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Post Your Lesson 7 Assignment here
Posted by cheryl croasmun on March 9, 2021 at 11:10 pmPost Your Lesson 7 Assignment here
Madeleine Vessel replied 3 years, 10 months ago 9 Members · 8 Replies -
8 Replies
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ASSIGNMENT: FAY GOODMAN – Create a 3-Act structure ANDERS AND THE SOLDIER BEAR
WHAT HAVE I LEARNT FROM THIS ASSIGNMENT:
I have learnt this is a good exercise to revisit the script with a positive mindset to make sure the story maintains a sense of continuity in what is a very complex true story. I will revisit the script again to ensure the transitions between dates going forward in time then back work well. I feel this story being so complex would possibly benefit from a 4-act structure. Hopefully I can learn more about this as the course develops.
MISSION, VILLAIN AND ACTION
1 OPENING
PERSIA 1941
Shepherd boy, rescues bear cub from hunters who have killed his mother. Cub escapes and runs into the fast-flowing river. Chased by the hunters Shepherd boy rescues bear – but the hunters are still in pursuit.
EASTERN POLAND – HARVEST FESTIVAL SEPTEMBER 1939
Ania is reading her book totally not interested in the festivities. Her parents are exasperated at their stubborn self-absorbed daughter who is long past her ‘being married with kids’ date at 21.
POLAND
The General is at home grooming his stallion. His Olympic achievements are raised by the stable boy in awe of his hero.
CAFE IN LWOW – Piotr is in the Polish army and arranges to meet long-term family friends. What starts out as a happy reunion turns into horror as a wireless presenter states the country is at war with Germany.
2 INCITING INCIDENT
Stalin is feeling smug with his plan for world domination as the pact with Hitler’s Germany has been signed.
POLAND – ANIA’S HOME – FEB 1940
Anna is still self-absorbed, not pulling her weight leaving everything to her younger sister Emilia. But as Russian trucks find their way into their village the shock of what is about to happen next totally changes the lives of Anna, her family and all the villagers.
3 FIRST TURNING POINT AT END OF ACT 1 – MID POINT
Soldiers Piotr, Jan and driver/interpreter Karim are transporting medical supplies to Tehran but need to stop for a rest and stretch their legs. Piotr unexpectedly finds the shepherd boy clutching a wriggling sack! Discovering the fate of the bear cub Piotr barters with the boy who reluctantly agrees to hand him over. With makeshift bottle and teat Piotr becomes a surrogate mother to the bewilderment of his comrades.
The General reaches his men only to be captured by the Russians. Imprisoned, tortured and mocked in Lublianka, Moscow his men are suffering in Siberian concentration camps
SECOND TURNING POINT AT END OF ACT 2
VILLAGE WEST POLAND – GENERAL ANDERS – RELEASED 4 August 1941
As Hitler does a U-turn on his Russian ally, Stalin summons Anders to use him and his soldiers as cannon fodder against the Germans. Stalin reluctantly agrees to release the refugees as well as the capture Polish soldiers, but he harbours a dreadful secret.
4 CRISIS – getting all the Polish soldiers and refugees out of Russia before Stalin changes his mind – which he does. Stalin’s horrendous secret has been revealed shocking the world – he authorised the massacre of 40,000 Polish Officers. Being found out but continuing his denial, he closes the borders to the Polish refugee exodus in April 1943 after Poland broke diplomatic relations with Soviet Union. Those who escape have a perilous journey as do those who remain desperate to find a way out.
5 CLIMAX – Taking Monte Casino, Italy – May 1944
With over 200,000 soldiers from allied forces having been killed trying to take Monte Casino, General Anders has an impossible task. With a stroke of genius General Anders plans a superb but bizarre mission which is the turning point to taking the monastery, at Monte Casino.
6 RESOLUTION – General Anders and his army won the battle but lost the war.
50 years on in Edinburgh Castle Gardens, Scotland at an important celebration in memory of Wojtek, a 7-year-old girl carefully places a small teddy bear at the base of the statue with many other children.
