• Hiram Taylor

    Member
    August 4, 2024 at 2:50 am

    Hiram Taylor – Lesson 9: MAKE YOUR OUTLINE READABLE:
    WHAT I LEARNED DOING THIS LESSON: This is like magic. It’s all coming together. I see a movie now. I see the sets, and the characters and feel the emotions. I am very happy with how it is coming alive in my head and on paper.
    Lesson 9 – New Outline First Draft
    ACT 1
    EXT – Monastery – Late Afternoon

    A dark and dreary silent monastery with a rule of complete silence for the seven monks who live there. They are seen going about their usual daily activities.
    INT THE CHAPEL – CONTINUOUS
    Brother Mathias, the Abbott in charge, is on his knees praying..

    EXT. COURT YARD – GARDEN – CONTINOUS
    Brother Silas: A young monk haunted by guilt, is frantically doing his rosary in front of a statue of Christ.
    Brother Banner: A herbalist gifted with quiet strength and unwavering faith, is enjoying a peaceful afternoon tending his vegetables.
    Brother Corvus: An aged monk with arthritic hands is sweeping with an old broom. He has a scowl on his face and looks with contempt at his fellow monks.
    Brother Peyton: A skilled sculptor, his hands now forming an abstract shape of artistic expression. He is full of himself and pretentious.
    Brother Richard: An unhappy man, groans and moans that reveal his attitude towards the other monks. He is the cook and is bringing in groceries from an old truck parked outside the garden wall.
    Their quiet, peaceful afternoon is broken by a loud, continuous pounding coming from the room of another monk. He’s screams echo around the garden.
    Mathias rushes in, his keys jangling at his side, and opens the door. The screaming monk, his face and hands bloody from his banging them on the door, stumbles out still screaming. His bloody face twisted in terror, he races past Mathias straight into the courtyard and throws himself down the ancient well. A LOUD SPLASH!
    All the monks react in shock and horror.
    EXT. – ROAD – SAME
    Dobbs is walking towards the front of the monastery.
    INT. – COURTYARD – SAME
    The shocked monks express their opinions until the head monks demand silence. They quietly go about their duties with their heads down, but express their characters’ reactions with eye glances, frowns, and head movements. This is how they communicate in silence.
    Mathias goes back to the chapel.
    The other monks watch him go, then assemble into a group.
    The oldest monk whispers that this has happened before, there is something evil that visits this monastery.
    The group collectively decides his story is not real and he is a little off in the head. They dismiss his story and go back to their business.
    It starts to rain.
    EXT. FRONT DOOR – CONTINUOUS
    A stranger, Dobbs, arrives in the storm seeking shelter.
    INT. HALLWAY – SAME
    The storm locks them in the monastery with no way to escape.
    EXT. – COURTYARD – CONTINOUS
    The ghost of the dead man rises out of the well before their eyes and disappears.
    Screaming and running to their separate rooms and locking their doors.
    INT. – HALLWAY – CONTINOUS
    Mathias takes the Stranger to the room the dead man came out of, saying this is the only vacant room available for the night, and locks the door. The stranger, Ranger Dobbs reacts to the blood all over the room, especially on the door. When he tries to open he realizes he is locked inside without a key to get out. He is not happy.
    INT. – VARIOUS BEDROOMS – CONTINUOUS
    They bed down for the night.
    INT. SILAS’S BEDROOM – SAME
    The youngest monk is awakened by a strange man’s VOICE, which accuses him of committing a gruesome murder and placing the blame on an innocent man who was electrocuted in prison.
    The VOICE drives the young man insane until the man starts banging his head on the stone wall and ultimately when the head monk comes and opens the door the young monk falls dead in his arms. The head monk screams, breaking his vow, and drops the dead man on the floor.
    INT. VARIOUS BEDROOMS – CONTINUOUS
    The monks shiver in their beds.
    INT. DOBBS ROOM – NIGHT

