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Day 5 Assignments
Posted by cheryl croasmun on June 16, 2022 at 9:22 pmReply to post your assignments.
Daniel Turner replied 2 years, 2 months ago 62 Members · 67 Replies -
67 Replies
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Satans son’s secrets
This shapes the sequences and turning points2. Tell us the following:
Title: Satans son’s secretsConcept: twin brothers have to overcome kidnapping,accident and finally battle for the fate of the worldGenre: action thriller
3. Make a list of the conventions for your chosen genre, like this:
Example for Action:
Purpose: Adrenaline-stirring / fast paced —Demand for Action: Mission: Escalating Action: Hero: Antagonist:
4. Brainstorm ways to deliver the conventions more effectively and build those parts into your 4-Act Structure. Act 1:
Opening Davos murder Inciting Incident rapeTurning Point family fleeing the police
Act 2:
New plan relocation in California Plan in action new school enrollment protect sister Midpoint Turning Point new girl,auto accident loose sight and needs a transfusion changing Troy’s DNA
Act 3:
Rethink everything Cane goes for robotics Troy turns to GodNew plan develope new skills Turning Point: Huge failure / Major shift loose balance in matches
Act 4:
Climax/Ultimate expression of the conflict turns to God for strength Resolutionmakes peace with his brother during combat and they unite against the Accuser
Murder in Davos starts the fleeing for their life through the Mexican border to Monrovia California
The kids enter the new school where the QB try to hit on the twins younger sister with graphic words ,he and his teamgets destroyed by the boys
5. List your structure from Lesson 6 along with the improvements that come from the Genre Conventions, like I did above.
6. At the top of the page, tell us your one-sentence vision for your success from this program.
7. Answer the question “What I learned doing this assignment is…?” and put it at the top of your work.
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Hi Bill, you put this assignment under the wrong day. You might want to delete and repost this under the correct Lesson. 😎
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Renee Brown’s Likability/Relatability/Empathy
“My scripts are the cream that rise to the top: I am an A-list screenwriter.”
What I learned: This shows me where to pump up audience connection opportunities when it comes time to write the script.
GLOW AGAIN (new working title. Previously Starcross Chances)
Character: (young) Alley
Likability: Young Alley is a singer/songwriter full of talent, passion and positivity.
Relatability: Alley feels the sting of CJ’s criticism so deeply she abandoned her dream. She also has a lot of regret around handling the breakup badly.
Empathy: It’s sad to watch someone abandon a passion with a broken heart.
Character: (young) CJ
Likability: A young, romantic rebel trying to make it as a street jeweler.
Relatability: Reaching to create beauty to spite stereotypes and expectation. Also, he feels betrayal when Alley tells him there is someone else.
Empathy: Post breakup, CJ gets in a reckless accident and almost dies. It’s hard to watch an emotional train reck turn physically dangerous.
Character: (young) Lillian
Likability: Young Lillian is a hopeful War Bride ready for her new adventure in America, leaving war torn Normandy behind, in love with her new GI husband hero.
Relatability: We all know the hope of a fresh start.
Empathy: When she arrives at her new home, it’s in nowhere Mississippi where the whole family lives on one dirt road.
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Aaron’s Likeability / Relatability / Empathy
VISION: I will work harder than anyone to be an incredible writer who the industry seeks for projects that have consistent commercial success.
What I learned doing this assignment is that our characters can and should have experiences that we have and can understand and feel something about.
PROTAGONIST
Likeability (outside affection):
– His family, community, and other inmates love him.
– He rescues a dog that really loves him.
– He is respectful.
– He stops to help others, and they appreciate it.
– He brings a homeless guy food and sits and eats with him.
– He rescues a pit bull from a dog fighting ring & nurtures back to health.
– The pit bull is extremely loyal to our pro, appreciative.
Relatability (something we experience):
– He’s broke and just trying to find a job.
– He gets pulled over.
– He is broke fighting people with major money and power.
– He’s a nobody, people dismiss him.
Empathy (experiences hardship):
– He’s arrested, right out of jail.
– He is literally beat to death… then he comes back to life.
– They shoot his son & ruin his promising football career.
– Even though the Sheriff’s Department is flush with cash, they have excuses or take forever to pay our pro, leaving him literally destitute.
– People discriminate against him because he’s a felon
ANTAGONIST
Likeability (outside affection):
– His deputies really love him – he shares his power with them & they rule the town together.
– He can charm any stranger into a new friend.
– He is well respected and esteemed by others in positions of authority.
– He donates to charities and is very giving in the eyes of the public.
– When he talks, it sounds like he is going to do everything he can to help you and get you out of a situation (but he is straight lying and just using you or setting you up).
Relatability (something we experience):
– Sometimes when his people don’t do things right, he has to step in and get it done correctly.
– We all have to answer to somebody – he has to defer and answer to the State Police.
– He still has to wait on his food like the rest of us.
– He has to pump his own gas.
Empathy (experiences hardship):
– When his world starts to crumble as the murders he’s committed over the years begin to come to light.
– His prized possession (dog, horse, illegitimate son) is killed as revenge.
– A sex tape comes out and he is shamed in public – first time his reputation is tarnished.
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Eclipse Neilson Likability/Relatability/Empathy
1. VISION: I want to be a great award-winning writer, known for my new genre, who creates the most beautiful films that inspire others to feel deeply, pause, and ponder ways to make the world a better place.
What I learned -was that I needed to give more empathy to the antagonist in this script.
2. Brainstorm one or more ways you can present your Protagonist through each of these:
SISTER ANNE (Protagonist 1)
Likability: Kind,Sweet, Humble trying hard to be a good nun.
Relatability: disrespected by men as a woman being strong in a quiet kind way. ( a typical feminist journey into power)
Empathy: She has sacrificed a great deal and blames herself for the abuse her father inflicted – a wounded healer theme.LUNEA THUNDER (Protagonist 2)
Likability: She saves every bee, ant and wounded bird with extraordinary kindness. Befriends the homeless with deep compassion.
She is a woman who stands in her power and stands up for the vulnerable.
Tries to be more normal in her witchy ways to protect her daughter from bullying from the other students.
Tries to be a good single Mom.Relatability: Sometimes worries about her daughter’s wellbeing like all caring mothers,
Free and herself when alone and in nature almost childlike.Empathy: The fear of losing her daughter or experiencing her own powerlessness against the cruelty of society is heartbreaking.
3. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
FATHER SINCLAIR (Antagonist )
Likability: He is trying to be a good minister
Even in his stern unwavering moments, we feel he cares about Sister Anne and ultimately gives her the power to run the church after he dies. This demonstrates he is willing to break the church rules for his people’s wellbeing.
When he becomes a ghost we see his struggle to be a good by-the-book minister haunting Sister Anne and we never really know if he is haunting her or being a protective guardian.Relatability: He loves his old dog that he rescued years before. His relationship with his dog shows the most human side of him.
Empathy: As he is dying he is feeling that he has failed to save his church and is desperate to find forgiveness in some way.
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This reply was modified 2 years, 11 months ago by
Eclipse Neilson.
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I love your vision. I hope it manifest for you. We need that!
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This reply was modified 2 years, 11 months ago by
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Claudia’s: Likability/Relatability/Empathy
Vision: To become such an excellent writer that I know every script I write will be well received by the industry, that my scripts will sell and be produced, and I’ll live the life of my dreams. To also become so empowered that fear is to be laughed at, instead I relish and look forward to pitching, meetings and much more.
What I’ve Learned Doing This Assignment: This expands the character’s universe and how we can create more appealing, well-rounded characters that the audience will find engaging.
2. Brainstorm one or more ways you can present your Protagonist through each of these:
Likability: She does a live video and helps a Mom who’s upset because she’s lost control of her home (organizationally)… we see Abby’s genuine concern to help others.
Relatability: Abby falls in love. She puts her own career on hold while trying to save the family business for her Dad
Empathy: Abby has a deep scar from an event that happened as a child. That scar manifests as a fear of germs and her life is ruled by that fear.
3. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
Likability: Boomer helps move some of Jack’s stuff. He helps with the Little League team.
Relatability: His boss is upset with him because he’s just lost a case. We don’t know at this point that his boss is also his father.
Empathy: He’s stressed out at work. He rarely has free time. His girlfriend just broke up with him.
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Rebecca”s Liability/Relatability/ Empathy
Vision: My vision for my success from this program is to be the go-to writer for producers looking for incredible scripts for successful movies enjoyed by a vast viewing audience.
What I learned from this is that evaluation and creativity can add depth to each character. The trick is defining good and evil and knowing that a percentage of each exists in everyone. Interesting characters are neither all good or all bad and a bit quirky.
Protagonist: Ragman
Likability: Despite acting a grumpy bad-ass, he helps his family, friends, and and neighbors. He interactions with his wife. His friendship with his father-in-law. Stepping in to complete building the barracks after his brother is beaten. <div>Relatability: Losing his job. Being harassed by an idiot boss. Making arrangements to provide for his family. Protecting his wife, brother, and the mine families. Seeking advice from his mother in making decisions. Arguments with his radical brother.
Empathy: Seeing his older brother blown up in battle. The moral injury he suffers from killing men during the war. His saddness when his brother, the carpenter, dies. Being helpless to understand or help his wife during her depression. His anger and frustration when he learns that Bucholtz raped his wife.
Antagonist: Bucholtz
Likability: His tenderness in flashbacks towards Lena and respect for his mother. He knocks Ludie unconscious but then removes and folds her clothing one piece at a time, gently kisses each part, and moans “please pretend to love me” before “taking” her. </div><div>Relatability: Mistreatment (shown in flashbacks) by his father. The high expectations by his family. Disgrace in his father’s eyes for not killing himself during battle for failure to protect his troops. Self loathing for being a weak coward. Bucholtz looks into a mirror and sees the face of his father. Bucholtz’s transformation from suave, neat, in charge, to drunkenness and delusional insanity.
Empathy: When his father declares “this man is not my son.” When his father forbids him from using the family name, visiting the family estate, or contacting his mother. The guilt he feels when he sees Ludie looking like an old hag. His pain when Ludie tells him that she killed their child.
Triangle Character: Ludie
Likability: Devoted to her husband. Close with her mother-in-law. Pleasant disposition. Likes to flirt with her husband and knows how to calm him. </div>Relatability: Worries about her husband losing control and getting hurt. She shows concern for her father, younger brother, and baby sister. She’s practical and sometimes outspoken. Accepting and protective of her effeminate brother. Enjoys gossip. Maintaining silence about the rape to protect her husband.
Empathy: Her brother is vilafied by the coal and iron police and sent away for his protection. She is stalked and raped by Bucholtz but holds it inside. Makes a difficult decision to abort the child. The abortion leaves her unable to have more children. She sinks into deep depression but can’t tell anyone the reason. Her shock when she learns that Bucholtz seduced her young sister and impregnated her.
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Jeffrey Alan Chase’s Likability/Relatability/Empathy
My vision: I will do whatever it takes to become the best screenwriter I can be – an “A” list writer who is praised for high concept ideas, great execution, a string of successful movies and is always ready to share his knowledge and do what he can to help a writer on the way up.
What I learned from doing this assignment is: This is another great way to learn more about my characters, what makes them tick, and how likeability, relatability and empathy for them can be used to capture and hold the attention of the audience.
