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Day 10 Assignments
Posted by cheryl croasmun on June 28, 2021 at 10:17 pmPost your assignment by replying here.
Norene Smiley replied 3 years, 6 months ago 9 Members · 9 Replies -
9 Replies
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Emmanuel Sullivan Presents Non-Stop Intrigue
What I learned doing this assignment is episode and season titles can actually entice you to read more or watch the show. Sometimes they can tell a story too. It’s really important to create quick, snappy titles, in my view, and from what I see, they are usually less than 5 words.
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Daniel Melin’s Episode Titles
What I learned doing this assignment is the value of shooting from the hip when generating answers. While I’ve been generally good at forcing myself to do the work, even if inspiration feels far off, I still tend to mull over my answers too much. I really forced myself this time around to come up with answers in under sixty seconds, and move on if nothing came to mind. I was pleasantly surprised by how the one title that I liked emerged from all the bad ones given enough time. It only takes one.
· Episode 1: No Matter What You Hear, Don’t Open the Door
· Episode 2: When the Student is Ready, Another Teacher Will Appear
· Episode 3: What’s Mine is Mine
· Episode 4: An Unlikely Education
· Episode 5: A Winter’s Tale
· Episode 6: Before the Altar
· Episode 7: Friends and Business
· Episode 8: Oberon’s Staff
· Episode 9: A Snowball’s Chance in Everlasting Summer
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Renee Brown presents non-stop intrigue
What I learned doing this assignment is that the show titles can give just as much atmosphere and tone as the episode descriptions.
Renee Brown’s Alien Earth Season 1 titles.
Episode 1: It arrives
Episode 2: The Skyfliers’ Coup
Episode 3: The propaganda machine meets Suzanne
Episode 4: Black market mission to Planet X
Episode 5: Homecoming
Episode 6: Two murdered mothers
Episode 7: Academic no more
Episode 8: Lighting up the dark side of the moon
Episode 9: The Steelman legacy and the lost beauty
Episode 10: Little orphan Ephyra
Season Finale Episode 11: Dad’s here, and he brought company
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Sherri D. Coffee Module 2 Lesson 10 Episode Titles
Episode 1: Man Plan and God Laughs
Episode 2: Danger Lies Ahead
Episode 3: With a Little Help
Episode 4: Old is New
Episode 5: They Love Me!
Episode 6: Deja Vu
Episode 7: Not Her
Episode 8: London is Calling
What I learned in this assignment is to really take a look at the episode content, ask the questions, and brainstorm.
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I pulled out my first season episodes and what I learned from reading Module 2 Lesson 10 notes is that using this process will help me tighten up the setups, payoffs, and plot points.
Season 1: Welcome Back – Pilot
Episode 1 It’s Not Pretty
Jess arrives in town to help Sheriff Moore solve a murder and disappearance case similar in MO to that of her brother’s five years earlier.
Episode 2 Important Reconnections
Jess reconnects with the town and Sarah.
Episode 3 The Antisocial Network
Jess’ secret hacking skills uncover a trafficking network that may or may not be connected to the current case and the one five years ago.
Episode 4 In the Dark
Jess works to find out who is behind the trafficking network.
Episode 5 Now I Know Why
Jess checks up on Captain Anderson’s claim to undercover to find out that he’s not.
Episode 6 Green versus Black Gold
Sarah clashes with the local oil producers who are pushing back on her green energy initiatives.
Episode 7 A New Chapter
After weeks of
tension, Jess and Sarah spend the night together. -
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Ok I will try again! Molly McNeal Carrington Manor
What I learned during this assignment is the importance of having it be compelling for selling the season. I am doing a comedy so I researched other comedy titles and found they did not really sound compelling so I tried to blend them.
Episode 1 Pilot
Episode 2 True Lies
Episode 3 Surveillance
Episode 4 Moral Dilemmas
Episode 5 Continuing Education
Episode 6 Can’t live without you!
Episode 7 Cross my heart
Episode 8 Keys Please
Episode 9 No good deed……..
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Donna Stockwell’s Episode Titles
What I learned doing this assignment is titles can capture more than one subplot, with subtext which has different meanings for each subplot.
Thrilling and Relationship Titles
Episodes
1 Digging up the dirt
2 Holding Dearest
3 No Mother, No Help
4 Less Makeup and More Commissions
5 This is How it’s Done
6 Found
7 Missing
8 Another Finding
9 It’s a hunt
10 Projects in Bed
11 New Neighbours
12 The secret’s out
13 Happily Ever AfterSeasons
1 This isn’t working any more
2 Invite to the Wedding
3 Finding Religion
4 Buried
5 New Addition -
NORENE SMILEY – MODULE 2, LESSON 10 ASSIGNMENT – EPISODE TITLES
What I learned by doing this assignment: Fine tuning and highlighting the intent and movement of each episode helps focus the narrative each step of the way.