    Dobbs locked in his room cannot sleep, the Voice calls to him then realizes and says “You should not be here” and is gone.
    INT. KITCHEN – SUNRISE:
    the cook is preparing breakfast before the others are up. The voice accuses him of committing a different murder story as the cook stabs the blank air frantically backing away until he backs against the hot stove an unseen force (the voice) pushes his face into the fire, and the cook goes up in flames screaming.
    EXT. HERB GARDEN – CONTINOUS
    BANNER IS gathering herbs in the garden and has seen the whole scene but without seeing or hearing THE VOICE. All he saw was the cook killing himself.
    INT. KITCHEN – CONTINOUS
    BANNER rushes to help the cook who is dead and suddenly he is confronted by a knife swishing through the air towards him. He is confused with no seen person holding the knife which chases him around the room, then the voice laughs and accuses him of a different killing. The monk is horrified that the voice knows his secret.
    INT. WALK IN FREEZER – CONTINOUS
    The herbalist monk escapes by running into the walk-in freezer, when the freezer door slams shut and locks him inside, he panics, realizing he cannot get out. He tries the door handle, it cannot be unlocked from inside. He calls for help.
    The voice is in the freezer with him. It forces him to relive the murder that he committed so many years ago. He begs for mercy. The voice says “You gave them no mercy and you will receive no mercy in return. He is left in the freezer to die.
    INT. KITCHEN -CONTINUOUS
    The monks that are left rush into the kitchen, and see the burned body of the cook. They scream and run out, they start arguing among themselves and the head monk rushes in and demands they be silent. They refuse and attack the head monk.
    INT. FREEZER – CONTINOUS
    The herbalist monk is desperately trying to get someone’s attention the others, but they do not look toward the freezer.
    INT. KITCHEN – CONTINOUS
    Peyton and Corvus chase Mathias into the chapel, everyone talking loudly, so they cannot hear the monk in the freezer as he slowly freezes to death.
    INT. DOBBS ROOM – CONTINUOUS
    The stranger, Dobbs can hear all the noise taking place outside but he is still locked inside his room. He starts to come unhinged. He tries various methods to escape. None of them work.
    He is trapped!
    INT. CHAPEL – CONTINOUS
    In the chapel, the two monks are attacking Mathias as the VOICE drives them on as he makes Mathias confess to molesting young boys and how of them told on him and he killed the boy. The church sent him to run this place and covered up his transgressions.
    As Mathias confesses, Corvus in horror and fury stabs Corvus with a crucifix and Peyton bangs him in the head with a communion plate.
    When they realize what they have done, they panic and run out in different directions.
    In the chapel, the head monk crawls across the floor bleeding from both his head and chest. The voice speaks and accuses him of molesting young Brother Silas who was sent here to be under his care. When Silas confessed his murder of the girl and her baby Mathias used the confession to force Silas to service him. Sent into exile to run this monastery for sinful monks isolated from the outside world he used his power over all of them for his own pleasure..
    Mathias confesses that it is true, He looks down as the crucifix is slowly being pulled out by an unseen hand. Blood shoots everywhere and the monk falls to the floor in great pain and dies.
    INT. HALLWAY – CONTINOUS
    The two monks agree that they are getting the hell out of the monastery, storm or no storm. The voice speaks to each of them at the same time, but neither can hear what The Voice is saying to the other one. The voice convinces them each that the other one is the killer. Setting them against each other until they kill each other.
    Silence.
    INT. – DOBBS ROOM – CONTINOUS
    The stranger’s room door magically opens.
    He is afraid to come out now. Spooked by everything he heard. All is quiet now.
    INT – VARIOUS LOCATION – CONTINUOUS
    Dobbs comes out and in a sequence of events, he finds that everyone is dead. Silence. No more voice.
    INT. – FRONT DOOR – CONTINUOUS
    He rushes to the front door but is locked. Mathias has the key to every door on his belt.
    INT. CHAPEL – CONTINOUS
    He goes into the chapel, sees Mathias’s body, and goes to him to reach for the ring of key. Mathias hand grabs Dobbs’s hand and won’t let go. They struggle until Mathias finally dies.
    INT. – FRONT DOOR – CONTINUOUS
    Dobbs opens the door to the outside.
    EXT. – OUTSIDE MONASTERY – CONTINUOUS
    .The rain has stopped. He remembers the truck in the back where Brother Richard was carrying groceries when he first came through the woods. he gets to the truck.
    INT. – TRUCK – CONTINUOUS
    He gets in. No key. He jimmy-rigs it, and the motor starts. He is relieved.
    Suddenly the passenger side door opens and after a few seconds closes. He becomes terrified realizing something is sitting next to him that he cannot see. Finally, the voice says drive.
    He is scared but drives away.
    He is confined in the truck with an unseen monster. The Stranger is sweating in fear. The radio dial turns on. The voice sings.
    Total Fear.
    They travel on a long road in the middle of nowhere. The Stranger finally asks the Voice, if he will kill him. The voice tells him that he hasn’t done anything to deserve death. They pass a female prison. The voice says “Stop here: The stranger pulls over, and the door opens and closes. The stranger asks “Who are you.” The voice answers “Mindbender”
    EXT. TRUCK – IN FRONT OF WOMEN’S PRISON – CONTINUOUS.
    Dobbsr steps on the gas and races away.
    The voice says “Okay Ladies, you ready for some confessions?” And laughs.

