• Mark Lynch

    Member
    April 25, 2023 at 5:00 pm

    My Vision: Win the Nicholl Fellowship and receive a 10 rating on the Blacklist.

    What I learned: Starting with a general outlay of the outline gives me the best place to see what works. I can also put in details later.

    WIM Module 4 – Lesson 1

    Marc’s Character Structure

    Andy Beal – Protagonist

    Beginning:

    Andy Beal, an A-type personality Billionaire, is having a mid-life crisis
    and needs to challenge himself to “High Risk” stimulating endeavors.

    Inciting
    Incident:

    Andy, an amateur poker player, loses a low-stakes poker game to
    a member of the Corporation, a group of Las Vegas professional poker players.

    Turning
    Point 1:

    Humiliated, with a need to recoup his losses, he challenges the
    leader of the Corporation, Dole Brunson, to a series of high-stakes poker
    games. The games last over a period of six years.

    Act 2:

    Andy, a “fish out of water” realizes he is no match for the Corporation
    and gets his son, to create a computer program algorithm to give him an
    advantage.

    Turning
    Point 2 / Midpoint:

    Andy starts winning and gets very “cocky.” Dole is
    forced to recruit more players into the Corporation and pool their money
    to keep the challenge going.

    Act 3:

    Dole’s recruits are losing to Andy and dropping out, one by one.

    Turning
    Point 3:

    Dole calls up and recruits Phil Ivey, the best poker player in
    the world, for a one-on-one challenge with Andy Beal.

    Act 4
    Climax:

    Phil Ivey beats Andy Beal and recoups the Corporation’s winnings.

    Resolution:

    Andy returns home to Dallas, Texas. He researches and finds a new “High”
    risk challenge.

    Dole Brunson – Antagonist

    Beginning:

    Dole Brunson, cruises the
    Casino looking at the new prospects.

    Inciting
    Incident:

    Dole’s son tells him about a new prospect, Andy Beal, he just beat and is sure they can take
    all of his money.

    Turning
    Point 1:

    Dole accepts Andy’s challenge and one by one gathers players and resources to
    start the game.

    Act 2:

    Dole and the Corporation recruits beat Andy. Andy leaves Las Vegas to regroup.

    Turning
    Point 2 / Midpoint:

    Andy returns with new strengths from his computer algorithm and starts winning. Dole humiliated
    and almost broke, regroups with a new plan.

    Act 3:

    Dole’s new recruits are dropping out and exhausted.

    Turning
    Point 3:

    Dole consults with Phil Ivey and negotiates a new challenge with Phil
    and Andy.

    Act 4
    Climax:

    The Corporation and the entire Casino watch Phil Ivey beat Andy
    Beal.

    Resolution:

    Dole pays out the winnings to the Corporation and looks for new poker tables to play.

  • Cameron Martin

    Member
    April 25, 2023 at 5:54 pm

    Cameron Martin’s Character Structure

    Vision: Write a movie that connects with audiences on a deep spiritual level, regardless of background, while prioritizing quality time with my family.

    What I learned doing this assignment is…An effective way of brainstorming your plot structure for a protagonist vs. antagonist story. Though there’re certain ideas that feel like they jive with your core concept, there’re plenty of other directions to take your story, especially as it relates to your antagonist’s arch.

    Null

    Beginning: Null wakes up in purgatory and with no memory.

    Inciting Incident: A mechanical arm attempts to put Null back to sleep, but Null escapes. She’s on the loose in the purgatory.

    Turning Point 1: Calvex introduces Null to a copy of her, Janice. Null wakes up her copy.

    Act 2: Null and Janice fight their way out of the purgatory maze

    Turning Point 2 / Midpoint: Janice betrays Null and tries to kill her, but Null sacrifices her body to possess Janice

    Act 3: Null fights through Janice’s mind and uncovers the truth.

    Turning Point 3: Null gains control of Janice’s body.

    Act 4 Climax: Null and Janice fight for control during Janice’s raid on her former accomplices.

    Resolution: Null wins and declares war on Calvex.

    Janice

    Beginning: She worked as a courier.

    Inciting Incident: She’s assaulted and left for dead

    Turning Point 1: She devises a plan to use the Afterlife Protocol to come back stronger and seek revenge.

