• Jeremy Kirk

    Member
    July 16, 2025 at 1:41 am

    Subject line: Jeremy Action Track!

    What I learned doing this assignment is I believe I have enough to write the script.

    . Answer the Action Questions:
    • A. Considering the concept from Lesson 1, what action could naturally show up in this movie? Shoot-outs, fights, car chases, explosions, people dying badly, biblical destruction.
    • B. Considering the Mission and Villain Tracks, what action could work for this track? Chase/Pursuit, Fight, Shootout, Rescue, Escape/Evade, Dangerous situations
    • C. How can the action start well, build in the 2nd Act, and escalate to a climax in the 3rd Act? We start out in a gunfight to establish Jackie’s abilities and how the Angel saves him constantly. Through multiple hits set up to take Jackie out, this carries us into the 2nd act. During this time multiple hit men come out of the wood work to take Jackie on and get the bounty. Jackie faces an assassin and defeats him with the help if the divine revolver. Once he discovers he’s been double crossed, he decides to take the bounty money himself. Another shoot-out occurs and Jackie flees with the cash. He travels to Shelly’s house and finds she’s been taken hostage by Letha Koffin. He manages to get her out alive and is set upon by another assassin. He defeats this killer by sending him through a windshield. Once he gets Shelly to safety, this sets us in the 3rd act. Jackie sets up a meeting spot, knowing that Birchwood will send killers. Sure, enough a kill squad of fifty men shows up and a gunfight ensues. Jackie uses his divine revolver to lethally take out the men in biblical fashion. This leads up to a face-off between Letha and her Angel Sariel. After a brutal fight, Jackie manages to cap her bitch ass and put a special round through Sariel before she can kill his Guardian Angel.

    2. Select the types of action you’ll use.

    • A. Chase/Pursuit Johnny Wrought attacks Jackie on the road in an attempt to blow him up. During the car chase, he himself gets blown up and crashes.
    • B. Fight The final fight between Jackie and Letha and Sariel and Yael.
    • C. Shootout multiple shoot-outs using regular guns and the divine revolver.
    • D. Rescue Jackie rescues Shelly from the hands of Letha.
    • E. Escape/Evade Jackie and Yael try to evade the kill team sent to take him out.
    • G. Dangerous Situations there are multiple dangerous situations including a kill team that is sent to retrieve Shelly who is under the watchful eye of Abuela. Bad move for them.

  • Jason Lauer

    Member
    July 18, 2025 at 9:37 pm

    ## **What Action Could Naturally Show Up in This Movie**

    ### **A. Considering the Concept**

    Because Rick Maddox is a retired black ops legend whose real-life missions were turned into movies for military recruitment, the story naturally leans into **meta-action sequences**—real danger that mirrors fictionalized past missions. Action beats would blend classic over-the-top Hollywood-style action with real-world stakes.

    Expect stylized versions of:

    * **High-tech traps vs. old-school countermeasures**
    * **Movie-style stunts revisited with deadly intent**
    * **Public spectacle and covert sabotage**
    * **A villain weaponizing nostalgia**

    ### **B. Considering the Mission and Villain Tracks**

    Damien’s plan revolves around turning Rick’s legacy into a trap. Action sequences will draw from Rick’s own cinematic past, but updated with real death and consequences.

    Expect:

    * **Chases that mimic Rick’s old movies but are enhanced with modern tracking tech**
    * **Combat that forces Rick to confront a younger, faster version of himself (Damien)**
    * **Set pieces inside symbolic locations (e.g., a missile silo where Rick once filmed a fake mission—now real)**

    ### **C. How Can the Action Start, Build, and Escalate?**

    * **Start:** Personal rescue mission and reawakening of Rick's instincts.
    * **Middle (Act 2):** A globe-trotting investigation sabotaged by someone reenacting his greatest hits—deadlier now.
    * **Climax (Act 3):** Final faceoff in a nuclear missile silo rigged with cinematic-style traps upgraded to lethal, real-world consequences—forcing Rick to relive his greatest lie to stop a launch and save the boy.