Title: Shards
Logline: A woman with no childhood memory is involved in a cat and mouse game with a cunning hypnotist, not knowing the man is responsible for both her amnesia and the death of her treasure hunter father.(Young Sarah is introduced first in a flashback so I want to dive into her LRE’s before the other characters to make sure that the audience is connected to her.)
Name: Young Sarah
Role: Protagonist at age 6
Likability: She shows us her spunk when she runs to escape from the large, bearded man who chases her near an Anasazi cliff dwelling in the desert.
Relatability: We’ve all been pursued by someone with evil intentions at some time in our life.
Empathy: We feel the terror that Sarah feels. When she is caught by the man and thrown from the cliff, her fear and our fear is palpable.Name: Sarah Cole
Role: Protagonist at age 26
Likability: She works hard at her job restoring ancient pottery. She knows she’s overworking herself but can’t help it. She needs to concentrate and stay busy to escape the demons that come from the piecemeal memories of her childhood.
Relatability: We all have done some activity to stay busy to avoid confronting something we know we should confront.
Empathy: She is caught in a vicious cycle, and when we see she uses alcohol to dull her pain when not at work, we feel for her.Name: James March
Role: Antagonist
Likability: He is sophisticated, smooth, cool, wise, and well-dressed with shaved head, white suit, and bio-mechanical right arm. It seems that he can read Sarah’s mind and offers suggestions for her to cope before she can voice them herself. He’s a busy man but will squeeze Sarah into his schedule because he feels she’s at a crossroad in her life. He pampers his dog – until the dog suspects something is off with the man.
Relatability: This is someone we would want on our side if we needed emotional support. He’s friendly and ready to help. Everyone needs an ally like this.
Empathy: He accidentally breaks a wine glass with his powerful grip when he meets Sarah, we feel his embarrassment and discomfort. When he exposes his vulnerability regarding the loss of his arm in a “hunting accident”, we feel for him. When he relates how the trauma put him on the road to helping others, we feel his pride and dedication.Name: Johnny Benally
Role: Navajo trail guide
Likability: He makes jokes to cover his inner turmoil about his future. He’s smart, gritty and resourceful. He cares about the welfare of horses more than his own.
Relatability: He wants to make Sarah feel at ease in the desert. He comes across as a friend who truly cares. When he is suspicious of March, we feel his suspicion because of things that have occurred. He has a dilemma about his future.
Empathy: He knows things about Sarah and March that he must keep to himself. We’ve all been there. When he gets bitten by a rattler and doesn’t want Sarah or March to know about it, we feel his isolation and fear and indecision. When he makes a “native poultice” and is determined to use Shamanic meditation to heal himself, we root for him. When he is miraculously healed, we feel relief and pride. -
Tom’s Likability/Relatability/Empathy
When I discuss projects with producers, I’m flexible and able to come up with viable examples.
Doing this assignment, I learned it’s so important the audience connects with the characters.
Protagonist John
· Likability: He takes special care of his wounded pal.
· Relatability: We would like to believe we would do the same.
· Empathy: We appreciate his kindness.
Antagonist Phillip
· Likability: He’s genuinely grateful to John for saving his son’s life.
· Relatability: We can relate to a father who’s concerned about his son.
· Empathy: He seems motivated to help people.
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This reply was modified 2 years, 11 months ago by
Tom Wilson.
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This reply was modified 2 years, 11 months ago by
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Pat Fitzgerald’s Likeability/Relatability/Empathy
Vision: I have the courage, conviction and talent to create contest winning screenplays, and I will go on to have my scripts optioned and produced.
What I learned: My characters must be three dimensional, not caricatures. Even though I’ve been concentrating on my two characters in a buddy film, I need to have an antagonist and/or antagonistic situations to give them all the more depth. And I’m learning so much about my characters!
Protagonist: Jaki Sue Barun
Likability: She cares for her toddler grandson when he has a cold and can’t go to daycare while trying to complete online transcriptions, so she can pay her bills.
Relatability: She does her best for her family.
Empathy: Put in a difficult position just to make day-to-day expenses.
Likability: Jaki Sue aids the newfound love of her life leave the assisted living home that he intensely dislikes.
Relatability: She wants to help the man she loves live his last days in a happy situation.
Empathy: Making sacrifices for loved ones is something most people would be willing to do.
Protagonist: Judee Rodis
Likeability: She picks someone’s pocket then gives the money to a handicapped panhandler, who has his pet dog on a leash.
Relatability: She does her best to help others.
Empathy: It’s difficult seeing someone less fortunate go without.
Likability: She starts to pilfer money from an assisted living resident’s apartment, but promptly returns it.
Relatability: Judee does her best to be honest.
Empathy: It’s tempting to do the wrong thing to get money when someone is broke, but the better person will remain honest.
Antagonist: Rochelle Barun (Jaki Sue’s daughter)
Likability: Rochelle, a single mother with a demanding job as manager of an assisted living home, helps her mother find a way to make money by entertaining assisted living residents with a clown act.
Relatability: Though she and her mother are often at odds, Rochelle does her best to help her mom with expenses.
Empathy: She struggles to care for her child and pay her bills.
Likability: Rochelle is shocked when her mom and Judee turn their clown act into a raunchy dance, but doesn’t stop them when she realizes the residents enjoy it far more than any other entertainment brought their way.
Relatability: Rochelle loves her mother even though she has a somewhat hard time with her unconventional ways.
Empathy: Everyone sometimes gets embarrassed by their parents.
Likability: When Rochelle catches Judee about to steal money from a resident she threatens to call the police, but gives Judee one chance to change her ways.
Relatability: It’s difficult to punish someone who shows genuine remorse.
Empathy: Rochelle’s been put in compromising positions too and knows the relief of giving someone a break.
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BOB SMITH’s LIKABILITY RELATABILITY EMPATHY
<ins cite=”mailto:Robert%20Smith” datetime=”2022-06-25T15:53″>My vision for success after this program: </ins><ins cite=”mailto:Robert%20Smith” datetime=”2022-06-25T15:53″></ins>
<ins cite=”mailto:Robert%20Smith” datetime=”2022-06-25T15:53″>I want to become a great writer who delivers entertaining, informative, and uplifting movie scripts that sell and get produced. </ins>
<ins cite=”mailto:Robert%20Smith” datetime=”2022-06-25T15:53″>What I learned from doing this assignment is…?</ins>
To always seek ways to make characteers more real through likability, relatability, and empathy, and also to have fun doing it.
Brainstorm one or more ways you can present our Protagonist through each of these: Likability, Relatability, and Empathy.
PROTAGONIST: Lou Tasca: Slain mobster who cannot get into the world to come because of his life of crime, unless, he redeems himself by getting his killer (Carlo Vizzini) to quit Cosa Nostra and turn states evidence and go into the Witness Protection Program.
Likability: Just his predicament and reaction to it make him likable and relatable because most people wonder what their fiinal disposition will be, for good or evil.
All his coarse gangsterisms and attitudes are clumsy and funny in contrast to the principled, educated, and articulate Rabbi Solomon, his spirit guide.
Relatability: He once loved a woman who broke up with him because he wouldn’t quit the mob. This parallels Sherrie Falco who wants her future husband Carlo Vizzini (Lou’s killer) to quit the mob, which fuels Lou’s efforts to get Carlo to quit the mob.
He was once passed over for promotion to Underboss, but coped with the loss by telling himself, it’s a blessing in disquise considering that the office is frequently vacated because the Underboss is an easy target for hitmen.
Empathy: He is stuck in a world between two worlds until Carlo leaves the mob and joins witness protection. Who hasn’t felt stuck at some time?
Brainstorm the Antagonist: Tony Rizzo (the boss who ordered Carlo to kill Lou, ostensibly because he was spilling family secrets to other families. The real reason is that he owed Lou $200,000 in gambling debts that he didn’t want to pay him.
Likeability: He is unconvincing in telling his wife (Lisa) that he doesn’t have a mistress.
Relatability: He is sore after being passed over for Underboss by “that stupid old gray-assed grease ball Don Primo Giordano.”.
Empathy He has an alcohol and gambling addiction, plus, a son who is a paraplegic. His wife is always “breaking his balls.”
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Bill Kellas Satans sons secret
4. At the top of the page, tell us your one-sentence vision for your success from this program.
At least 5 year binge tv series that win peoples hearts and minds and awards
5. Under your vision, answer the question, “What I learned from doing this assignment is…?”
Good or bad can both be likable,relatable and under stress even empathetic empathy identify with understand how they feel vs. sympathy feel how you feel.
ĕm′pə-thē
noun
The ability to identify with or understand another’s situation or feelings: synonym: pity.The attribution of one’s own feelings to an object.the intellectual identification of the thoughts, feelings, or state of another person vs.Sympathy is feeling bad for someone else because of something that has happened to them. We often talk about it and feel sympathetic when someone has died, or something bad has happened, saying ‘ Give them my sympathy ‘, or ‘ I really feel for them ‘. As a concept, sympathy is closely connected to both empathy and compassion.
2. Brainstorm one or more ways you can present your Protagonist through each of these:Troy’s
Likability: Troy has compassion he feels peoples pain and wants to stop it sometimes by hurting another person especially hate bully’s who cause pain to others.Troy listens and considers before he speaks,he is compassionately likable although not demonstratively so. He is loyal and trustworthy and wouldn’t lie to you.Relatability: yet there is something that can mix with people without having to dominate the conversation or relationship,everyone’s best friend willing to support and protect you rather than having to compete with you.Empathy:his brother Cane is always putting him down and trying to one up him until he finally reaches his boiling point at the last battle where his secret is revealed
3. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
Likability: Cane is outgoing,fearless,playful and funny. He is the most entertaining guy with his quick wit and self effacing humor on the surface.However Cane will flatter,suduce but inside he is a deceiver as cold as ice and can come off as a bully.Relatability: Cane is competitive but keeps a stiff upper lip no matter how much pain he’s in ether physically,mentally or emotionally,he holds it that is up until Molly. His unspoken wounds sets up.Empathy:when he looses Molly,his sister and later his mom he finally can’t take it and breaks down confiding in the wrong person,who turns it against him to turn Cane against his family. This sets up the final confrontation
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Sandra’s Likability/Relatability/Empathy
Vision: I am doing what I love to do as a writer with several successful produced movies.
What I learned doing this assignment is how to create audience connections to characters through the use of likability, relatability and empathy.
Character Name: Captain Sloane (protagonist)
Likability: How he helps his mother with chores and errands without complaining. Kindness and respect to everyone.
Relatability: Encounters rough seas on his first voyage and he becomes sea sick. As a new captain, the ship crew play pranks on him and laugh. Falling in love and getting married,
Empathy: Badly beaten up. Barely makes it back to the ship. His father passes away and there are unanswered questions. Cargo containers disappear. Money problems. A ship sinks.
Character Name: Mr. Big (antagonist)
Likability: He’s intelligent, friendly, helpful, and generous.
Relatability: Many people have a fear of flying. When some individuals feel out of control emotionally, they try to control others and situations.
Empathy: He spends long hours working at the bank, often alone. Doesn’t see his family very often.
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Leona Heraty’s Likability/Relatability/Empathy
My Vision: To be the best family comedy screenwriter in the industry and have all of my screenplays produced into fabulous movies and be independently wealthy!
What I learned from doing this assignment is…making my protagonist and antagonist more likable, relatable and easy to feel empathy for makes them even more real to me and I’m hoping the audience will feel the same way!
Title: Termo-Lytes Attack!