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What I learned doing this assignment is…. That I have a lot of “Action” from beginning to end. My “Villain” is ruthless, but my hero’s “Mission” matches it. This is getting interesting and I see a Map.
Opening
Villain 1. Female villain (ex-wife) sends a drug dealer to small town.
Mission 1. Cop Male Hero (ex-husband) kills drug dealer with sniper rifle skill. Who is dealer and why come to a small town?
Inciting Incident
Villain 2. The Hero’s one twin daughter is kidnapped.
First Turning Point at end of Act 1
Villain 3. Female villain says she will return their daughter if Hero intercepts contra-band drop for her.
Action 1. Hero has 48 hours.
Mid-Point
Action 2. Hero looks for contra-band drop and uses his rifle skills to take out drug dealers. He cannot find contra-band and discovers there is no drop.
Action 3. He faces more drug dealers as time runs out.
Second Turning Point at end of Act 2
Action 4. Villain uses her own rifle mastery to kill hero. He supposedly dies and will not get daughter back.
Crisis
Villain 4. Villain left a message on Hero’s iPhone. She actually returned to kill him and to take back their daughter.
Mission 2. The Hero lives and wants revenge on his ex-wife and to retrieve his daughter.
Climax
Mission 3. Hero finds ex-wife’s old dealer and sets up a fake contra-band drop. She returns to small town with an army of drug dealers. She discovers her ex-husband is still alive.
Action 5. They both use rifles against each other.
Resolution
Mission 4. Hero kills villain and gets back his daughter.
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In this lesson, I learned to organize the main tracks into the overall 3 act structure. OPENING:
V1: Sen and his men kill someone for a digital drive.
A 1: Fight between Jun and girlfriend, establishes his and her badassery. It was all for practice.
INCITING INCIDENT:
M 2: Breaks into a building to access a server. Loads a file with blockchain tech to hard drive.
V 2: Sen catches Jun trying to steal the file he killed for. Send in a badass guard to stop him.
M 3: Jun defeats guard and tries to leave the building, but it is blocked.
END OF FIRST ACT — TURNING POINT
M 4: Jun must get out of the building at all costs before time runs out.
MIDPOINT
A 2: Jun fights more guards
M 5: Jun plans escape with friend from outside.
A 3: Jun fights way to escape route, disables security to make a blind spot.
V 4: Sen kills Jun’s friend and foils plan to escape.
END OF SECOND ACT — TURNING POINT
V 5: Captured and interrogated to get code to unlock drive. Finds out more about the motivation of our hero.
CRISIS
Captured and tortured to give up encryption to hard drive
CLIMAX
Girlfriend rescues him with help of his martial arts school. Big Fight Between Jun and Sen
RESOLUTION
Finds out that the drive has something more valuable than money itself, but a cure for a dying relative. That’s why he needed the money for the job in the first place.
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Brian- I learned that writing is fun and many different ways can come from using the 3-Act structure.
A1: Just before Sonny goes to fight in the arena his daughter Journey gives him a pep talk about going down in the 2<sup>nd</sup> round. She tries to convince him that it would be easy if he allowed his competitor to tap him out on the ground. She then stresses the importance of their bills at home. Sonny nodes then heads to the fight.
V1: Journey then gets a call from Paul he wants to make sure that Sonny falls. She tells him he will do it for her. Paul then tells her that her cut of the money is in cash in her locker just like she requested. Then he thanks her and tells her he loves her daughter, and she hangs up before saying anything back.
A1: Sonny is fighting a fighter who does more talking than fighting. The big mouth fighter throws punches, but they are not affecting Sonny. In the second round the big mouth fighter during combat tells him to go down like a good dog. And Sonny gets pissed and upper cuts him and sends him to the ground like a tree being cut down. The ref paused before starting the count then realized he have to count out the knocked-out fighter, then raises Sonny’s arm in victory.
A2: Journey never tells Sonny that she set up the fall and got paid off of it. Sonny talks with Paul to smooth things out and comes up with a different plan to help Paul get paid. Sonny asked could he sign 5 athletes for $50,000.