    Act 2: She works to come up with the savings to afford her afterlife until she has enough and…

    Turning Point 2 / Midpoint: She kills herself and is reborn, according to her plan. However, a second version of her was created as well, a version she’s told she must defeat in order to earn her second shot at life.

    Act 3: Janice works to manipulate and weaken Null. She tries to crush her will to live at every point.

    Turning Point 3: Null possesses Janice and shares her body and mind with her. Janice destroys Null’s body and escapes the test.

    Act 4 Climax: Janice goes on the warpath against the man who assaulted her and his gang.

    Resolution: Janice defeats the gang. Null assimilates with her?

    or?…

    Beginning: She worked with a team of mercenaries, filling in the role of a runner and tech specialist…

    Inciting Incident: Until her squad betrays her. Until she betrays her squad after witnessing them commit war crimes

    Turning Point 1: She robs them and uses the funds to be reborn through the afterlife protocol after killing herself. She robs a family or village and “…”

    Act 2: She’s reborn into a techno purgatory where she must battle with a direct copy of herself.

    Act 4 Climax: Janice and Null battle her former squad. Janice and Null battle each other in Janice’s mind. Janice and Null battle each other, still in purgatory, to the death.

    Resolution: Janice is dead. Janice is assimilated. Janice wins. Janice and Null declare war on Calvex. Janice declares war on her former agency.

  • jeffrey jeff glatz glatz

    Member
    April 28, 2023 at 8:01 pm

    My Vision: To create commercial studio size films that move people. To create characters that can live forever and bring electrifying memories to those that have watched one of my films.

    What I learned from doing this assignment – To put as much effort into the Antagonist arc as the Protagonist.

    Protagonist Character Journey Structure:

    Christiana (Chris) Wentworth

    • Beginning/Opening: Chris enjoys life as a normal college student
    • Inciting Incident: Chris’ father is killed, and her mother wounded in in attempt to kidnap her and take a Key from her.
    • Turning Point 1: Chris and her new found “Protector” James escape an attack by the Protagonist.
    • Act 2: Chris starts a journey to learn more about herself and the role she plays in the world of the Descendants of Gods
    • Turning Point 2 / Midpoint: 1) Chris learns where the “lock” for the “key” is located and how it could be used and vows to defend it with her life. 2) Chris loses key to Protagonist, Ronin.
    • Act 3: Chris visits her mother in the hospital and accepts her destiny and launches an offensive to recover the key.
    • Turning Point 3: James is killed.
    • Act 4 Climax: Battle of all battles of Chris against Ronin.
    • Resolution: Ronin is killed. The world is saved.

    Antagonist Character Journey Structure:

    Ronin

    • Beginning/Opening: Ronin is a King within the Wind tribes and he desires to be more and be King/Leader of all the Descendant and control the world.
    • Inciting Incident: He attacks and kills Chris’ birth mother (Queen of a Wind Tribe) in the Amazon looking for a “key.” Chris as a child is whisked away safely.
    • Turning Point 1: Ronin sends his son, Ando, to kidnap Chris (now twenty years later).
    • Act 2: Chris has escaped so he must double his efforts to find her.
    • Turning Point 2 / Midpoint: 1) Ronin has found Chris and sends his son again. 2) His son is killed.
    • Act 3: Ronin captures the key and heads to the “lock.”
    • Turning Point 3: Ronin killed a member of the Water Tribe and has now declared war on all Descendants.
    • Act 4 Climax: He has found the lock and is attacked.
    • Resolution: He is killed.
  • Pam Ewing

    Member
    May 7, 2023 at 8:23 pm

    Pam Ewing’s Character Structure

    My Vision: Professional. Produced. Prolific. Popular.

    What I learned: That my battles are more against me (the “why bother” of my upbringing) than some lessons.