Genre: Comedy (Sci-fi)
Concept: A teenage tour guide with no sense of direction and an extreme fear of bugs takes a wrong turn and leads her group to an abandoned country club overrun by giant mutant termites.
2. Brainstorm one or more ways you can present your Protagonist through each of these:Character Name: Tara
Role: ProtagonistLikability: Tara puts up with Rob, the 10-year old pesty neighbor because his parents “abandoned him for the summer,” according to Rob; She tells Rob she’ll ask her Mom and Dad to buy his favorite foods, like Twinkies and Ding Dongs; she puts up with him doing a cannonball into her pool and splashing her and her best friend;
Tara only rolls her eyes and makes a face at Rob behind his back and she’s never cruel to him, only exasperated by his pushy ways; she’s kind to Queen and the Termo-Lytes at first, until she finds out they plan to eat her and the group!
She doesn’t make fun of Peg when Peg says she’s forgetful at times and it was creating the Termo-Lytes was an accident; She doesn’t make fun of Tad’s cheezy clothes and corny jokes and corniness around Peg, rather, she just watches him act cheezy and only rolls her eyes, but behind his back.
Tara’s too trusting of the Termo-Lytes and thinks the best of them at first; Tara is kind to pesty Rob; Tara gives into her parents’ request to drive the tour group on the garden tour, even though she had other plans with her friends; Tara doesn’t want to kill Queen and the Termo-Lytes…but she has to, to save her own life and the members of her tour group.Relatability: Tara’s afraid of bugs to the extreme; she has no sense of direction and gets lost too easily and relies too much on her cell phone’s GPS; she’s struggling with trauma from the past; she’s a scaredy cat and avoids danger and relies on others to take charge and solve problems; she’s addicted to Cheez-Its; she still loves to climb trees at age 18; she can’t read a map and is embarrassed about it and tries to fake that she can’t read it and act like she knows where she’s going.
Empathy: Tara is petrified of bugs and jumps out of her car and climbs a tree to get away from them; She’s embarrassed that she can’t read a map and she gets lost easily and doesn’t like to go far from home; Tara shares her story with tour group about getting lost in the corn maze as a kid and having her feet covered with termites; Tara is in peril when Queen turns on her and the group and tries to eat them; Tara gets hurt fighting Queen and Termo-Lytes.
Tara cries and says she’s petrified of bugs, and the Termo-Lytes are 10 feet tall and “getting big with each bite,” Tara gets lost in the maze of underground speakeasy tunnels at the country club and she gets scared and tries to hide. Tara and her group are throw in a pot for Queen and the Termo-Lytes “dinner special.”
3. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
Character Name: Termo-Lyte #1 AKA Queen
Role: AntagonistLikability: Queen is charming when Tara and her group encounter her and the Termo-Lytes for the first time, and she gives them a dazzling smile and turns different sparkling colors and looks kind and motherly; Queen offers Tara and her tour group fresh water from the spring the Termo-Lytes dug and fruit and snack;
Queen says they can seek shelter at the country club until the storm passes. Queen assures Tara and her group that they only eat the wood furniture and other structures in the building and that humans “aren’t all that tasty.”
Relatability: Queen says having all this wood to eat is like being a “kid in a candy shop,”; Queen keeps growing taller and larger after every piece of furniture she eats and she laughs and said she’s going to have to “start watching her figure soon,”; Queen says it’s not easy being the Mother to ten Termo-Lytes and she hopes they don’t run out of tables and sofas to snack on.
Empathy: Queen is hurt and angry with ancient man, who invented insecticides 5,000 years ago and wiped out her special species of Termo-Lytes, and they’ve been waiting, dormant since then, to come back and enjoy life again.
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This reply was modified 2 years, 11 months ago by
Leona Heraty.
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This reply was modified 2 years, 11 months ago by
Leona Heraty.
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This reply was modified 2 years, 11 months ago by
Leona Heraty.
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This reply was modified 2 years, 11 months ago by
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Claire’s Likability/Relatability/Empathy
MY VISION:
I have a fabulous career as a screenwriter working in both TV and film, and I have tremendous creative, financial, and personal success. I specialize in female driven projects, and I am the go-to-girl for writing lesbian stories.
What I learned: I like these three methods of making a character likeable. It’s helpful to break them down and focus on each one. Makes it easier to come up with ideas.
HORROR SCRIPT: Protagonist
Likability: She stops her car to help a woman with car trouble. people on set happy to see her; wife loves her; She brings food and gifts to the set. She is kind to someone. People seem to like her.
Relatability: conflicts with her wife;
Empathy: She is freaked out by the evil energy she experiences. Wife breaks up with her; later her wife is possessed and then she is possessed.
HORROR SCRIPT: Antagonist
Likability: Praises actresses after their work; the cast loves her; she is a great actress; she does something nice for someone; she has a project to reclaim the good name of a lesbian who was defamed.
Relatability: problems with her wife;
Empathy: breaking up with her wife; later she is possessed
THRILLER SCRIPT: Protagonist
Likability: Her girlfriend Debbie loves her; She does something nice for a stranger in the disco (maybe the waitress?); She defends Debbie when a man attacks her.
Relatability: She is in love with Debbie;
Empathy: Debbie breaks up with her and she is devastated; later on she learns that Debbie has been kidnapped and she is devastated, and then she is arrested and being framed for Debbie’s kidnapping. Later we learn that she was forced into conversion therapy as a teen and it traumatized her.
THRILLER SCRIPT: Antagonist
Likability: She is kind to the FBI agents and offers them refreshments, even thought she is distraught; her pastor joins her and tells the press what a wonderful woman she is. People in her parish come to support her and tell the media how wonderful she is.
Relatability: A widow; lost her son
Empathy: Her daughter has been kidnapped and she is devastated.
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Ian Greenham’s Likability/Relatability/Empathy
Vision: Completing this program will significantly enhance my screenwriting skills.
Doing this assignment I learned the importance of injecting likability, relatability and empathy
into characters.
Protagonist: Aly Silvers
· Likability: She’s a good person.
· Relatability: She successfully has her sister’s murder conviction overturned.
· Empathy: She is afflicted with leukemia.
Antagonist: Nicki Holder
· Likability: Despite being in prison, she makes regular blood donations.
· Relatability: She makes a bone marrow donation to save her sister’s life.
· Empathy: She has been imprisoned for a murder she claims she did not commit.
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Hilton Garrett; Likeability/Relatability/Empathy
My vision: I will learn and use the lessons of this course to write marketable scripts that producers love.
What I learned: Each of these lessons takes me to a deeper understanding of the story and the characters themselves. Of course we want to show these qualities in our characters. I just hadn’t thought of it quite like this. That’s another reason I’m taking the course.
Protagonist Benny Smith
Likeability: Benny speaks respectfully to his girlfriend. His girlfriend likes him and admires his courage. He shows affection for his dog. Later jumps in the river to save the dog. He fights off the bear.
Relatability: His weekend plans are disrupted by the bear showing up. He faces extreme danger and shows courage. We’d like to be like that.
Empathy: His dog drowns in the river, and we are saddened by the loss. He lost his mother as a young boy. He lost his girlfriend that he gave the necklace to. Life has dealt him some crappy hands, but he is not a victim. He just wants to set things right. So do we.
__________________________
Antagonist Mad Dog Dillard (formerly Bird Dog Dillard)
Likeability: He seems to be having fun being a militia leader.
Relatability: He has a commanding presence and people follow him.
Empathy: Benny arrives at the militia encampment and Mad Dog recognizes him as a threat to his plans. We can maybe empathize with a violent man committed to chaos and destruction having his plans threatened? I don’t know. There ain’t much good that I can see about Mad Dog Dillard.
———–end assignment————-
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Veronica Turowski’s Likability/Relatability/Empathy
My Vision: I want to be a successful writer who writes several scripts a year and sells them to producers who are eager to make my vision a reality by bringing my scripts to completion so everyone can watch my movies on the big screen.
What I learned from doing this assignment is when my characters have qualities an audience likes, they become fully immersed in the movie. I want my antagonist to have some likable qualities even though he’s a serial killer.
Protagonist: Eppsa Kestner
Likability: Eppsa is helpful and caring. She wants to protect her son and others from possibly becoming victims of the serial killer.
Relatability: She loves her family.
Empathy: She is a widow and is still looking for her son, who ran away years ago.
Antagonist: Hayden Kestner
Likability: He loves his wife and son. Hayden is great with children.
Relatability: Hayden is angry about being bullied as a teen.
Empathy: He was bullied.
Protagonist: Lonnie Dowic
Likability: He’s a minister.
Relatability: Even though he’s a ghost, he still wants to help people.
Empathy: He was murdered.
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[WIM] Caroline’s Likability/Relatability/Empathy
My Vision: I will perfect my process of writing great scripts and be recognized by the industry as good at what I do and have successful movies produced.
What I learned: I thought this was a bit difficult but it was valuable in trying to get to the heart of the characters.
Protagonist
Likability: Callahan loves his wife dearly and takes her on vacation
Relatability: Everyone loves to go away with the person they love the most
Empathy: They have a good relationship that is nice to see
Antagonist
Likability: Aaron is funny and seems loyal
Relatability: We like to be around people who are at ease with themselves
Empathy: He is loyal to his job even after he has been passed over for a promotion. We all know what that is like.
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Lori’s Likability/Relatability/Empathy
Vision: I want to be a professional screenwriter recognized by the industry as the go-to for family-friendly scripts and have multiple successful movies produced.
What I learned: Giving my antagonists traits that make them likable, relatable, and empathetic can add subtext and interest and make them more believable and entertaining.
Brainstorm one or more ways you can present your Protagonist through each of these:
Likability: These are nice people that care for one another.
Relatability: average family
Empathy: We don’t want to see a family destroyed.
Give us one or more ways that your Antagonist could be presented through each of these:
Likability: She makes people laugh. She seems the perfect answer for the family at first.</div>
Relatability: She questions why things are a certain way.
Empathy: She wants something that she can never have.
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This reply was modified 2 years, 11 months ago by
Lori Lance.
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This reply was modified 2 years, 11 months ago by
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Tracy’s Likability/Relatability/Empathy
I have fun making my characters likable, relatable, and empathetic!
I will do whatever it takes to be a successful author and screenwriter with multiple successful screenplays produced.
What I learned from doing this assignment is seeing the antagonist as human—though they still make some bad choices—creates a character audiences can relate to even if they don’t like them.
ANNA:
Likability: devoted
wife & mother; problem solver; advocate for the sick; progressive for
her time; abolitionist
Relatability: steps
in to make things right, cleans up mess to save her man; defies the law to
inoculate her patients against smallpox
Empathy: puts
herself in jeopardy to prevent her children from sufferingUNCLE WILLIAM:
Likability: assumed
responsibility for supporting his dead brother’s widow and young children
Relatability: workaholic;
gets involved in a get-rich-quick scheme
Empathy: chooses
to protect his private wealth over supporting the political conflict. He must
make tough choices that don’t benefit everyone. -
KRISTIN’S LIKABILITY/RELATABILITY/EMPATHY
VISION: “I want the personal, professional, and financial freedom and joy that come from writing so well that I’m in demand, selling beyond my wildest dreams, and making worthy projects—on a big scale and with my active, collegial participation.”
WHAT I LEARNED doing this assignment: It’s so much easier to see the protagonist in 3 dimensions and have the antagonist be “just the asshole” in the movie. You’re right…MUCH more interesting to have the antagonist a worthy adversary.