EPISODE DESCRIPTIONS:
EPISODE 1 DESCRIPTION: UNDER ATTACK!
The Keep is under attack. The protective wards and charms are failing. No matter how much Bardo and Pip try to reinforce the barricades, they are no match for the relentless onslaught of the machines of Tranquil. This might be the end. Bardo and Pip hurry as much of the collection as they can into reinforced repositories, charge the barriers and activate the barbican.
Bardo is torn between saving his life’s work and protecting Pip. She refuses to hide, wanting to help him defend their home. He has done everything he could think of to prepare her for the worst. Despite her size she is wiry and strong, with an advanced understanding of mechanics and elements of the natural world. He knows she’s resourceful for one so young. It’s her increasingly unpredictable outbursts that has him worried. She has not been herself and now, in crisis, she is filled with rage and losing control.
Pip can hardly breath. She is burning up. The pressure building inside her is almost unbearable. When the first machines break through the outer walls, she combusts, forcing the invaders back, sending everything flying and propelling Pip and Fidget out of The Keep into the unknown.
EPISODE 2 DESCRIPTION: ON THE RUN
Bang! Pip and Fidget almost get swept up by a street cleaning omnibus. They are on the run in the dangerous Outside world of the mechanical city of Tranquil. It couldn’t be more different than The Keep. Machines busily at work, the whirrs and clicks, the tang of diesel, the perfection of a glaring blue sky, and not an iota of anything natural in the whole urban landscape. One wrong step could be fatal. Diving under a caterpillar-like commuter train loaded with humans revelling on their way to Pleasure Domes, Pip and Fidget have to navigate countless obstacles and relentless machines, using distractions and cunning not to be noticed.
Fidget’s workings are flashing on and off, making him unreliable as a navigational tool. Pip has to compensate and rely on herself. She needs to concentrate on how to avoid detection and get back to the Keep but this noisy alien world has left her dazed and jittery. If that isn’t enough, mishaps and accidents seem to plague her wherever she goes.
Pip sees what happens to anomalies in this environment. They are quickly and efficiently dispatched. It soon becomes obvious that Pip has been noticed. Her presence alone has caused a fissure in the smooth surface of Tranquil. There seems to be more robots patrols searching and questioning.
Just when Pip thinks they are safe, a street waif snatches Fidget and take off at a run.
EPISODE 3 DESCRIPTION: HIDING IN THE SHADOWS
Pip has the street waif, Toodie backed up against a wall. Pip ‘s first reaction is to retaliate but manages to hold herself in check. Toodie offers to lead her to relative safety of the Shades, back alley dwellers.
Can she trust Toodie and the leader of the Shades, Sorry One-Eye?
Warned by Fidget, Pip narrowly avoids the collapse of a bridge. The mounting number of disruptions everywhere Pip goes are alerting the machines to her location. Using her agility and ability to problem solve, Pip joins the Shades as they move like rats through the city, stealing and foraging. Sometimes she thinks she sees Bardo but it must be just wishful thinking.
Pip is blamed for bad luck the Shades are experiencing. Some think she is a threat to their security. A mistake by Pip alerts the patrolling machines. Machines invade the warren with little regard for life and limb. They are on a mission to hunt and destroy, not capture. Surviving Shades are forced further underground. Pip saves Toodie from the sweep only moments before the alley is sealed and disinfected.
EPISODE 4 DESCRIPTION: YOUR CHILDREN ARE SAFE WITH US
Pip and Toodie hide inside an amusement park, trying to blend in with a crowd of mesmerized humans, watching an animatronic puppet show. Children in the crowd are systematically lured away by clown-like robots without their parents noticing. Fidget sounds the alarm before Pip and Toodie are nearly scooped up.
Children are disappearing throughout the city and no one seems to care. There are rumours that they have been taken to the Institute for Child Protection. Advertisements promote the benefits of the Institute and how much better the city will run if families are relieved of raising their own children. The Institute is touted as warm, welcoming, with engaging toys and healthy food. It looks like a wonderland. And Agrippa Chafe, the adored and motherly matron, is hailed as a saviour. Parents are convinced and routinely deliver their offspring to the Institute’s care.
Pip wonders if the Institute would be the home she has always yearned for but Toodie and Fidget are leery and convince her that something smells rotten. They keep an eye on the comings and goings from the Institute. They notice how many children go in and none ever come out. Only a gang of toughs, seem to have the freedom to roam beyond the Institute’s gates.