V2- Paul gets off the phone with mob boss who is giving him a stern warning. His numbers is low, and the laundered money coming threw his business is not being cleaned fast enough. Paul hangs up the phone just as Sonny had just made the offer. Paul then makes a better deal with Sonny to sign 10 athletes for $100,000 now. Paul put one of the 5 laundered money bags on the table for Sonny and he takes the deal, and walks out with the money. Paul then texts Journey about the deal and tells her to make sure her dad gets this done. If not he was giving her name over to the mob boss to get dealt with real daughter or not.
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Margaret’s Story Map
What I learned doing this assignment: Combining all of the elements created layers that make the story interesting.
OPENING
Mission 1: Learn fighting skills from his Uncle Coroticus, who is like a father to him (his own father died as a hero in battle).
Action 1: Training – Four-year-old Marcus trains with wooden swords.
Mission 2: Marcus (now 18) joins the Roman Army.
Villian 1: Coroticus (Roman Commander) chooses his nephew to join his elite squadron (9 soldiers total) for a mission to kill/capture Irish Christians for Rome and the church.
Mission 3: Marcus must prove himself worthy to the squad members to join the elite military unit.
Action 2: Competition among the squad where Marcus reveals his expertise in weaponry (Plumbata, staff sling, crossbow, etc.)
Mission 4: Marcus kills/captures Irish Christians (including Mary Elizabeth) under Coroticus’ leadership.
Villian 2: Coroticus receives a letter from a bishop (St. Patrick). The letter states his mission is not from God, but from the devil. Coroticus shares the letter with the squad.
THE INCITING INCIDENT
Mission 5: Marcus confronts his uncle with St. Patrick’s letter, attempts to turn him from his mission to kill/capture Christians.
Villian 3: Coroticus must choose to either follow the Irish Bishop’s guidance and release the Christians (a band of 5 women and 3 youths) or keep his oath to church and state and complete his mission.
Villian 4: Deceives his nephew and secretly sends two of his soldiers to sell the captured Christians to the Picts.
FIRST TURNING POINT AT THE END OF ACT 1
Mission 6: Marcus must free the captured Christians before they are sold.
Action 3: Chase/Pursuit – Marcus must find and save the captured Christians before they reach the Picts
Villian 5: Coroticus realizes his nephew, Marcus, has betrayed him and his mission by going after the Christians to free them.
Action 4: Fight – Hand to hand combat with the two Roman soldiers from his squad guarding the Christians. When the Roman soldiers refuse to give in, he kills them.
Action 5: Rescue – Marcus frees the Christians and escapes the Picts by taking the Christians down a cliff face to escape. Creatively uses javelin and axe to get the band down the cliff face.
MIDPOINT
Mission 7: Marcus must defeat the Picts.
Action 6: Chase/Pursuit – A band of twenty Picts pursue the Marcus and the Christians. Marcus must train the band in the use of weaponry and fighting tactics to avoid capture.
Action 7: Fight – Marcus and the Christians fight the Picts. Marcus risks his life to save Mary Elizabeth. The surviving Picts retreat.
Mission 8: Marcus must take the Christians safely back to their land.
Villian 6: Coroticus pursues Marcus to capture him and the Christians that have escaped.
SECOND TURNING POINT AT THE END OF ACT 2
Mission 9: Defeat Coroticus and his unit.
Action 8: Dangerous Situations – Marcus and the Christians are confronted by Coroticus and the Roman squad (6 soldiers left).
CRISIS
Action 9: Fight/Capture – Marcus and the band of Christians fight but are no match for the elite Roman squad and are captured.
Villian 7: Coroticus gives Marcus the choice between denying his internal convictions, rejoin his squadron and complete the mission given him by church and state, or death by stoning.
Action 10: Interrogation: Marcus is confronted by Coroticus, roughly interrogated, given the choice of rejoining the squad or death by stoning.
Mission 10: Marcus will die for his convictions rather than give in.
Villian 8: Coroticus condemns his nephew to death by stoning.
CLIMAX
Mission 11: Protect the Christians from death by stoning.