Protagonist / PETE:
LIKABILITY: He’s kind, funny, truly interested in what he’s doing; obviously “not in it for the money.”
RELATABILITY: We’ve all felt doubt about our choices; many people feel responsible for others’ livelihoods, and would worry that they’ve put them in danger or a bad position; no one wants the government (or any legal entity) breathing down their necks.
EMPATHY: We’re scared for him; we can imagine what it would be like to be wrongly accused; we want him to win!
Antagonist / SLICK WILLY:
LIKABILITY: He’s clever enough to have figured this out; he’s eager, like a geeky kid going to prom.
RELATABILITY: We can imagine seeing a huge “possibility,” and weighing the ethics of possibly hurting someone in the process of going for it.
EMPATHY: It’s hard to be the uncool kid, always left behind; he wants to be successful.
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Peter’s Likability, Relatability, Empathy
Vision: My scripts are so good they could be published on their own and William Goldman wants to write the introduction.
What I learned in this exercise is that these elements provide additional individuality and humanity to the leading characters.
DAVID VILLERS
Likability:
he is loyal to a fault <div>Relatability:
doesn’t like anyone telling him what to doEmpathy: he’s
been wrongly removed from serviceJENNIFER HAMM
Likability:
she is charming and disarming; very high social IQ </div>Relatability:
has a panic attack before world assemblyEmpathy:
she has to work for people who are less intelligent and less imaginative
than her -
Linda Anderson’s Likability/Relatability/Empathy
Vision for your success from this program:
Audiences around the world view and love my meaningful screenplays—one of the most satisfying and energizing accomplishments of my life.
What I learned from doing this assignment is how important these first impressions of the characters is to the audience wanting to root for them and take their journey.
Protagonist: Allen
Likability: Allen deeply takes in his supervisor Bruce’s comment about police work after a particularly harrowing and dangerous experience: “Nothing is as important as coming home.”
Relatability: When he comes home after a night shift where he’s almost been killed, he’s clearly distressed and shaken but tries to have normalcy with family routine—puts his gun in a locked safe on a high shelf, changes clothes, checks on sleeping wife and children, plays tug with the dog, puts birdseed in the birdfeeder.
Empathy: When his wife gets up for breakfast and asks him how his shift went, he doesn’t have the heart to tell her what happened so she won’t worry.
Antagonist: Leaf
Likability: Leaf jumps into a pile of leaves and rolls in delight on his first walk at the lake after being adopted.
Relatability: In what is obviously his first time inside a pet store, he sniffs on bottom-shelf dog toys, pees in excitement on one, then pick up in his mouth a stuffed wiener-dog toy, and carries it to Allen as if saying, “I want this one.”
Empathy: First scene with Leaf shows him abandoned on the side of a night highway, in the rain, all alone in the world.
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CJ’s Likability /Relatability / Empathy
Vision: I am a confident and empowered writer who embraces challenges and changes and writes highly sought-after projects with fresh and exciting ideas. I will be produced and hired to write projects that get produced.
WIL: It is good to keep the audience in mind and remember to bring them along for the ride – and believe in the characters needs and wants
Title: MEMORY HUNTERS
Concept:
In a future with technology to retrieve memories, a Memory Retrevalist, caught in the mind of a psychopath struggles to find a way out before he destroys her mind and kills her.
ASSIGNMENT
Brainstorm one or more ways you can present your Protagonist through each of these:
Likability: She’s kind to the subjects/patients coming in for a memory search<div>
Relatability: We understand how she wants to run from her memories
Empathy: She was abducted as a child by a psychopath and escaped
Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
Likability: She looks after her sister</div>
Relatability: She’s looking for answers and eager to prove herself in her job
Empathy: She’s naïve and trusting of her partner
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Valeriya’s Likability/Relatability/Empathy
My Vision: I am a masterful, ahead-of-the-game, and outside-the-box writer full of ideas and creative energy. My writing is fresh, impactful, iconic, beautiful, and effortless, and my projects deliver outstanding commercial and artistic success. I am on the leading edge. I create a lot, it’s fun, quick, and easy. My whole life is that way.
I have fun making my characters likable, relatable, and empathetic!
What I learned from doing this assignment is…
– I had a nice breakthrough about what my protagonist and antagonist have in common, which is the theme of the movie
– The best way to create 3D characters is to help the audience connect to them emotionally
– With this tool, I can create amazing scenes where the audience feels for both sides.
BOO WHO HOO
IRENE
Likability:
– Good artist
– Loves her cat
– Wants to face her problems
– Trying the best she can
Relatability:
– Wants to change her life
– Has excuses that hold her back
– Suffers toothache
– Though she’d achieve more by now
– Shy
Empathy:
– Get scared alone
– Thinks something is wrong with her
– Worried about her cat and others
– Nobody believes her
BOO
Likability:
– It’s responsive and wants to help
– It’s playful
Relatability:
– It seeks connection
– It’s in pain
Empathy:
– It cries with Irene
– Nobody likes it or believes in it
7RDRD4
LO
Likability:
– Cares about her robot and takes risks for it
– Different, outside the box
– Funny and bright
Relatability:
– Wants to fit in and is rejected
– Curious
– Makes human mistakes
Empathy:
– Orphan
– Outsider
– Argues about life
7RDRD4
Likability:
– Risks its life to help the inventor and save the baby
– Tries to be as human as it can
Relatability:
– On its own
– Disconnected
– Wants to raise a good person
Empathy:
– Does morally questionable things to help people
– Mistreated
– Broken
– Forgiving
BENEDICT
Likability:
– Charming, clever, handsome
– Solution-oriented
Relatability:
– Striving for understanding between all parties
– Has a vision for the future
Empathy:
– Quirky
– Wants to keep things civilized
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Terrie’s Likeability/Relatablity/Empathy
I write screenplays that get turned into crowd pleasing successful films using a process that allows me to enjoy my equestrian hobby.
What I learned doing this assignment is that I have a better handle on Paige than James/Jason. I think I need to start reading up on conspiracy theories. And, just watched an episode of never had I ever – the entire episode’s purpose was to make the antagonist likable/relatable & empathetic. Great to see it in action.
Character Name: Paige
Opening:
Likability: in the opening scene at the restaurant make her nice to the server, maybe help the server by picking something up or telling off a rude customer
Relatability: she’s on an awful date
Empathy: she tries end the date politely but he doesn’t take the hint, she profiles him.
Backstory/flashback:
Likability: protects James/Jason from getting arrested
Relatability: helping James/Jason makes her late for work
Empathy: almost gets fired
When she’s brought into protect james/jason
Likability: brings the admin a coffee or helps out a new marshall
Relatability: has to wait on her boss
Empathy: the witness is her ex and she doesn’t want to tell anyone; pressured into taking the assignment over her protests
Character Name: James/Jason
Flashback:
Likability: sweet to Paige, goofy/funny makes her laugh
Relatability: someone is rude/mean to him
Empathy: he’s in danger, maybe?
With marshalls
Likability: polite to marshalls; overtips a waitress
Relatability: hides but this could be done in a funny way
Empathy: he’s in danger from the group he is testifying against
I haven’t created the specific antagonist but I think I need to:
He’s a US Marshall who for some reason that’s I haven’t figured out, is siding with one of the conspiracy groups so he’s the one threatening Paige & James/Jason.
Likability: shares his professional knowledge with new comers, and without being a no it all.
Relatability: spill coffee? Some food he/she loves can’t eat – not healthy? Spouse will get angry if she/he breaks healthy diet
Empathy: forced to retire – due to his/her age? Health condition? Health issue of a family member?
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Bobby’s Connection to Characters: Likability/Relatability/Empathy
What I learned doing this assignment is… even with the antagonist, I found some understanding of his motives – even if I don’t use this moment, it’s of value!
MY VISION: A writing life that is mine to do with as I please. Independently wealthy, always creatively engaged, sought after and utterly fulfilled.
MOVIE: JASON VS THE ZOMBIES
ROLE: Jason (Protagonist)
SCENE 1: Jason is wakened by his father punching him in the balls, screaming that he’s late for work. Sees cork-board collection of old photos of Viola, some with Jason when they were young; dad rips photos up, tells him he blew it, and grow the fuck up.
· LIKABILITY: Jason’s totally in love, an endearing trait
· RELATABLE: Who hasn’t been in love? Also, who else has an asshole father? Who hasn’t been bullied?
· EMPATHY: Hard to imagine a more awful dad; not to mention getting punched in the nuts
SCENE 2: Jason chewed out by his boss for being late – tells him he’s on thin ice
· LIKABILITY: Jason takes it, puts up with it; obviously long-suffering
· RELATABLE: Anyone with an asshole boss.
· EMPATHY: Jason’s on the verge of being fired, which would be disastrous at home
SCENE 3: Jason fixes malfunctioning soda machine, without being asked. Waiter ignores his warning about it, and breaks machine again
· LIKABILITY: Jason’s smart! Likes solving puzzles
· RELATABLE: We see Jason trying to do something helpful
· EMPATHY: efforts unknown, unappreciated
SCENE 4: Boss orders Jason to bring food to table with all his bullies. Jason pleads – he’s supposed to bus tables, fix electronics. Tells boss “they don’t really like me.” Boss: “I don’t really like you either. Do it.”
· LIKABILITY: Jason’s honesty is endearing
· RELATABLE: Begging to get out of something; being asked to do something that is NOT your job. Being asked to go into the lion’s den
· EMPATHY: Jason’s about to deal with his worst nightmare
SCENE 5: Jason brings food – tries to put tray down, bully #1 kicks tray over. Bullies tossing spitballs at him. Then HACK yanks his pants AND underwear down – Jason collapses, food all over the place, hot soup in his crotch.
· LIKABILITY: Jason tries to ignore all the taunts and just get it done. Courage.
· RELATABLE: Again, anyone who’s ever been bullied
· EMPATHY: Utter humiliation! Emotional trauma from what’s just happened, and PAIN! (soup in the crotch)
SCENE 6: Bullies blame Jason. Boss fires him. On way out, Jason pulls out wire, cutting off the lights in diner.
· LIKABILITY: Jason using his wits at the end to get a bit of revenge
· RELATABLE: Anyone blamed for something not their fault. Anyone who’s experienced injustice
EMPATHY: Fired because HIS pants got pulled down?? And how’s he going to tell his dad?
ROLE: Hack (Antagonist)
I doubt I’ll use this – Hack’s whole thing is he is terrifyingly UNrelatable, IN-human. But, as an exercise…
SCENE 1: In parking lot after pantsing Jason, Hack is confronted by Derek, who tells him he always goes too far. Argument where we find out Hack is jealous of Derek, who ALWAYS wins, everyone likes him, etc etc. Other bullies file by, telling Hack he went too far (others who were laughing it up inside). Hack left to walk home alone.
· LIKABILITY: A window on Hack’s isolation within the group we thought he was a part of. Ironically, a similar dynamic between Hack and the group, and JASON and the group
· RELATABLE: Were you ever part of a friend group, but always felt just on the outside?
· EMPATHY: Any time your “friends” are two-faced with you, it just sucks.
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MOD 3 LESSON 4 Jamie’s Character Intrigue
June 27, 2022
VISION: To sell my script or limited series with future spin-offs to a great producer. And made!
Concept: WITHOUT RECOURSE
What I’ve learned is that this lesson helps to tell the story in many various ways. I love it because it will change again and again.