The leader of the gang, Nancy, is mean and vindictive, bullying others, intimidating humans and machines and making life miserable for everyone. At first Pip keeps a low profile to avoid Nancy’s notice. But when she sees him abusing a old woman, she steps in and confronts him, making Pip a target for his cruelty.
Pip wakes up the next morning and Toodie is gone. What happened to her?
EPISODE 5 DESCRIPTION: MISSING
Pip is terrified that something bad has happened and is filled with anxiety. She has to find Toodie.
In their search, Pip and Fidget learn more about the workings of the machines and the culture of Tranquil, where everything, even the climate is controlled and rigid precision is expected, otherwise someone/something will pay. It is foreign to them and they long for natural things and Bardo, who’s calm guidance looks better and better the longer they are away from the Keep. Pip’s head is pounding and she feels like she is losing control. Would it be easier to just let the machines find her? No, she resolves to find Toodie if it is the last thing she does.
Nancy’s vendetta against Pip increases until she retaliates, scaring him off with a series of explosions, letting him see what she is capable of and giving him a weapon to use against her. Pip now has the clown machines from the Institute searching for her.
Pip witnesses a nest of back alley children being unearthed by machines and puts herself in jeopardy to save them. She causes a distraction enabling the children to be whisked away by the Shades.
Pip and Fidget are chased through the dark streets only avoiding capture by the night crawlers by jumping aboard a supply trolley headed inside a Pleasure Dome.
EPISODE 6 DESCRIPTION: EVERYTHING IS PERFECT IN TRANQUIL
Pip slowly comes awake. She is in a fog. Fidget has been valiantly trying to rouse her. The trolley is stocked with the powerful mesmerizer, Juice. Crawling out from the depot, they find themselves inside a Pleasure Dome, a blur of colour and music and laughter.
When discovered, Pip is treated like a toy by humans who live in a constant state of delirious pleasure. Nothing is real in the Pleasure Dome, where nature, animals and plants are illusions. Pip feels distain for beings that are willing to be pacified and pampered, with no control over themselves. It reinforces Pip’s desire to be independent and find her own true self.
Fidget and Pip intercept orders that point to a plan to cull the human population in the Dome. How can they stop it? When Pip tries to tell the humans what the machines intend, no one listens to her. A fully machine-controlled city looks to be unavoidable. Even when the tension within her builds and cracks start to appear in the dome, the humans don’t seem to notice, willing to be herded by recreation facilitators.
Pip and Fidget have to get out of the Dome and leave the humans behind. before they lose their focus.
A small group of resistance fighters infiltrate the Dome to free the humans. Pip is extracted by Bardo and invited to join the resistance, planning to depose the rule by machines.
EPISODE 7 DESCRIPTION: SUICIDE MISSION
Pip and Fidget are part of the underground resistance, scouting weaknesses in the machine’s regime. Again Pip finds herself abandoned to save herself as the other resistance fighters leave her open to capture on the latest mission. She barely escapes.
Pip does not know who to trust and realizes she can only really rely on herself. She is disillusioned and angry. She feels like an outsider. Despite Bardo’s support, the resistance fighters are uneasy around her. They think she is a loose cannon.
The battle between machines and the resistance is coming to a head, with the machines looking to be victorious. Central Control now under high alert. Pip is the #1 enemy of the city state. Some feel that Pip’s presence puts the resistance movement in danger.
In a last attempt to change the direction of the fight, Pip is asked to join a suicide mission. She will be used as a decoy to concentrate the machines’ focus, while the other fighters attack Control Central.
The mission is compromised by Pip’s increasing inability to control herself. Toodie reappears to offer an escape route and lead people to safety. Where has she been all this time?
EPISODE 8 DESCRIPTION: THE NIGHT CRAWLERS
After the assault on Central Control fails, Pip is considered a liability and infighting in the resistance makes her position there untenable. She not only has to avoid the machines and enemies in the resistance, she increasingly has to keep the power that is seething within her under wraps. It seems impossible.
After a disagreement with Bardo, she leaves the resistance. Toodie insists on going with her. With no fixed plans and without the protection of the resistance, Pip and Toodie are again easy prey for Nancy and his roaming gang of bullies terrorizing the streets. But Pip and Toodie are faster and wilier, using the rooftops and skyways to allude them.
It looks like they will get away, until Toodie runs into a blind alley on the construction site of the Museum of Fabrication. Agrippa and her machines are waiting. Just when all is lost, and it looks like they will be crushed under the treads of a night crawler, the ground opens up and hands snatch the children into the underbelly of the city — Turbine.
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