    ## **Sequenced Action Scenes & Purpose**

    ### **1. Dangerous Situation & Rescue: “Recruitment Gone Wrong”**

    **The President’s Grandson is abducted after watching one of Rick’s old movies.**
    **Purpose:** To set up the stakes for Rick. The abduction mimics a scene from Rick’s most famous film-mission, dragging him out of retirement and into a deeply personal mission.

    ### **2. Chase/Pursuit & Escape: “Drone Parkour Ambush”**

    **Rick is tracked through a European city via AI drones and facial-recognition apps weaponized by Damien.**
    **Purpose:** To show Damien’s modern warfare capabilities, Rick’s analog brilliance, and the ongoing reenactment of his old movie sequences in deadly real-world settings.

    ### **3. Fight & Shootout: “Studio of Death”**

    **Rick infiltrates a decommissioned Eastern European film studio repurposed as a weapons lab. Every set resembles his past missions—only now booby-trapped with real explosives, tripwires, and digital security drones.**
    **Purpose:** A psychological test. Rick must confront versions of his own cinematic past while using improvisation and analog skills to defeat high-tech defenses.

    ### **4. Interrogation & Dangerous Situation: “Flashback Room”**

    **Captured by Damien’s forces, Rick is strapped into a sensory torture rig that loops scenes from his past missions—mocking what he did vs. what really happened.**
    **Purpose:** To dig into Rick’s guilt about the “impossible choice” he once made—and tease that he’ll soon have to make it again. Damien wants Rick to confess that his legend is a lie.

    ### **5. Escape/Evasion: “Old Dog, New Tricks”**

    **Rick escapes the torture room by disabling magnetic locks using melted VHS tape and chewing gum. He evades heat sensors and kills the power using an emergency fuse switch.**
    **Purpose:** A character-defining moment that shows Rick can still outwit modern systems using forgotten methods. His analog vs. digital skill set becomes his superpower.

    ### **6. Fight & Rescue: “Missile Silo Showdown”**

    **Final battle inside a real missile silo. Damien has strapped the President’s grandson beneath the rocket. Traps are based on Rick’s most famous movie finale—only now, everything is real.**
    **Purpose:** To force Rick to relive his lie—the old mission where he left a fellow operative behind to save millions. This time, he won't make the same choice. Rick saves the boy and stops the launch, defeating Damien with a low-tech trick: using mirrors to blind Damien’s drone targeting system.

    ### **7. Epilogue: “Rick Lives Again”**

    **Rick, bandaged but smiling, sits at the back of a military convention while footage from the mission plays as a trailer for a new recruitment film. The crowd erupts.**
    **Purpose:** To bring the story full circle. Rick’s legacy is redefined—not as a myth but as a man who faced the same impossible choice twice and chose right the second time.

    • This reply was modified 1 week, 6 days ago by  Jason Lauer.
  • Tom Wilson

    Member
    July 25, 2025 at 8:33 pm

    Tom’s Action Track!
    Doing this assignment, I learned to match Actions that work best together.

    Create a rough draft of your Action Track.
    1. Action Questions:
    A. Considering the concept from Lesson 1, what action could naturally show up in this movie? Mark finds out Roger has taken his place.
    B. Considering the Mission and Villain Tracks, what action could work for this track? Mark must find out why Roger took his place.
    C. How can the action start well, build in Act II, and escalate to a 3rd Act climax? Mark learns more about Roger, who hides in Act II, & the plot escalates in Act III.

    2. Select the types of action you’ll use:
    A. Chase/Pursuit – Man chases his impersonator
    B. Fight – Mark and Roger fight.
    C. Shootout – Mark vs Roger
    D. Rescue – Mark saves Roger from drowning
    E. Escape/Evade – Roger gets away, Mark follows
    F. Competition – Mark competes with Roger at horseshoes
    G. Dangerous Situations – Mark saves Roger when he gets in trouble
    H. Interrogation – Roger browbeats Mark for the truth
    I. Torture – Roger tortures Mark until he surrenders

    3. List of action scenes and the purpose of each scene:
    Action Scene – Scene Purpose
    Roger runs away – Mark chases and catches him
    Mark & Roger spy on Al Al’s house is flooded
    Mark & Roger clean up – First floor saved
    Mark & Roger fight bad guys – Drive off bad guys and hold on to frozen food
    Roger beats Mark at horseshoes – Mark demands 2 out of 3 games

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