  • Aaron Clow

    Member
    August 6, 2024 at 6:44 am

    Aaron’s Horror Outline Version 1

    What I learned doing this assignment was… to keep moving. This isn’t completely “readable,” but I think the main points are here now and I’m convinced I have enough story to fill out 90 minutes. Still a number of scenes to more fully flesh out, but I think this will be a solid set of “bones” to build that on. It’s encouraging.

    ACT 1

    EXT – THE WALL – NIGHT
    A police cruiser careens down a dirt road in the dark woods to the atmospheric, imposing gate to the game preserve. Just outside the gate are two hunters, one of them covered in blood. A hunter has accidentally shot his friend while shooting at a strange monster inside the preserve, he’s in shock, thinks he might not have seen what he saw, but can’t be sure. He could be making it up, but he seems terrified.

    The police chief calmly assesses the situation, empathizes with hunters, applies first aid, makes a decision to bring them to the hospital with the cruiser because it would take too long to get an ambulance. The cruiser speeds away as the environmentalist walks out of the preserve, with binoculars around his neck and a notepad in his hand.

    INT – LOCAL BAR – NIGHT
    The developer and his assistant banter over dinner at the local bar. It’s late. They’re discussing the work project, not personal stuff. Neither has a family – the office is their only family. We connect with both characters here in a scene to be written.

    INT – POLICE STATION – NIGHT
    At the police station, the Chief has just dropped off the hunter and his friend at the hospital and enters the police station. His daughter is sitting, listening to the radio scanner, heard about a “monster,” almost out of earshot. She’s concerned, confronts her dad when he gets in. He waves her off. It was nothing. He lies and tells her the hunter was drinking. She’s not sure she believes him. He tells her to go home, everything’s fine. Why was she here?

    EXT – LOCAL BAR – NIGHT
    The developer and his assistant are walking to their cars when the developer gets a call – someone’s been shot in the preserve.

    EXT/INT – CHIEF DAUGHTER’S GIRLFRIEND’S HOUSE – NIGHT
    The daughter goes to her girlfriend’s house instead. Light conversation, then the girlfriend realizes something’s wrong. Doesn’t press. “If I tell you something,…” “Are you fucking kidding me? We have to go check it out.” The daughter says no, instantly regrets telling the girlfriend. Girlfriend says they should get their friends together and go. Daughter convinces her to stay and watch TV. They snuggle, but we can tell the girlfriend is not going to let this rest.