SORRY I WAS POSTING LESSON 4 WHEN I NOTICED I WAS IN 5. DON’T KNOW WHAT HAPPENS NOW??? WILL I BE ABLE TO POST 5?
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This reply was modified 2 years, 11 months ago by
Jamie Handley.
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This reply was modified 2 years, 11 months ago by
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VISION FOR SUCCESS: I will deliver delicious, surprising, seemingly effortless work, that is constantly in demand and causes people to recommend me for original and rewrite projects without hesitation.
WHAT I LEARNED FROM DOING THIS ASSIGNMENT IS that listing these moments is a good brainstorm exercise for scene work… Because I’m going to want to make sure the scenes I invent have room to show these character elements…
TITLE: Cousin Mitch
MITCH
LIKEABILITY:
Mitch has a crush on Sophie and is willing to express that.
Mitch is nice to Robbie and makes a friend.
Mitch eats his mom’s pudding to make her feel good about herself.
RELATABILITY:
Mitch has a crush on Sophie.
Mitch is super excited tho share his magic with the world.
Mitch is nervous on his first day of school.
Mitch is still scared to talk to Sophie and it’s graduation day.
EMPATHY:
Mitch gets sick to his stomach. Like really sick.
Mitch’s magic trick doesn’t work and it humiliates him.
Mitch poops on Sophie, and while we can’t all claim to have pooped on the girl with have a crush on on the first day of high school, we certainly can empathize with doing something so embarrassing.
Mitch is the victim of Simon’s bullying.
NEW MITCH
LIKEABILITY:
Friendly, affable, smart
Extremely good at magic.
Good looking
Charming
Liked by most everyone
Great friendship with his mom
RELATABILITY:
Takes advantage of his popularity.
Loves attention.
Loves to make out with people.
Still in love with Sophie and can’t get her attention
EMPATHY:
Sophie still won’t give New Mitch the time of day.
Sophie does things to make New Mitch jealous.
New Mitch doesn’t have Robbie as a best friend anymore.
New Robbie and New Simon are dating.
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Amechi’s Likability/Relatability/Empathy
MY VISION
I am going to be in the top 1% of action/comedy writers in the industry who writes major action films.
What I learned from doing this assignment is my character doesn’t have to be good but it’s essential to create likability/relatability/empathy multiple times in the opening of my script. It’s optional for my antagonist, depending on what kind of story I am telling.
2. Brainstorm one or more ways you can present your Protagonist through each of these:
• Likability: He finds a flower growing through the cracked pavement and takes it home and puts it in a flower pot. He helps out with a self-defense class. He helps a woman who is being accosted by bad guys. He tries to be positive. He feels invisible in the city,
• Relatability: Struggling through life in a city, feels alone and powerless, has money problems, card gets declined when trying to catch the bus and has to walk home, Misses a bus even though he runs for it,
• Empathy: Followed by the cops, alone and facing some criminals, Is scared but steps in to help a woman being harassed on a train, woman he tries to help on train yells at him, helps others and they don’t appreciate it
3. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
• Likability: Help an old lady across the street, steal from bad guys and drop the money in a beggars cup, a brilliant fighter, stands up for herself,
• Relatability: Gets yelled at by some guys on the street, messes up and lets Blackout get hit from behind, Shouted at for trying to stop Kanaan getting near Blackout, Sent away,
• Empathy: Humiliated by the insults shouted at her, Is surrounded and cut off from her destination and help, gets yelled at by her ‘boss’. -
Tina’s Likability/Relatability/Empathy
My Vision: My writing enables me to live an exuberantly creative and productive life in prosperity.
Val Flemmin
Likability: She cares for her friend, doesn’t back down from bullies even though she has to pay the price, Her friend loves her and cares for her deeply
Relatability: She’s left alone, depends on herself to survive,
Empathy: She is locked up and abused, her family rejected her
Agatha Flemmin
Likability: She puts herself in harms way to protect Val, She hides the demon to get Val out, pretends to dislike Val to get her away
Relatability: doesn’t give up, will always defend herself even if it seem hopeless,
Empathy: She suffers from the torment of the demon, has no way of escape,
Demon ‘Argus’
Likability:
Relatability: He is blind without the witches’ eyes
Empathy: He suffered, when he killed the witches one stole his eyes and killed him, the only way out for him is to feed on the witches to come to power
Intrigue: He is omnipresent without ever being remembered, we see his effects but not himself
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Joe McGloin’s Likability/Relatability/Empathy
Vision: I am a talented, highly regarded, efficient, relaxed, happy, WGA screenwriter
What I learned from doing this assignment is how complex the character instantly becomes with these traits
Character: Protagonist Max
Likability: gets everyone in the
office the healthy equivalent of coffee and donuts. Walks their dogs. Feeds
their cats and saved one from choking.
Relatability: fumbles in the office as
he’s trying to fit in. wins office football pool
Empathy: shock of entering a human
body. Humiliated by office manager before allCharacter: Protagonist Jane
Likability: gives rides to boss when
car is in the shop. Brings flowers to the office. Coupons for aide.
Relatability: watches her money. Disagrees
with boss’s approach to his political rival
Empathy: She broke her arm in car accident
where dog diedCharacter: Antagonist Clarence
Likability: keeps order in his area. Pleasant
comments to those going down to their assignments
Relatability: conflict with Max.
Empathy: shock at being given Max to
deal with; -
Micki’s Likability/Relatability/Empathy
My vision: Be recognized as a writer that will work with the industry and would do what it takes to be that WRITER.
What I learned from doing this assignment is building characters that the audience can connect to with emotions.
Movie: FIREWORKS
Dakota Tanner (Protagonist)
Likability: She cares for her sister, always protecting her.
Relatability: We all have one sibling we try to protect from the harsh world.
Empathy: We see the struggle she has with her won wants.
Blake Riley (Antagonist)
Likability: She thinks she did the right thing
Relatability: We all have that one sibling that does mean things and accepts them.
Empathy: She wants love and doesn’t realize she has it with her husband and children.
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Laura Koons’ Likability/Relatability/Empathy
My vision: I am an Oscar winning Screenwriter known to elevate the careers of A-list actors and directors.
What I learned from doing this assignment is making a real audience connection through my characters.
Protagonist: Heather
Likability: She is intelligent, respectful, grateful
Relatability: Understanding that family relationships can be complicated
Empathy: Wanting her to realize friends can be family too
Antagonist: Pandora
Likability: She is confident, has a softness toward animals
Relatability: She’s got unresolved issues
Empathy: Keeps trying to marry up but has the worst luck in relationships
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Andrew Kelm’s Likability/Relatability/Empathy
Vision: I am going to do whatever it takes to be a great writer of TV and movies who is sought after by people I respect within the industry and has multiple successful TV series produced.
What I learned doing this assignment is… how to get specific about making my characters likeable, relatable and empathetic.
FATEMONGERS; a psychic with a blind spot for abusive men uses subtle manipulations to murder a sexual predator who seduces her to get to her sons.
Character Name: Daphne
- Role: Protagonist
- Likability: she’d smart; has a good sense of humor; tells people the painful truth
- Relatability: she is surrounded by fools — people who don’t see the things that are obvious to her. Roy is charming and a relief.
- Empathy: her mother nags her; she’s always short of money; as two small boys who are terrors
Character Name: Roy
- Role: Antagonist
- Likability: he is charming, calm, kind to Daphne and her boys
- Relatability: Desperate because he is always short of money;
- Empathy: he was abused by his mother
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Kelly’s Likability/Relatability/Empathy
Visiona; Vision: I want to be an empowered writer who consistently produces salable scripts.
What did I learn? I like planning out these pieces in advance. This assignment was very easy but helpful in starting to get a better picture of my characters.
Likability, Relatability, Empathy: Quinn is an independent courageous and resourceful 17 year old who has grown up rich but is ignored by her parents.
Likability, Relatability empathy: Likability, Relatability, Empathy: Darius is a charismati
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Joaquin”Ibn Gray’s” Likability/Relatability/Empathy
My vision for the completion of this class is that I will write A plus intriguing screenplays that will be produced into extremely profitable movies, which I will cash large checks from.
What I learned doing this assignment is how characters grow into their essence. They start with an idea of who they are in name, yet this process shapes them.
BREWFORD DICKSON: Protagonist
Likability: A simple man, A family man that is nice to his children and wife. He treats his horses with love and kindness.<div>
Relatability: appreciative of his possessions, he fixes his damaged wagon with his teenage son.
Empathy: His legs are cut off at his knees. He doesn’t want help reaching for items above his head. His arm strength allows him to pull his body up for whatever needs to be done.
CLYDE FORDWOOD: Antagonist
Likability: He plays the piano beautifully.</div><div>
Relatability: He is extremely polite to his audience.
Empathy: He narrates a story of his childhood after his performance. The story-his parents died in a house fire when he was a child causing him to grow up as an orphan.
Joaquin “Ibn Gray’s”
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Hope McPherson’s likability/relatability/empathy
Vision: To be a working, trusted screenwriter who supports herself by writing smart films that are produced and enjoyed, while also working on writing assignments for other industry professionals.
What I learned: Giving thought to where and how these qualities can be part of both the protagonist and antagonist gives another level of possibilities to come.
Shelby Jordan
Likability
Takes her car to a student car wash on campus to help out the students’ fundraiser.
Tosses last of her sandwich to squirrels.
Relatability
Puts together table centerpieces for her upcoming wedding.
She stays up late to grade papers.
Empathy
Her fiancé goes missing.
Her wedding dress is ripped.
Cyrus Landrake
Likability
He’s charming and gallant to Shelby.
He warns her that Andrew isn’t who he seems to be.
Relatability
He doesn’t understand TV and newscasts.
Almost gets run over in traffic.
Empathy
He wants to be the hero of the story, not the villain.
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Jamie’s Likability/Relatability/Empathy
Mod 3 Lesson 5 June 30/22
VISION: To sell my script or limited series with future spin-offs to a great producer. And made!
Concept: WITHOUT RECOURSE
What I’ve learned: This is a great tool to put in place with each scene, even in the outline. I really think this is an important skill.
Protagonist JUSTINE
Likability: She loves her mother so much that when her mother moves in with her she allows her mother to have her furniture in the living room and stores hers away.
Relatability: Demonstrates her love and understanding of her mother’s need to feel that Justine’s home is now her “home”. She goes beyond telling her so and showing her.
Empathy: Depending upon someone. Getting old, dying, loss.
Likability: When Lauren calls in the beginning, they laugh and tell stories of daily living.
Relatability: Friendship, an unspoken bond is established. A type of sisterhood. Miss seeing someone, your closest friend.
Empathy: Distance, not being able to drop by and visit. They care about each other.
Protagonist/Antagonist LAUREN
Likability: Lauren sends Justine a special birthday gift.
Relatability: Laughter, going out of your way to put a smile on your friends face. Shows how much she cares.
Empathy: The absence of human connection, being able to see, feel, and touch a person.
Likability: When Lauren takes ill and reaches out to Justine for help she makes arrangements to fly to Las Vegas.
Relatability: Someone has your back. Doing whatever we can to help someone.
Empathy: Feeling of helplessness. Everybody needs help especially when we’re ill. Even more so when you don’t have a mother, father or family member around/available to help.
Antagonist/Protagonist GRACIE
Likability: Gracie gives up her life in California, moves in with her mother to help her with her dying grandmother. She brings her significant other with her.