Action 11: Stoning- Marcus and the band of Christians are stoned by the squad. Marcus has the band cower together and he covers them with his body (and red cape) during the stoning.
RESOLUTION
Villian 9: Coroticus regrets his nephew’s death but is unable to deny his lifelong commitment to church and state. He removes his belt (which represents truth to him), lays it on his nephew’s grave (the stone pile), and takes his unit back out to complete his mission.
Mission 12: A beaten and bruised Marcus stirs from the stone pile, belt in hand. the Christians under his body are alive. Marcus survives to fight again.
Villian 10: Coroticus sees from a distance that Marcus is alive, but, touched by his persistence and dedication to the truth, leaves him be.
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Nancy’s Story Map
What I learned doing this assignment: Creating a map for the story helps keep flow and interest at the highest level.
OPENING:
· A1. Skill Discovery: After many drinks, Reina is able to hit a bullseye in darts every time
· A2. Fight: On her way out of the bar, Reina is attacked but is able to outrun and attack the attacker
· A3. Assassination: Isa kills a target – insight into Reina’s family
INCITING INCIDENT:
· V1. Threatens/Burns vines
· A4. Fight: Isa confronts thugs/arson in the vines as they go up in flames
· M1: Isa recruits Reina home to help save their family’s legacy: the vineyard
· V2. Attempts to drive N/Colette off the road
· A5. Pursuit: After Reina is picked up at the airport by Nonno and Colette, Reina is thrown in the middle of a car chase
FIRST TURNING POINT ACT 1:
· A6. Mob seeks warning, chases, runs Reina off country roads
· V3. Sends attackers into the house
· A7. Isa/Nonno/Colette fight off the thugs, Reina shoots a thug
· M2: Reina seeks the truth about who Isa is/family
· M3: Reina seeks to get justice for the family
· A8: Series of action scenes as Isa trains Reina to fight
MIDPOINT:
· V4: Mob head offers Isa an ultimatum, complete a final mission in order to release Isa from his grip, but Isa is too weak to accept the mission herself
· M4: Reina reluctantly accepts a mission to kill a target to help save her sister and her family
SECOND TURNING POINT:
· M5: Reina sets out to prove Noah’s innocence.
· V5: Places a bounty on Noah’s head when Reina falls in love with him instead of completing the mission
· A9: Reina has to fight off Luc trying to complete hitch when Reina can’t
· A10: Reina and Noah have to fight off a series of the mob’s men to save Noah’s daughter
· M6: Reina sets out to save Noah & Sadie
· A10. Escape: Reina and Noah evade another bounty hunter as they make their way to the boat, zip away as bullets fly
· A11: Reina & Noah fight off thugs to save Sadie
CRISIS
· M7: Reina turns her back on sister/family to save the man she loves
CLIMAX:
· V6: Head of French mob plans attack on Isa/vineyard in revenge
· M8: Isa and Reina work together to track down the head of the French mob
· M9: Isa goes in and pretends to surrender
· A12: Reina/Isa pursue head of mob as he flees, he runs off the road to a fiery death
· A13: Thugs arrive at the vineyard, Reina/Isa light on fire and burn it to the ground ??
RESOLUTION:
· V7: Son of French mob seeks revenge
· A14: Final showdown, Isa protects Reina/Noah/Sadie
· M10: Isa hands Reina the keys to the assassin business with clues and choice to seek revenge or the death of their parents
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Bob DeCarli’s Story Map
What I learned: Again, learning/working on moving forward knowing that it’s nowhere near final and I will change things in the future.
OPENING: HERO in heated battle, killing bad guys left and right. He succeeds it catching his main target, but in doing so, causes the death of a Young Child.
[M 1] MOTIVATION: After being devastated by accidentally killing a child in the line of duty, the Hero has forsworn violence and killing, and is particularly driven to stop bloodshed.
[V 1] DELIVERY: THE DEVICE is nearly in the Villain’s hands. His TRUSTED ASSISTANT has arrived in the country and need only pass through customs with a black object in the shape of a deck of cards.