    Protag – Natalie

    Beginning: Wallflower indulged
    by her mother and hiding from reality – mother’s necklace scratches her
    Inciting Incident: Mother dies
    leaving her broke but with a bequest she is reluctant to pursue – meek and
    powerless and feeling alone. In frustration something mundane happens that
    she (and we) later realizes is the start of her powers
    Turning Point 1: She sets off to
    claim her inheritance must deal with husband – increasing her feelings of
    powerlessness but now faking it too keep him inline. She feels in tune to
    life in Transylvania
    Act 2: she decides to follow
    Vlad and leans on him casting away her better reason but he awakens some
    desires in her. A fortune teller warns her off Vlad and tries to confirm if
    she is a true valid error in the Transylvania power line but it appears
    that Natalie is not it
    Turning Point 2 / Midpoint: Discovers
    she needs to step up to claim her inheritance or be dead – confront Vlad
    or succumb to him which she certainly would do if her husband wasn’t a
    constant annoyance. She keeps redirecting Vlad to help her and is somehow
    able to manage him which is a surprise to him.
    Act 3: While still trusting Vlad
    she must defend her pesky husband who is trying to “rescue” her. Her
    powers keep growing but she doesn’t realize that she’s the cause of the
    things happening until her husband points it out.
    Turning Point 3: She tests her
    powers and realizes Vlad is her enemy for the inheritance and has designs
    to kill her
    Act 4 Climax: Overcomes enemy
    and her worst fears culminate in the possibility of losing her husband
    Resolution: Accepts ex-husband with
    new boundaries and personality while testing new energy and power

    Antag/romantic interest – Ex Husband – Jeff:

    Beginning: Distracted with
    business. He thinks he should just cut the cord with his wife – from
    anchor to millstone
    Inciting Incident: Mother dies
    and his efforts to comfort his wife are rebuffed. He is insulted that she
    thinks he’s just after the money (but does anyone believe that he isn’t?)
    Turning Point 1: Decides he
    needs to protect his wimpy wife and then he can divorce with a clear conscience
    Act 2: Fighting with wife
    frustrates him but protection is renewed when he sees Vlad wooing her
    Turning Point 2 / Midpoint: Husband
    learns that she’s not pursuing her inheritance the way she should and now
    he’s really worried about his life being threatened
    Act 3: He makes a plea to
    Natalie who doesn’t believe him. He starts putting together the pieces
    about Natalie’s new powers and Vlad’s interest in her – He considers his
    claim on her stronger
    Turning Point 3: He follows
    Natalie and they fall into an old dry well where they talk and seem to be
    honest for once, then she disappears and Vlad’s henchmen take him hostage
    Act 4 Climax: Natalie fights
    Vlad and frees husband who recalculates his role as Natalie’s protector
    from the real world which is much harsher that she’s ever expected
    Resolution: He seems to have
    revered to a focus on his business interests but he is just baiting
    Natalie to make the first move to renew their relationship

    Antag/villain – VLAD

    Beginning: could such an
    intelligent, handsome, wealthy, ageless creature be so bored
    Inciting Incident: he is warned
    that his empire is in danger and laughs it off
    Turning Point 1: shrugs off a
    foreboding shiver
    Act 2: encounters Natalie who
    intrigues him and he can’t explain it but he doesn’t see her as a threat
    Turning Point 2 / Midpoint: He
    decides he must control/have/possess Natalie until he is bored again
    Act 3: He notices Natalie’s
    power and the husband’s connection so he decides to have them kidnapped
    Turning Point 3: His henchmen
    fail to get Natalie so he tortures husband for information and evil
    enjoyment
    Act 4 Climax: Defeated but alive
    he tests out his new mortality and plots

    Resolution: often rejected but not bored

  • Heather Hood

    Member
    May 25, 2023 at 7:23 pm

    Please excuse the lateness of these posts. The forums seemed to be unclear having been mixed up with Module 2. So now I’m posting everything at once.

    Heather’s Character Structure

    Vision statement: I want to see my scripts optioned this year and turned into movies that the audience will remember long after they leave the theatre.

    What I learned from doing this assignment: When I go back through all the modules, I can already see the outline and beats of the screenplay taking shape. I have enough to start putting them into the beat board in Final Draft, which I can start incorporating into a script. I’m not going to do that yet, but I’m getting a real feel for the characters, how they are different from each other and what sets them apart.

    Beginning:

    Showing the norm: Sarah Fields doing laundry while the girls play in the kitchen. Sarah, trying to do three things at once: wash, iron and feed breakfast. She gives her youngest (Lila) her morning dose of phenobarbital. (Antiseizure med) Kids being whiny brats. Her oldest (Becky) wants to paint. “Can’t you see how busy I am? You have to take care of your sister”. Major sulk fest. The doorbell rings.