Relatability: Asking your child for help even when at odds. Hope for the relationship to mend. When unexpected situations occur we are able to be the bigger person. The need to be needed. Proving her (Gracie) love to her significant other and to her mother.
Empathy: Being put in an uncomfortable situation. It’s sad to give up your life to help another. Dealing with death. Putting your family first.
Likability: Gracie supports her mother’s decision to fly to Vegas to help Lauren and helps her pack.
Relatability: When someone is hurting we want to see them get the help they need. Gracie cares for Lauren but doesn’t trust her. Is she faking it? We all want to know that someone is there for us. Fear of her grandmother dying.
Empathy: How bad is Lauren? Gracie must care for her grandmother and fears she won’t do a good job. What happens to Gracie if her grandmother dies during her absence?
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Jenifer Stockdale’s Likeability / Relatability / Empathy
Vision: I will write everyday and not only produce high quantity but high quality scripts that are ultimately make into popular movies and television shows.
What learned doing this assignment is that it was fun to do the likability exercises for the antagonist. I am perplexed why in Law Abiding Citizen you still like him after everything he does, and this brings me a little closer to understanding it. I always say that everyone is the hero in their own story – so even if my antagonist killed some one, he did it for the right reasons in his story.
Protagonist: Dacey
Likability: other people like her, she is kind, caring and empathetic, a “hero” to her patients, her colleagues look up to her, she is a great mother and wife
Relatability: she is just a regular person who had something bad happen to her and had a snowball effect of more and more bad things happen (this could happen to anyone)
Empathy: she gets accused of something she didn’t do, she starts to lose her mind, scary things happen to her (delusions) her husband does terrible things to her, her children turn against her, she gets fired
Antagonist: her hubby, name TBD
Likability: he is a good, caring husband, he is a great dad who will do anything in the world to protect his children (even kill the man he thinks is his wife’s lover and frame his wife)
Relatability: just a regular guy, a hard worker who is trying to hold family together in the face of troubles
Empathy: his wife is going crazy and ruining their lives
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Erik’s Likability-Relatability-Empathy
My vision is to achieve true excellence as a
screenwriter which causes me to be a consistently working writer, with actual
movies made from some of my scripts, and to become wealthy as a screenwriter,
develop relationships in the movie industry where I am recognized as a truly original writer, and to become indispensable in the market in which I want to
write.What I learned doing this assignment… This is an important one and fleshed out the characters yet a little more. Empathy of course adds the most depth, and if empathy is the only thing that can be determined right now, that is the most important.
PENNY
Likability: She is whip-smart, sassy, daring, and somehow almost worldly-wise.
Relatability: Remembering the stifled or thwarted desires of when we were kids. Understand what it is like to feel alone or helpless at times.
Empathy: An orphan–that is almost automatic empathy. Has determination to take charge of her own destiny.
MARA
Likability: Sweet and vulnerable. Her refined skill of a great sense of direction is admirable.
Relatability: Same as Mara above, plus the understanding of what it is like to be under someone else’s influence.
Empathy: An orphan–that is almost automatic empathy. She seems totally out of her element for a while and we want her to survive and thrive. We sense that her less-assertive personality is waiting to blossom and help her create her happy destiny.
DAPHNE (one of multi-Antagonist)
Likability: Shows a capacity to change her viewpoint and attitude.
Relatability: The competing needs within us to both do what is right and to advance ourselves, even if that means doing things that are less than admirable to get there.
Empathy: She is responsible for the livelihoods of young children–two of whom are now missing! Self-serving yet also with a noble purpose (which comes out later).
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Peter’s Likeability/Relability/Empathy
My vision is to be a screenwriter recognized for my genre horror thrillers.
What I learned doing this assignment is that every character has a dark and light side.
Carlos (protagonist)
Likability:
• Carlos risks going to jail by smuggling illegals in the back of the hearse.
Relatability:
• Carlos is afraid that he won’t be a good dad. Dani reassures him that he’s a good man.
Empathy:
• In his confession to Father Diego, Carlos confesses that he is sometimes tempted by his old way of life. The money, the power. He was someone in his gang. Now he drives a hearse.
• Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these
Father Diego (triangle character)
Likability:
• The old priest is kind and invests in people. He reunites families who have been separated by ICE.
Relatability:
• Father Diego looks after Carlos and defends him. He too was once a gang banger.
Empathy:
• We feel bad for him when he couldn’t stop the death of Carlos wife. He blames himself.
Jude (antagonist)
Likability:
• Jude is actually a good leader. He cares about his gang members. And he has a good sense of humor.
Relatability:
• He feels betrayed by Carlos – he’s hurt by his rejection.
Empathy:
• Jude feels as if he’s lost a brother.
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Module 3, Lesson 5 Assignment:
KEVIN PATRICK GOULET’S – Likability/Relatability/Empathy (Audience Connection to Characters)
…My vision: Develop successful screenplay writing method > yields completed screenplays > viewed as PRO/story-telling level quality > sales (compensation) > production > more screenwriting opportunities > Rinse and repeat, many times over.
…what I learned: Your (my) characters need to appeal to the reader right away if you’re wanting to have a ‘page-turner’ of a screenplay. It’s clear to me how important it is to find ways to create the Likability/Relatability/Empathy; to have the audience (reader) wanting to see more… ‘rooting’ for my characters.
ASSIGNMENT
Protagonist: Vince Guaraldi
Likability: From when he was a little guy Vince was always full of joy and ready to play… games- or trying to learn (copy) from his uncles who were already working musicians. Save his father, His family seemed to really be there to engage with him.
Relatability: And who of us wouldn’t want to see that empathy surrounding the little kid (who’s father was MIA).
Empathy: The viewer wants to see characters in the screenplay feel for young Vince, do something to come to his side, help light the way for him. Growing up without a Father is so difficult.
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Antagonist: Vincent Dellaglio (Vince’s biological father).
Likability: Well, He does work hard, has a strong work ethic… but he drinks hard, uses hard language so, kind of cancer that out?!
Relatability: Has trouble dealing with strong women (wife, mother-in-law) in his life, authority in general.
Empathy: Difficulty dealing with after math of emotions from the bar-room brawl/murder he was associated with… hence the drinking…?!
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Paul Mahoney’s Likeability/Relatability/Empathy
Vision: My vision is to be a successful full-time writer with a good steady income, who constantly learns, enjoys life, creates employment for others and brings joy, fun, fulfilment, health, happiness, inspiration & an attitude of gratitude to my partner and others.
What I learned doing this assignment was more about my characters and possible plot/sub-plot lines.
Brainstorm one or more ways you can present your Protagonist through each of these: Dan
Likability: As a young kid, Dan is the slowest, worst at everything.<div>
Relatability: We’ve all been bad at something.
Empathy: He fails and fails badly at a running race.
Likability: He just wants to be liked, to have girls like him.
Relatability: We all want to fit in.
Empathy: He doesn’t fit in, not at primary school, not even into his clothes that are a size or two too small.
Likability: Prays to God to make his life better.
Relatability: Many of us have done this.
Empathy: He is miserable or perhaps he has faith.
Likability: As a teenager, Dan wants to get with other girls.
Relatability: Many people have had their ‘first time’ go wrong.
Empathy: Dan blows it. Then keeps on blowing any chance he has for finding love.
Likability: Is publicly shamed when he is outed as the world’s worst lover.
Relatability: Nobody wants to be publicly embarrassed.
Empathy: Nobody likes being the butt of cruel jokes or comments.
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3. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these: Mrs. Wagner
Likability: Trying to guide youngsters.</div><div>
Relatability: Gets frustrated with kids that don’t listen.
Empathy: We’ve all been frustrated with kids that don’t listen.
Likability: Tries to tell Dan being the fastest isn’t the be all and end all – why don’t you just try to be the best Dan Valentine you can be?
Relatability: She tries Empathy: She genuinely tries to help others.
Likability: We later reveal that she is God.
Relatability: Don’t we all wish we could be God sometimes?
Empathy: It’s a lot harder than it looks.
Likability: Frustrated by idiots who won’t listen to her.
Relatability: We can relate to that.
Empathy: It’s a thankless job.
3B. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these: Kyla
Likability: As a kid, she has a crush on young Dan.
Relatability: We’ve all had a crush on someone who didn’t notice us.
Empathy: Dan doesn’t return her affections.
Likability: She gets to meet her true love again, but has mixed feelings due to her role.
Relatability: Some of us have been in ethically challenging situations.
Empathy: Should she quit her job or keep it a secret?
Likability: She tells her psychiatrist her dilemma. Gets hit on when she didn’t expect it.
Relatability: We’ve all had someone fall for us that we felt uncomfortable being around. Empathy: The psychiatrist blackmails her to go out with him and now she has another dilemma.
Likability: She tells Dan the truth.
Relatability: We know deep down that honesty is the best policy.
Empathy: He rejects her again, but offers her some hope.
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John T’s Likability/Relatability/Empathy <div>
<div>Vision: I would like to become an industry new face known for reliable box office successes and concepts that entertain audiences the world over. </div><div> What I learned doing this assignment is that all characters have and need a few desirable traits to make them more interesting and multi-dimensional. </div><div>
</div><div>Phil Conner •
</div><div>Likability: Phil genuinely cares about Louise and Lorie, grieves over Lorie’s murder. •</div><div> Relatability: father figure to Lorie and true friend to Louise, helps his passengers. • </div><div>Empathy: we know he’s innocent and so we root for him. • </div><div>Intrigue: He must solve the murder by any means necessary before he’s found and arrested.</div><div>
</div><div> Ben Derringer </div><div>• Likability: good sense of humor, good investigative skill, takes his job seriously • </div><div>Relatability: ladies’ man, gets along with everyone, good natured. • </div><div>Empathy: root for him to trap Phil (until we see Phil is innocent) • </div><div>Intrigue: must outdo his father to be worthy so he breaks the rules.</div><div>
</div><div>Louise </div><div>• Likability: tries to be friendly but is often rebuffed by co-workers. </div><div>• Relatability: friendly to passengers, animals. </div><div>• Empathy: we hate to see her dissed as does Phil. </div><div>• Intrigue – the rage in building up, released as horrific stabbings.
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Kevin Cunningham’s Likability/Relatability/Empathy
My Vision: By making my high-quality writing and speaking known in many venues (the Industry, Youtube, podcasts, books), I will create a reputation as a profoundly powerful, thoughtful, and skilled writer, and be sought after for new and rewrite activities at the highest levels.
What I learned from doing this assignment: xxx
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Protagonist: MUKKI
Likability: Mukki is a nice kid, not malicious, kind to children, cute in his way
Relatability: Mukki is kind of lazy, wants to just sit around, not interested in his cultural heritage – he’s just a teenage kid who wants to have fun.
Empathy: Mukki’s dad left when he was young. Mukki is put in way over his head when he takes over the town: everyone is trying to manipulate him, everyone hates him (prejudice, fear of losing their land), and the success he has to achieve is way out of his reach.
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Antagonist: DREW FOX
Likability: Mr. Fox is utterly charismatic, just comes across as a friendly guy, helpful, but confident, a man with clarity and a staunch contributor to his wife and daughter. A guy you look up to.
Relatability: Mr. Fox is a good family man, working to get enough money “scraped together” to make his retirement work.
Empathy: Mr. Fox wants to be a good considerate father to Mukki – he was himself raised to be a competitor to his dad, and he hated that. He’s also a man who failed his wife once in the past, and he suffers for that sin.