[A 1] **Initial CHASE by Hero of Henchman #1, then FIGHT, when he tries to get through customs. It initially seems to the Hero like just another smuggler trying to escape after he’s been caught smuggling contraband.
INCITING INCIDENT:
[M 2] Hero picks up THE DEVICE. HENCHMAN #1 from whom it was confiscated pulls a gun and Hero shoots him in self-defense. This propels the Hero back in time, to the [defining moment in the Henchman’s life].
[M 3] FIRST ACTION: Hero sees Henchman #1 [planting explosive device]. Hero rushes to stop him. The Hero FAILS when he is apparently killed, which propels him back to the Present, immediately after when he killed Henchman #1.
***Back in the Present, law enforcement colleagues surround him, saying he had no choice. It’s as if no time passed after shooting Henchman #1.
[M 4] INVESTIGATES/SEARCHES: Hero, back in the Present, tries to discover who Henchman #1 was, and what exactly it was that he saw in the past, although he’s not completely convinced it wasn’t just a hallucination.
[V 3] PROPOSAL/GENTLE APPROACH: No attack at first. The Villain sends his EMISSARY to request that the Hero return THE DEVICE to its rightful owner. The Hero claims to have no knowledge of THE DEVICE. The Emissary shows the Hero high resolution video showing him pocketing THE DEVICE. The Emissary points out that the Hero, as a member of law enforcement, had no lawful right to keep it, as he did, but the rightful owner has no wish to ruin his career. The rightful owner is willing to pay a handsome finder’s fee for the return of THE DEVICE.
[V 4] SURVEILLANCE: Multi-tiered surveillance of the Hero by an unseen viewer who can see the Hero’s texts, internet browsing, audio and video of him within his home. Something indicates that the Hero might be considering running away. Orders attack.
[V 5] ATTACK: The Villain sends a team of HENCHMAN to retrieve THE DEVICE from the Hero. But the Hero survives, while managing to avoid killing any of the Henchman.
[V 6] MEETING: Out first view of the Villain, the Emissary explains how the Hero managed to defeat “our most dreaded assassins” without using lethal force, incapacitating all of them. “A cop who doesn’t kill people? That’s a new one.” Explain Incident in which he killed a child. We can exploit that. Introduce the Villain’s SECRETARY/ASSISTANT, and that she has a child (photo on her desk).
ACT 1 TURNING POINT:
[M 5] The Hero discovers the where and what Henchman #1 was doing. He rushes to stop it, but is too late. A major terror attack. Thousands dead. Russians or Chinese blamed. The country/world now on the path to WWIII. But Hero convinced it was something/someone else. Hero commits to traveling back to the past to prevent it.
[M 6] TWIST: In Apartment of Henchman #1, finds out he worked for the RICHEST MAN IN THE WORLD.
[M 7] AMBUSH: HENCHMAN #2 crashes in with a gun. Big fight, with it clear that Henchman #2’s goal is to get the DEVICE. Henchman #2 gets it, laughs, holds it in his hand. Is about to shoot Hero, but Hero kicks him/slams something into him, causing him to drop THE DEVICE. HERO catches it, and shoots Henchman #2 a split second before he shoots the Hero.
[M 8] SECOND ACTION: In the DECISIVE MOMENT in Henchman #2’s past [What’s H2 doing? What does Hero witness and try to stop?] Again, Hero killed in the Past and returns to the Present, where he finds that he had been shot by H2, just not fatally. In this DECISIVE MOMENT, Henchman #2 is the victim, he’s beaten, tortured by a stepfather. Stepfather stumbles on Hero, and shoots him, sending him back to the Present.
[M 9] INVESTIGATES/SEARCHES: Hero discovers the where and when he needs to be to prevent the Terrorist attack, but how can he get there? He is unwilling to kill anyone.
[M 10] ESCALATION: Someone is stalking the Hero. He discovers that he’s being followed, just in time.