    Joe Green, looking to get money for his next bottle, has a cooler, going door to door, selling salmon. Sarah buys one.

    Officer Harper reads a memo at the office. He’s been passed over for a promotion. Again. Furious he heads out on patrol to wind down.

    Officer Harper cruising by, arrests Joe (because he doesn’t like him and has a history with him, and 1<sup>st</sup> Nations aren’t allowed to sell off the reserve).

    Inciting
    Incident:
    Sarah returns to the kitchen
    to find Becky has pulled out the paints and spilled them all over the
    freshly laundered sheets and clothing. Sarah has a meltdown. She shoves
    the kids outside and tells them to stay in the backyard.

    Turning
    Point 1:
    Becky takes Lila into the
    forest to see her secret place where she is abducted by the “Shadow Man”.

    · Joe’s mother says she thinks he should get right with the Creator. Maybe he should stop drinking and talk to his father.

    Harper decides to poach some bear. He heads out into the bush with guns and traps. Something shadowy tracks him from the trees.

    Act
    2:
    Officer Harper doesn’t seem
    too eager to help Sarah search for Lila. He’s pretty condescending.
    Sarah’s desperate. She rallies the neighbors, and they search the nearby
    forest but turn up nothing. The clock is ticking down to Lila’s next
    medication dose.

    Becky finally tells her mother the “Shadow Man” took Lila. The neighbors think it might be a Sasquatch that legend says lives in the Forbidden Pass. Sarah has had enough of fairy tales.

    Officer Harper says not to worry her pretty little head, there’s no such thing as sasquatches. He has bills to pay and looking for a missing child is taking time away from trapping. He’ll do it, but only if it lies in the same direction.

    Turning
    Point 2 / Midpoint:
    Even
    though she’s terrified of the forest, Sarah heads out into the bush alone
    and unprepared.

    Joe hears about Sarah’s daughter. He knows who took her and knows he has to do something about it. He empties the rest of his bottle in the gutter.

    Act
    3:
    Joe startles Sarah that night, cold,
    afraid and hungry, and begins to win her trust. He teaches her how to see
    the forest in a different way, where to find things to eat and how to find
    tracks. The two begin a friendship. Sarah confesses she always wanted to
    be a witch living alone in the middle of the forest but could never get
    over her fear.

    Turning
    Point 3:
    Harper finds them he
    tries to kill Joe.

    Something comes out of the forest and attacks Harper pushing him into a bear trap.

    Joe and Sarah escape into the Forbidden Pass.

    Act
    4 Climax:
    Joe and Sarah track the Shadow
    Man to a cave. It isn’t a Sasquatch at all. It’s Joe’s father, a powerful medicine
    man the tribal elders have been protecting for years. He’s chosen Lila as
    his successor because she has epilepsy, just like him and will have the
    same visions.

    Joe and his father try and reconcile – Joe’s flaw – he didn’t think he had his father’s gift and so he chose a walkabout until he was ready.

    The mushroom Joe’s father takes has really messed with his mind, so the persuasion isn’t going well…

    BUT THEN… Harper drags his bloody carcass into the mouth of the cave and shoots the Shadow Man.

    Joe pummels Harper into the ground, in a fit of grief and rage.

    Sarah tries to shield Lila from the sight.

    However, Lila’s under the effect of the mushroom, and no one sees that. Or the knife by her hand. As soon as it grows quiet and Sarah lets down her guard, Lila squeals and slashes Sarah’s throat.

    Joe springs to her aid and saves her.

    But it’s pretty obvious Lila won’t be going back to civilization.

    · Resolution: Sarah, who no longer cares if everything is perfect, lives in a little cottage in the middle of the woods tending her small garden. Becky who used to be belligerent around her mother and is now utterly terrified of her.

Log in to reply.

Assignment Submission Area

In the text box below, please type your assignment. Ensure that your work adheres to the lesson's guidelines and is ready for review by our AI.

Thank you for submitting your assignment!

Our AI will review your work and provide feedback within few minutes and will be shown below lesson.