    INT – CHIEF’S OFFICE – NIGHT
    The developer and assistant are at the police station to talk to the chief, who they know, and the chief’s dialog infers that he had history with these two, and that they had been warned. Turns out the Chief actually asked the developer to post the land. How did people get in? Sounded like a boar that attacked.

    The developer challenges the chief – maybe he’s been slack and someone is messing with them, setting them up so that they can’t develop this land. Maybe someone in town. Chief claims the only person out to stop him is one he already knows about (the environmentalist).

    They get the name of the hunter from the police chief. It turns out the developer’s assistant knows the hunter, doesn’t know him to be irrational. He’s 20 years sober. “Before 10am, it’s X, After 4pm? It’s drunk,” but not in this case.

    INT – HUNTER’S FRIEND’S HOUSE – DAY
    The developer and his assistant visit the man who shot his friend and interrogate him. Again, he seems shaken, talking about a monster but the two don’t necessarily believe him. But then – he found something the developer wants investigated – a set of keys – the developer recognizes them as the set to the train station, but one is missing. Diagrams for the developer and assistant where they were. The assistant is spooked. Starting to believe him about the monster, believes they should gather supernatural assistance. Meets with a friend, passes along more info to the developer about the potential. The developer is all “yeah, all right, I’ll file that.”

    INT – DEVELOPER’S OFFICE – DAY
    They’re looking over the diagrams, trying to match up where things might have been in the preserve. It doesn’t make sense. The radio tower is in a different quadrant, as is the train station. They call the chief, but he won’t help them or investigate anything in the preserve. It’s private property, and unless they know someone from town is in trouble, he’s not going in. There’s nothing to investigate. Whatever it was the hunter saw, it’s being treated as an accident. The friend has massive swelling of the brain and is in a medically induced coma – probably a month at most. The Chief says the developer can halt for a month if he’s worried, and then they’ll get answers.

    The two make a plan to go into the preserve, part ways to gather gear.

    INT – DEVELOPER’S HOME – DAY
    The developer is home, gets his mail, checks his landline voicemail – all spam. Next to the answering machine is a picture of a younger developer with his wife and daughter, who we haven’t seen. There is a black border all around the picture. He stares at the picture for a moment, grabs the keys off the answering machine table.

    EXT – DEVELOPER’S HOME – DAY
    The developer opens his shed with the keys and starts gathering supplies.

    EXT – ASSISTANT’S SHED – DAY
    We see hands gather supplies – it’s now the developer’s assistant. Someone’s behind him, scares him accidentally. Why so jumpy? “I need some info on the preserve.” “So that’s why you asked me here?” It’s the environmentalist. “I don’t have much time.”

    EXT – CHIEF’S DAUGHTER’S GIRLFRIEND’S HOUSE – DAY
    Pickup trucks, camping gear – the friends sans daughter all head to the preserve to hide out in the preserve on a dare. The chief’s daughter argues and stays. She is the only one who knows the campers have gone. She’s freaking out, but has promised not to get them in trouble. No one suspects a monster, they suspect “drunk.”

    INT – DEVELOPER’S ASSISTANT’S HOME – DAY
    Developer’s assistant asks the environmentalist what he knows about the park? Bison, boar, let’s go into the history here, including the fence of the park, which was built on the ruins of a much older barrier.

    EXT – THE GATE – DUSK
    The group of friends finds a way into the preserve.

    EXT – INTERIOR PRESERVE – NIGHT
    Not long inside, they are disoriented. The road disappears, and the gates are confusing. Panic. Want to go home. Gate isn’t where it should be. The campers are trapped. “The gate is supposed to be here,” but the gate has changed or won’t open. The campers are the first ones we see coming face-to-face with the monster. The girlfriend’s brain is “touched” by the monster and she screams, possessed, attacks her friends and kills one, realizes briefly what she has done, runs.

    EXT – DEVELOPER’S OFFICE – NIGHT
    With the police chief refusing to act, the developer and his assistant head to a cabin already on the land near the insecure entrance gate and be his own security until he can get the gate fixed. (weak excuse – need to find something better)

    EXT – THE GATE – NIGHT
    The developer and developer’s assistant follow the fence from the gate, looking for a remnant of the fence. The developer doesn’t know that his assistant has more knowledge of what’s going on, is irritated by the side journey.