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Antagonist: JESSIE MASNUBIC
Likability: She’s not very likeable, but is assertive and seems to be on the side of the good guys (if she weren’t so righteous about it!)
Relatability: She’s up against these stodgy old white men all the time, must be wearing; she tries hard to keep her family together, with only moderate success – but we’ve all been overwhelmed by the career/life balance.
Empathy: Her marriage is breaking apart and she’s kind of a jerk to her hypersensitive daughter, but she really does suffer with these losses (even if they’re often self-inflicted!)
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Linda’s Likability/Relatability/Empathy
My Vision is: I will do whatever it takes to be a sought-after profound writer with many successful movies produced and an Oscar on my mantel.
What I learned doing this assignment is it is an interesting balance to create likability, relatability and empathy for antagonists.
Protagonist – Joaquin
· Likability: A family man. Educates his children and wants more for them. Is doing everything he can to keep them out of the business. The community looks up to him, believes he’s the one who can change things.
· Relatability: Feeling of being trapped. Want the best for our children. Have to make difficult choices.
· Empathy: Born into the cartel. Backed into a corner and knows he has to win or he will be killed and his family and the community will be in danger as well.
Antagonist – Arturo
· Likability: He treats Joaquin’s wife with respect.
· Relatability: Everyone struggles with regret, decisions they made in the past that affect their lives today.
· Empathy: Has hallucinations and doesn’t know what’s real and what’s not. Slighted by Rodrigo that he is making him fight for the drug lord position instead of giving it to him after his loyalty and commitment to the job.
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Farrin Rosenthal’s Likability/Relatability/Empathy
Farrin’s Vision: To do what it takes to become a highly paid A-List Hollywood writer whose produced movies will entertain audiences around the world.
What I learned doing this assignment is how to use likability, relatability, and empathy to get the audience to connect to my characters. Our characters don’t need to be good or bad. They can, but most people are shades of gray. The key is have the audience connect deeply with the characters, so they will care what happens and go along the journey with them. If the audience can like, relate, or have empathy for a character, we can draw them in. Even my bad guy has something normal people can relate and empathize with.
Title: TRAPPED
Genre: Thriller
Concept: Claustrophobic and trapped in a box at the bottom of a pool for stealing $3.6 billion in Bitcoin from the Russian mob, a Los Angeles retail store manager has just 60 minutes to
prove his innocence and save his family.Protagonist: Tom Carter
Likability: Loves his family and they love him even though he sometimes drives them crazy.
Relatability: Sacrificing in the present, saving money to help send his daughter to college. We can relate to a family with money problems and all the stress and issues that creates.
Empathy: We feel for Tom when he is kidnapped and trapped in an underwater grave. We want him to survive and save his family.
Antagonist: Dmitriy
Likability: Is intelligent and hates when he is treated like he’s not. Shows some mercy when he doesn’t have to.
Relatability: Somebody stole billions from him. We’ve all had something bad happen to us, some wrong done do us. His problem is just a very, very, extreme version of what normal people go through.
Empathy: We all want to be treated with respect. He grew up poor and never wants to be poor again. None of us want to be poor and struggle.
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This reply was modified 2 years, 11 months ago by
Farrin Rosenthal.
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Jaelle’s Likability/Relatability/Empathy
My vision: I’m an award winning screenwriter that is sought after by people in the industry, who creates scripts that change lives to bring a new vision to the world, and I’m richly rewarded.
WHAT I LEARNED: having empathy for the antagonist is more difficult
Protagonist: Madame Blavatsky
Likability: she’s bigger than life, smokes cigarettes that she rolls, thus she’s ahead of her time,
Relatability: she wants to help people and does; she goes above and beyond helping others.
Empathy: she almost dies more than onceAntagonist: Coues
Likability: has a good sense of humor; charismatic
Relatability: he knows what he wants and goes after it
Empathy: he truly believes what he’s doing is right, even though he’s on a mission to destroy MB -
Teresa Rodriguez’s Likability/Relatability/Empathy
MY VISION: I will become a highly respected and influential writer/producer with my own successful production company that I can leave as a blessing to my children and many generations to come.
What I learned doing this assignment is making your characters likable, and relatable, and creating empathy for them is the key to drawing in the audience.
Protagonist: Lily White
– Likability: she’s kind and even helps the servants in the castle
– Relatability: not a perfect size zero, low self-esteem
– Empathy: her father wanted a boy
Antagonist: Moody
– Likability: he’s charming
– Relatability: has a secret crush on Lily
– Empathy: literally looked down on, the king doesn’t think he’s good enough for his daughter.
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Natalie’s Likability/Relatability/Empathy
My vision is to create and produce award winning stories that make an unforgettable emotional impact on a worldwide audience.
What I learned from this assignment is that by doing it, I closed another loophole from the opening scene. Loving this!
Character: Emily Kingsley, protagonist
Likability: During hypnotic session, Emily’s psychiatrist clearly adores her.
Relatability: Emily feels guilty and is deeply pained for not being able to save a child during a sacrificial ritual because she was snatched away by a mysterious man.
Empathy: Emily is pregnant and is drugged into an abandoned tunnel in an attempt to escape from the cult. Shaken and traumatized, she starts giving birth and loses her child in a fight with Walter, her abusive ex-boyfriend whom she shoots at before she passes out.
Character: Walter Kingsley, antagonist
Likability: Walter is clearly in love with Emily. He warns her about the danger of following Hagan if she leaves the estate. He swears to protect her and follow her whenever she goes regardless, however difficult it will be for him to do.
Relatability: Walter’s expressions and actions appear genuine, that of an unrequited love.
Empathy: Walter acts crippled and limping, but expressed forgiveness even after Emily shot him in the tunnel, giving her reasons as being tricked and influenced by Hagan. He mourns and cries for a loss of their child, to which Emily humiliates him by responding that the child was not even his.
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Jane’s Likeability/Relatability/Empathy
MY VISION: I will make my living as a screenwriter by selling my own narrative scripts and successfully fulfilling writing assignments.
By doing this assignment I learned that by thinking about the character’s roles, a lot of various nuances can be discovered and built on. It’s interesting too that my main characters are both protagonist and each other’s antagonist. I will most like find myself back here doing this exercise for the actual antagonist, the murderer.
Character Name: June Marvel
Role: Protagonist/Antagonist for Percival Heriot
Likeability (Protagonist): June has dreams and a plan for making them come true.
Relatability (Protagonist): June feels stuck in a life she no longer thinks she wants.
Empathy (Protagonist): June has always been misjudged because she is a polite, quiet woman.
Likeability (Antagonist): June isn’t afraid to challenge Percival.
Relatability (Antagonist): Percival’s ego gets on our nerves too.
Empathy (Antagonist): June is made to feel less of a sleuth and so she challenges.
Character Name: Percival Heriot
Role: Protagonist/Antagonist for June Marvel
Likeability (Protagonist): Percival’s intelligence and reasoning is amazing.
Relatability (Protagonist): Percival is lonely.
Empathy (Protagonist): Percival sees solutions clearly but is not always listened to.
Likeability (Antagonist): Is ego is laughable and he is not always right.
Relatability (Antagonist): He doesn’t see why he needs to be challenged.
Empathy (Antagonist): His confidence belies an insecurity.
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Bob DeCarli’s Likability/Relatability/Empathy
My Vision: To master my craft to the point where I’ve earned a reputation as the screenwriter top producers, directors, and stars can call upon when they need someone to save the day.
What I learned: Brainstorming ways to establish likability, relatability and empathy is a great way to come up with scenes for your first act.
YOUNG JUDGE
Likability:
–Adored by college students, who we learn at the end of the scene are Federalist-Society-type conservative.
–He’s rude and condescending to courthouse staff (clerks, marshals, even other judges), except the custodian.
Relatability:
–A huge docket; numerous cases assigned to him as the most junior judge. A seemingly impossibly large number of cases to get through.
Empathy:
–His wife is leaving him. They maintained the façade of a happy marriage to help him get appointed to the bench, but now that he’s on the bench, she’s done with him and she’s ready to move on – but we’re left with the feeling he had hoped they could work it out (this last part qualifies as empathy).
–The Chief Judge reprimands him (seemingly without justification) in front of all the other judges.
DEATH ROW
Likability
–Elderly woman in the audience for his sentencing – acts like he’s her grandson, but there’s no familial relationship.
Relatability
–As put forth by his defense attorney: father a felon in prison his entire life, mother a drug addict; deck was stacked against him from the beginning.
Empathy
–Arm and leg shackles, a beaten man.
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Gisele Frazeur’s Likability/Relatability/Empathy
My vision: I am going to work diligently to become a brilliant, reliable screenwriter who is sought after, regularly produced, highly paid, and awarded. Artistic fulfillment and financial freedom will result from the achievement of this goal!
What I learned doing this assignment is: Movies make us feel less alone. They work best when they somehow hold the mirror up to the universal human conditions.
Protagonist: Darin August
Likability: She is highly accomplished in her career. She gives lavishly to a charity near and dear to her heart. She loves her sister without abandon and would do anything for her. She is smart and determined and VERY interesting.
Relatability: We all know the agony of losing a loved one. We understand the need to bargain with death and try to make sense of it.
Empathy: We feel sad for her losses. We want her to stay on the wagon – – not turn to her addiction to cope. We empathize with her mother’s maltreatment of her.
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Antagonist: Hank Sandford
Likability: He is hugely protective – – both interpersonally and with society at large. He is good with his dog. He is a “take charge” kind of guy.
Relatability: Agony of losing a loved one. Stuck between a rock and a hard place.
Empathy: Loss of his family. Having to work while in the throes of grief.
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Jill Clifford’s Likability/Relatability/Empathy
My Vision: I am going to become skillful enough as a screenwriter that I can to get my scripts into the hands of producers, and ultimately get one or more into a produced feature film.
What I learned from doing this assignment is that while we can feel related and empathetic toward our two main characters, but I could not find any empathy toward the evil and manipulative antagonist.
<b style=”font-family: inherit; font-size: inherit;”>Lead Character Name: Hagen Stavros (Alejandro)
Role: Protagonist
Likability: Hagan risked his life, jumping out of a second story building onto an awning to save the life of a young girl who was a sex slave. While investigating the illegals, Hagan still helps them in their job while he focuses on pursuing those that killed his sister and the child.
Relatability: Hagan is angered over the death of the child in his arms, and then with the death of his beloved sister. He reacts by taking on a dangerous job to pursue the people that have done this. As Hagan is helped by the illegals he is investigating, he begins to help them more, as he learns who the real villain is.
Empathy: Hagan’s effort to save the young girl failed as the child was shot and died in Hagan’s arms. This deeply hurts him as it does us. As Hagen struggles to be the skilled farm worker he is supposed to pretend to be, Rosa feels empathy for Hagan and helps him. We feel that empathy too.
Lead Character Name: Clint
Role: Antagonist
Likability: Clint acts as a sympathetic employer as he deals with the illegal migrant workers who have come to him for a job.
Relatability: Clint has lost the farm he grew up on and wants to get it back.
Empathy: Clint shows no empathy for anyone, and we have trouble feeling anything but disgust and revenge toward this sleazy character.
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Elizabeth’s Likability/Relatability/Empathy
My Vision: I write kickass, creative and emotional blockbuster movies, TV series and graphic novels like my writing heroes (eg. Jonathan Nolan, Joseph Weisberg, etc.) and be in constant demand.