MID-POINT:
[M 11] TWIST Mother of Young Boy killed in the terrorist attack approaches Hero, urges him to kill her so he can travel back in the past to save her son. Previously revealed she’s the Villain’s personal assistant, she explains how the device works: a death at the hands of the user necessary to travel back in time. She tricks Hero into killing her.
[M 12] THIRD ACTION. Hero in the Parent’s past. Learns quickly she is actually an employee of the Richest Man. The Parent, now looking incredibly beautiful, passes Hero and gives him a knowing look. Hero succeeds in the action needed to thwart the Terrorist Attack before it occurs, but dies in the process, sending him ack to the present.
[M 13] APPARENT SUCCESS: The Hero returns to the Present and learns that he did indeed stop the terrorist attack from ever happening.
[M 14] TWIST: Shortly after learning of his “success,” the Hero is arrested for the killing of the Parent and the device confiscated from him. The Parent approaching him was all a setup to enable the Richest Man to obtain THE DEVICE and frame him for the terrorist attack.
[M 15] HERO CAUGHT: Hero is locked in a jail cell. He lies down on his jail cell bed.
[M 16] TWIST: Police Chief hands the Richest Man THE DEVICE and the Richest Man immediately kills the Police Chief.
ACT 2 TURNING POINT:
[M 17] TWIST Hero’s bed, cell, city jail, everything disappears, and the Hero finds himself lying on the ground in the middle of overgrown ruins. And Hero discovers Villain’s real plan, which has now succeeded.
[M 18] APPARENT DEFEAT, VILLAIN PREVAILS: Hero and Reader see the Villain’s ideal world achieved:
–cities abandoned, empty, decaying.
–small estates of people living lives of leisure and luxury, all work performed by robots. He recognizes one of the happy people: the “Parent” who he killed at her urging.
–Horrific Discovery #1: automated, robotic bulldozers moving piles of bodies into recycling/composting facilities.
–Horrific Discovery #2: Video footage showing [the Cleansing]
CRISIS: –Villain confronts him, but is welcoming. Hero can now be part of this better, sustainable world where mankind can survive indefinitely living in harmony with nature, conserving the Earth’s natural resources.
–Hero grabs a hold of THE DEVICE, holds up a gun, and points it at the Villain. Villain looks at him incredulously. “Where can you go? And who are you going to kill? Me? So your whole nonviolence thing is a joke?” Hero points the gun at his head, puts the gun in his mouth, and fires.
[M 19] — BACK IN THE PAST/ACTION. Right before he killed the kid, the defining moment in his life. And this time, he does not kill the kid.
[M 20] NEW PLAN: Race/fights with Villain to get to VILLAIN EARLIER VERSION to prevent the Villain from convincing/forcing his earlier self to make the fateful choice. Instead get him to make “the third choice.”
CLIMAX: Bigger battle because in this reality, ALL of the Villain’s Henchmen who had previously died are here. Mother of killed Young Boy appears, acts like she’s going to help Hero, then SHE tries to kill him as well. But Hero succeeds in preventing the killing of the Villain’s co-founder, which was the change that enabled the Altered Present.
[A 8] ***RACE and FIGHT to get to the Villain, Earlier Version. Bigger battle because in this reality, ALL of the Villain’s Henchmen who had previously died are here. Mother of killed Young Boy appears, acts like she’s going to help Hero, then SHE tries to kill him as well. But Hero succeeds in preventing the killing of the Villain’s co-founder, which was the change that enabled the Altered Present.
[V 13] VILLAIN’S DEFEAT. In the past at the key point for the company, the Villain from the Present is tricked into killing the earlier version of himself, and fades away to nonexistence.
RESOLUTION: Everything back to an Improved Normal. No Villain. Co-Founder went on to achieve everything the Villain did (think Steve Wozniak having led Apple instead of Steve Jobs). Even the child Hero accidentally killed at the begin alive in the Improved Normal. Ends with Hero destroying the Device.
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Madeleine Vessel’s Story Map
“What I learned doing this assignment is blending the hero’s mission, the villain’s action with basic screenplay structure moves the story forward almost effortlessly. Wow!”
Opening: ????