    There’s a scream. They find the kids at the train station, they beg for help, but he thinks they are playing a prank, accuses them of sabotage – “did someone’s parents put you up to it?” The developer and his friend are going to take everyone back to the police station. They scream that one is dead and the other is missing.

    INT – POLICE STATION – NIGHT
    The police chief’s daughter is telling his dad about the campers.

    EXT – THE PRESERVE – NIGHT
    The developer and friend and campers all witness the true horror of the monster – I don’t know what this is yet. I think the wall and gate have contained the monster and kept it from town. I have to figure out some kind of supernatural, maybe energy field that actually keeps the monster inside – the lines of the fence were determined LATER, after some ancient previous civilization had marked them. That’s why the monsters are kept inside, not because of the fence itself.

    ACT 2

    EXT – THE PRESERVE – NIGHT
    The campers have scattered. Presumed mostly dead. Two are with the developer and his friend. The friends don’t want to leave the train station, but it’s time to go.

    The developer finds out his assistant met with the environmentalist. He’s furious. Even if the monsters are real, the environmentalist is probably controlling them. How could the assistant be so stupid? Whatever is happening here has to be possible as a trap from the environmentalist OR as a monster.

    The developer’s assistant gets separated from the developer. Goes missing. They’re all going to go find him. The developer watches his assistant (and friend) fall, pushed off the cliff by some unseen force. The real estate developer suspects the environmentalist might really have killed him – he’s still in denial. Could it have been the girlfriend who went mad? They escape. Still missing is the girlfriend and the assistant is dead.

    EXT – THE GATE – NIGHT
    Here we go again. Chief to the rescue. What the hell is going on. Pure chaos.

    “You’ve gotta investigate now, don’t you?” Everyone is basically arrested until the police chief can figure out what’s going on.

    INT – POLICE STATION LOCKUP – NIGHT
    The police chief has heard from the kids that the developer had nothing to do with the deaths, so he lets the developer go.

    INT – HOSPITAL – NIGHT
    Developer goes to hospital to get some clue, any clue – goes to the hunter’s friend’s room. Hunter is there. He knows. “You saw it.” “Yeah, I saw it.” Something he says proves a key point to getting the monsters under control. Thinks the environmentalist knows.

    MIDPOINT

    INT – POLICE STATION – NIGHT
    The police chief knows he has a problem. Whether it’s a monster or something else, we are having major conversations about the integrity of the preserve wall and keeping people out. He doesn’t think the developer is responsible, but there’s an issue that leads to the realization that the environmentalist keeps opening the wall – he might control the monster. But he doesn’t realize what the monsters are or how to stop them once they act. Will have to find a way to reference this earlier in the story.

    EXT – ENVIRONMENTALIST’S HOME – NIGHT
    The developer visits the environmentalist, ends up getting arrested after threatening him, because the environmentalist has been here for years, swears he never saw a monster. But claims the developer has unbalanced something. They fight. The preserve has unseen forces, should be left alone.

    INT – POLICE STATION LOCKUP – NIGHT
    The developer is arrested for threatening the environmentalist (for his own safety – or so he thinks – actually, the environmentalist knows already), and he knows what’s going on by now, but he has to convince the chief to let him go so he can deal with the monsters. The chief is still in denial.

    INT – POLICE LOCKUP – NIGHT
    The developer calls his high-powered lawyer who normally does real estate, but who knows the police can’t keep the developer locked up.

    INT – DEVELOPER’S HOUSE – DAWN
    Developer comes up with a plan, then gets wind that the environmentalist was seen at the preserve.

    EXT – THE GATE – DAWN
    Developer is at the preserve. The gate is open.