What I learned from doing this assignment: I learned that by giving actor likability, relatability and empathy traits, you can give characters more depth that connect with the audience’s emotional side.
Protagonist through each of these:
Rizzo
Likability: she’s suffering from funds running out for her research or go to go to the free market where it’s sharktank. Relatability: She struggles with her love/hate relationship with her brother due to their shared memory. She’s trying to deny it. Run away from it. Empathy: It’s sad to watch her miss her brother. She’s afraid of something.<div>
Triangle protagonist could be presented through each of these:
Marcus
Likability: He cares for his sister. He cares for his crew and saves them.Relatability: He feels smothered by his sister. He can’t win any argument with her. Empathy: He suffered PTSD when traveling in Black Time.</div><div>
Antagonist could be presented through each of these:
Marcus Doppelganger
Likability: He’s cares for the cat. Relatability: His life was originally predestined to be miserable. Empathy: He suffered PTSD when traveling in Black Time. </div>
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Edward Brown WIM audience connect to characters
This can make or break audiences
Likability:
Relatability:Empathy
Tanya likability
Loves son, father, rejects sex rejects money, long trip, winning contest
Tanya relatability
Wants more than live, reproduce, work die. Wants fun adventure romance
Tanya Empathy
Left on dance floor ignored
Traveled distance, stranded in city,
Prayer, repremands Son for being male chinists
Need dilemma Moscow or ????;
Break out/ bordome/ new year new life new lover
Want to succeed because of innate competency
Female in male word
GEORGE likability
More than sex, values dream, wonder of women
Dreamer
Seeks partner,
Helps her with life: mouse, house, art, take her places, bathroom, cook, food, massage, health cure, mold,
Top sailor, top roofer,
Get cat, helps roofers, helps Rita,
GEORGE relatability
Break out
More than live, reproduce, work, die
Want dream, fun, adventure, romance
GEORGE disdtress\empathy
Locked out, locked up, in debt, bills, messy, health, disorganized, teeth, truck, overwhelmed
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Susan Arnout Smith’s Great Amazing Vision: I co-create with God projects that are produced, win awards, heal hearts and that bring me financial abundance and time to explore the world with my family and friends.
WHAT I LEARNED FROM THIS ASSIGNMENT:
The same lovely lesson, repeated over and over: a step at a time, just a step. Only do this one thing right now. The rest will follow in its own time.
ESME COOPER AND THE PROPHESY OF DOOM
Brainstorm one or more ways you can present your Protagonist through each of these:
Likability: She attacks Gwendolyn at the Glimmer party when Gwendolyn mocks her little sister, Brinn. Esme attacks her to protect/defend Brinn.<div>
Relatability: Everybody fears they’re ‘not enough’ and worries that their dreams are out of reach. Esme following her mother into the sky is the direct result of her fears and wanting to prove her ability.
Empathy: We empathize with her when she’s separated from her family and forced to survive in an alien world, because we’ve all felt alone at times and unsure of how to handle an environment that’s new and untested.
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Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
Likability: As Mary Fortuna, she is a fierce advocate and protector of vulnerable children. Relatability: Exhaustion fraying our composure and control is a human condition, followed usually by anger and shame, which only compounds the exhaustion, and deepens the cycle. Because it’s a human condition, everyone experiences a form of it and understands it when they experience it in a film.</div>
Empathy: As queen, she was the least favored child and grew up wounded and always trying to best real and imaginary opponents. We empathize because we’ve all felt vulnerable at times and tried in numerous ways to heal a hurt heart.
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This reply was modified 2 years, 10 months ago by
Andrew Kelm. Reason: Mistakenly posted to the wrong lesson
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This reply was modified 2 years, 10 months ago by
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Jacqueline Murphy Likability/Relatability/Empathy MOD 3 Lesson 5 August 8, 2022
VISION: To empower myself to go for my dreams to be a great writer, actress and filmmaker who is “Admired”, recognized and sought after by the industry and has many successful TV & Film projects produced that make a difference and inspire others to go for their dreams.
What I learned from doing this assignment is that once I got started the character began to take on a 3 dimensional life and be much more interesting. The big key for me was adding the intrigue and making the Villain even more devasting, clever and it was such fun for me. Thank you Hal & Cheryl! What a great class and lesson!
1. Start this assignment by empowering yourself using our State-To-Activity empowerment process. State: I have fun…Activity: …making my characters likable, relatable, and empathetic!
2. Brainstorm one or more ways you can present your Protagonist through each of these:
Likability: Olivia is kind spending time with her dying mom and other patients in the nursing home, cheering them up with imitations of “Mae West” and other stars, reading, acting things out for them and watching old movies where they repeat the lines together, sing a longs. Olivia buries her mom at Point Dume “their” special place filled with memories with Angelica her psychic friend chanting prayers and both sing a song of love
Relatability: Olivia’s mom dies as she sits there holding her hand, seeing her mom is gone she hugs her and we see a “tinker-bell” rainbow colored fairy leaving her mom heart and flying into the heavens. A heartbroken Olivia carries out her mom’s last wish to bring her a treasured kaleidoscope which is then given to Olivia with a message from her mom: “Follow your dreams-just look through the lens and see all the beauty life can bring”
Empathy: It’s sad to watch Olivia’s mom die& her being so alone we feel for her.
3. Just to get the experience, give us one or more ways that your Antagonist could be presented through each of these:
Likability: Mr Z is seductively sexy-a BAD BOY we LOVE, articulate, street smart and cultured. He addresses Oliva with respect, charm and restates and adds value to her dreams and listens intently. Has insight into magic, making things happen and how dreams can change a life. His street smarts allow him to read people and their way of thinking and how to “work: them and the situation.
Relatability: He shares with Olivia his being abandoned and having getting her under his spell to trust him. We can relate to him because we’ve all felt alone, isolated or left behind at one time or another. Z’s BELIEF in “the dream” inspires us all and we all want that and have a desire to make our dreams happen and have hope. Empathy: We see that he’s searching, looking for a place to land, the people of OH dislike him and ban him and he hasn’t been able to go back in years UNTIL the passing of Olivia’s mom and the “torch” and “power” of the kaleidoscope is given to her. He’s been in a prison a dungeon until now where he has a chance to get what he lost back. The only problem it isn’t his to have but Olivia’s and he uses Olivia to help him “time travel” back to the OH dimension. It’s Olivia’s kindness and power that somehow makes him look “different” to the people in the OH dimension who shunned him until O’s power is unleashed and the mask he uses to cover himself there drops and we see the lonely monster he really is!!!!
Add in one thing from the previous lesson and this is an incredible character.
Intrigue: Angelica and others have warned the adventurous risking taking Olivia to not let Mr. Z into her mind and take his Faustian deal to time travel to the OH Dimension and get her dream of being a glamorous movie star. Why? Because this guy presents more danger just by talking to you than if he had a knife to your throat. He will take all of your soul and then some. He wants it ALL!!! He has a “killer” instinct and finds out what people “really desire” and uses this to get to them. He uses his charm and keen listening skill and ability to draw his subjects out and his magic to create a world they want or by just having a conversation with him.
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LINK in BIO
vision is to take my broken heart and turn it into art financially successful and with attention to certain human rights causes
what I learned here is to fill in the blanks, yet again,
AUSTIN
likability: school principal, helps disadvantaged children, works hard, kind to daughter who is light of his life
relatability: feels as if not good enough to intellectual father who is superintendent; spends free time online finding like-minded men who feel they are being dissed by society as it becomes more diverse; takes up for underdog students
empathy: has affair exposed in a shameful way so that wife punishes him forever; father is caustic forever to him
LIMINNANI
likability: creek indian origins, devoted to native american causes, devoted to family and protective of gay son and slutty daughter
relatability: found out about affair from her own mother and about sexual conduct from MIL
empathy: has to consider making a drastic change in lifestyle due to husband’s philandering; takes up for children
SAVANNAH
likability: truth teller and rebel, generous, cares about others
relatability: returns to small town after big city living, has to swallow opinions and secrets to keep peace in small town
empathy: seduced online by old flame, seeks answers of self
BURT
likeability: executed integration successfully, town hero
relatability: outsider in small town, mentally ill wife
empathy: childhood wounds from own father who was a bull in china shop
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Marcus Armstrong’s Likability/Relatability/Empathy
MY VISION: I am so disciplined in the daily writing process and becoming such an adept writer that my successful screenplays are launching me into a full-time writing career.
What I learned from doing this assignment is how to make the audience connect with my lead characters.
Edmund (protagonist)
Likability
• Edmund has always loved animals.
• Edmund treats his college girlfriend Isabella with the utmost respect.
Relatability
• After graduation, his heart is broken as he and Isabella take different paths.
• He has low self-esteem due to being bullied in school so he doesn’t stick up for himself.
Empathy
• As a young boy, Edmund feels helpless as he watches his father drown a bag of kittens.
• He feels helpless as he witnesses baby seals being killed by poachers.
Raymond (antagonist)
Likability
• Raymond is beloved by everyone at social gatherings.
• He rescues a dog which has fallen into an aqueduct and can’t get out on its own.
Relatability
• He and Isabella have one financial challenge after another due to no fault of their own.
• He always had to work harder than his peers to achieve success.
Empathy
• After finally meeting the criteria for a promotion, the agency announces a hiring and promotional freeze.
• In a vulnerable and emotional moment, he confesses to Isabella that he never felt loved by his parents.
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Christopher Dalbey’s Likability, Relatability, Empathy
My Vision: To claim “screenwriter” as my primary profession and to be well respected and sought after in the industry for my scripts that are both memorable and ground-breaking.
What I learned is the importance of having the audience connected with both the protagonist and antagonist on many levels so they are committed to the character journeys.
NIA COLEMAN
Likability: She is down to earth and always sees the good in people, whether they are superhuman killers or not.
Relatability: Family is everything to her and will stop and nothing to find her late husband’s killer and find happiness in her estranged daughter’s life. Had a long and winding road for her achievements professionally.
Empathy: The downside to her supernatural empath abilities is that she suffers from anxiety disorder in the real world; the more powerful she becomes in the altered reality the more debilitating her condition is in the real world.
DR. HANNAH DAHL
Likability: She is warm, friendly and has an appreciation for the simple things in life.
Relatability: Comes from a broken home and has “daddy” issues which gives her an inferiority complex coupled with sexual deviation issues.
Empathy: Her inability to have children makes her quite vulnerable when it comes to the safety of protecting children against the evils of the world. She covertly tries to be the mother she never could be to Nia’s daughter.
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Daniel Turner’s Likability/Relatability/ Empathy
VISION: to become a produced and well regarded and in demand writer.
What I learned doing this assignment is how to create involvement and attachment to the characters for the audience.
Protagonist: Colvile
Likability: The way he interacts with the kids in the opening. He is cool and
not dismissive of them and sends them off with a pertinent life lesson.
Relatability: He is a Detective, he gets shot and ends up in the hospital surrounded by co-wokers, friends and his captain.
Empathy: His job is clearly dangerous. His captain informs in that there are no leads, no clue as to who and why he was ambushed and shot.
Antagonist: Dr. Roland Young
Likability: He is the police psychologist. He seems highly intelligent and very proficient at his job.
Relatability: He recognizes that most of his patients are ordered there and would rather not see him. He and his job is over-scrutinized and under- appreciated.
Empathy: Deals with difficult, demanding patients with calm and support. Never takes their dismissiveness personally.
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