    EXT – THE PRESERVE – MORNING
    The environmentalist sabotages something in the preserve, because thinks getting rid of the people in the preserve (even if it means accidentally or intentionally luring them into the monster’s grasp), it will restore the balance, but something goes wrong. He thinks the monsters are not active during the day. They are. He miscalculates, dies.

    EXT – THE PRESERVE – DAY
    Now, monsters threaten to break out of the zone – he’s made it worse. They’re getting outside the barrier now, where they had always stayed within the barrier before. The developer sees he’s lost control, finds the environmentalist.

    ACT 3

    EXT – THE PRESERVE – DAY
    The developer has to come up with a plan to fix the damage he has done, but there is no fixing it. The damage is permanent. He must now deal with the monsters. Worse, he is now lost inside the preserve. He finds a mica mine, wanders in, is stuck there.

    EXT – THE PRESERVE – NIGHT
    The developer finds a way to power an old radio to call in that’s wired from the radio tower. Needs help.

    EXT – POLICE STATION – NIGHT
    Whatever’s going on, the chief is done with whatever this is. He’s calling backup. Somehow, the daughter gets in the preserve as well.

    The police chief needs to track down the developer in the game preserve. He finds the environmentalist dead, shit is going sideways in the preserve. He finds the developer, is taking him in for murder of the environmentalist. They both confront the monster and battle it. The chief dies saving the developer, who then finds the chief’s daughter. They have to band together if they’re going to survive.

    EXT – THE PRESERVE – NIGHT
    The protagonist and chief’s daughter figure out how to neutralize the monsters. He tells the daughter the environmentalist unleashed all this and they need to stop it – it’s half true, but he will have to live with this guilt. Developer “atones” and saves the chief’s daughter and promises to seal up the place for good. No one else will die here. Ever. “I’m sealing it up.”

    EXT – THE GATE – DAY
    Monument to the fallen, noting geological instability in the preserve, no access.

    EPILOGUE

    INT – THE LOCAL BAR – NIGHT
    The daughter, ten years older now, walks into the bar and sees the developer. I still am working on this ending. It's possible the police chief doesn't die, and the developer is just checking up on her, or maybe she's introducing her family to him.

  • Selma Ahmed

    Member
    August 10, 2024 at 3:26 pm

    Selma’s Horror Outline Version 1
    What have I learned… Another very difficult exercise where I chopped and changed things to try to make an outline that makes sense. However, I haven’t been able to make the outline concise….It is still not quite right and its confusing but I hope I am getting there!
    ACT 1
    INT – COURTROOM — DAY
    1612. Courtroom. 9-year-old Jennet denounces her family as witches. Her mother, Elizabeth screams to Jennet to take back her accusations as she is taken out of the courtroom.
    INT – LIVING ROOM — DAY
    2024, early evening: 90th birthday party of the Grandmother. Grandmother is the matriarch. The house is hers, old house on the land given to the nine-year-old Jennet in 1612 … Grandmother is in a wheelchair enjoying the attention, ordering people around. Angel her minder and is sitting by the grandmother attending to her needs. Gets up, leaves room.
    EXT – FRONT GARDEN — DAY
    House is isolated and lonely. Angel stands outside with Tony, having a cigarette break. Big garden, blackthorn tree, Pond close by… and a alittle bit of flirting between them. She has a crush on him. His daughter, nine-year-old Jenny comes outside and spoils their fun, tries to brings a branch of rowan into the house. Tony tells her off. Angel explains what it is…
    INT – LIVING ROOM — DAY
    Grandmother recounts the story of Elizabeth’s hanging. Angel, the Grandmother’s carer plays around with witchcraft and reawakens Elizabeth’s spirit.
    Martha, (daughter) is in the kitchen, making the finishing touches to the cake, lots of activity, chaotic but she is calm, takes it in her stride, drinks wine. Sees something unsettling, brushes it off. Jenny is in the kitchen with her mother – being very distracting.
    Fourteen-year-old Richard plays a prank and disappears. He is being silly, making a mockery of witchcraft. things moving, the air changing, sound of wailing/ crying occurs. The group think Richard is joking with the group.
    Richard reappears and the Grandmother is about to blow out the candles.
    Window opens, gust of wind blows everything about. Jenny can see something outside the window. She is the only one who can see the witch, a cloaked figure.
    There is a message from the witch: she wants the nine-year-old daughter and will let the others live. The group don’t believe it. The group think it is a prank.
    Richard disappears.
    Martha understands something is not right. But she focuses her attention on finding her son, doesn’t believe it is connected to the witch.
    Knock at the door.
    1st Act turning point: Masked stranger at the door, behind the stranger, Richard is hung from the gallows…
    EXT – FRONT GARDEN — NIGHT
    Richard is dead. They go out to investigate, but they can’t touch him – its like an electrical current preventing them.
    INT – LIVING ROOM — NIGHT
    Martha is devastated that her son is dead. Tony tries to call the police. All phones are down. There is no internet.
    Angel realises that this is Elizabeth’s doing, Jennet’s mother… she thinks she can help through her own brand of witchcraft. Jenny is terrified. Doesn’t understand as her parents shield her, protect her. Tony argues against this, he is angry.
    Act 2
    INT – LIVING ROOM — NIGHT
    Tony continues to rage. Angel tries to reverse what has happened with her cards, with spells. Trying to figure out how to destroy Elizabeth. It just makes the witch more powerful and angry.
    The house is surrounded by invisible forces. There is a power cut. Darkness.
    Candles lit. Jenny hears whispers. Looks out of the window. Sees the cloaked figure. Cloaked figure comes closer. Jenny closes the curtain quickly, terrified.
    The grandmother is furious, defiant. Opens the front door. The moment she is outside, it’s over…Gust of wind– all the candles go out apart from one that flies on the grandmother and she burns to death. It happens so fast – everyone watches horrified.
    Martha realises that the witch cannot come inside. Nobody believes her. Martha finds the reason why – there was much happiness in the house… Elizabeth is an unhappy mother, jealous of the happy family, distressed that she was wronged. Tony doesn’t care about this…he is furious with what’s going on and how they are being intimidated.
    EXT – FRONT GARDEN — NIGHT
    He goes out with a kitchen knife to kill the cloaked figure. Elizabeth finally shows herself and catches Tony by surprise and draws and quarters him.
    Everyone is horrified. Angel runs out to try to save him…using spells…she is drowned in the pond – the witch says, if she is indeed a witch she will not drown…
    INT – BEDROOM — NIGHT
    Martha, uses matches to see, and Jenny hide in the house…but they know that the witch will do all she can to make them leave the house.
    Act 3
    INT – BEDROOM — NIGHT
    The house is infested with spiders, forcing Martha and Jenny out of the house. They are now so vulnerable, petrified.
    EXT – GARDEN — NIGHT
    Martha realises that they have to kill the witch somehow, giving her a witch’s death. But how… ?Jenny remembers the rowan.
    They somehow find their way toward the bushes for protection, but don’t make it.
    The witch finds them. As the Witch holds on to Jenny, Martha tries to burn her, to strangle her
    …and they get transported to 1612.
    EXT – LANCASTER, GALLOWS HILL — DAY
    1612 We can see the nine Pendle accused on Gallows hill. The real Elisabeth is taken to the noose.
    Martha and Jenny watch in horror. Elizabeth cries out to her daughter, Jennet to tell the truth. It’s heart-breaking – and we feel empathy for her. Suddenly, the witch Elizabeth is pulling at Jenny – and there is a race to replace the real Elizabeth with Jenny.
    The two mothers fight it out. Time is running out…the real Elizabeth must be hung.
    The witch kills Martha, strangled just in that moment that Elizabeth is hung – and so it is too late for Elizabeth… the witch fades into thin air as Jenny return to the present.
    EXT – GARDEN — NIGHT
    In the present. Jenny is alone in the house.
    She has turned into a witch…and wants to revenge on Elizabeth’s soul…

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