Inciting Incident:
V1: Mercenaries, dressed like Swiss Guards, enter the Basilica through an underground tunnel and secret door. One by one they take out the real Swiss Guards and then close down the Basilica. They shed their Swiss Guard uniforms and now look like soldiers
V2: Mercenaries start herding Basilica’s occupants toward a central and easily controlled location.
M1: FBI AGENT sits in the confessional about to confess her sins when she hears a disturbance outside among the penitents.
Peeking out the confessional door, she sees uniformed, armed men herding the penitents, including her son, into a controllable location. Something is terribly wrong.
Question: Who are these soldiers? What do they want? Is my son in danger?
M2: She tells the priest about the armed men. He verifies they shouldn’t be there. She tells the priest to shut off the confessional lights. They’ll leave the confessional whenever it’s safe.
V3: Lead mercenary accompanies a couple of his soldiers to the exhibit of the Sacred Chalice on loan from Valencia Cathedral. He gets them started on the extraction.
M3: Using her mobile phone, the FBI Agent contacts the U. S. Embassy, where she is a legal attaché, advises them the Basilica has been taken over by armed men, and requests they notify the Italian Police and Vatican City of the situation.
First Turning Point at end of Act 1 and First Action:
M4: The Priest and FBI Agent are caught on the mercenaries’ drone camera.
V4: The mercenary leader sends two of his soldiers to round them up.
Italian Police & Swiss Guard. They plan an offensive.
M5: The FBI Agent takes out the two mercenaries, one at a time.
V5: Surprised at this unexpected development, he calls a meeting of the remaining soldiers. DECISION: Kill the now armed woman with the drone.
V6: The lead mercenary calls back the drone and add a weapon to it.
M6: The FBI Agent conveys this new knowledge to the U. S. Embassy, who conveys it to the Italian Police and Vatican City.
Mid-Point: The Priest and the FBI Agent discover three mercenaries working to free the Sacred Chalice, on loan from the Valencia Cathedral. This is not just a hostage situation. It’s also a heist. The journey is the same, but the meaning has changed.
V7: The lead mercenary negotiates with the Italian Police, who show up at the Basilica. The lead mercenary demands safe passage out of Italy in exchange for the Basilica and the hostages. This is a smoke screen to give them time to extricate the Sacred Chalice.
V8: The mercenaries push back a second group of Italian Police attempt to access the Basilica through the same secret tunnel through which the mercenaries made entrance.
V9: The armed drone searches for the FBI Agent and the Priest.
The press starts reporting on the hostage situation. This feed is available to both the mercenaries and the FBI Agent.
Second Turning Point at end of Act 2:
Just as the FBI Agent and the Priest realize they’re on their own fighting the bad guys, the weaponized drone finds the Priest and the FBI Agent and fires on them. Caught by surprise, they’re sitting ducks. The FBI Agent is hit in the left shoulder.
M7: The FBI Agent shoots down the drone.
V10: The mercenaries working on the Sacred Chalice exhibit finally free it. The lead mercenary comes running. Just as he arrives on the scene, the chalice descends down a deep shaft into a cement vault. A bullet proof metal cover closes over the shaft. The villain did not have this in his playbook. It’s a setback for the villain.
But then they find out from the outside media that one of the hostages is the daughter of a San Francisco billionaire. New game plan. All they have to do is find out which of their hostages is the billionaire’s daughter.
V11: The mercenaries, armed with an old photo of the billionaire’s daughter, start examining hostages to find the right woman.
M8: The priest identifies the billionaire’s daughter first because he knows who she is. She’s a regular at the Basilica.
Based on information from the priest and conveyed by the FBI Agent to the Italian Police over her cell phone, the Italian Police will enter the Basilica by another, little-used tunnel.
M9: The FBI Agent substitutes herself for the Billionaire’s daughter. The priest spirits the real billionaire’s daughter toward the hidden tunnel through which the Italian Police plan to enter.
Crisis: The FBI Agent’s son calls out, “Mom” when he sees his mother among the hostages. T
V12: The lead mercenary seizes him and holds him hostage. He forces the kid up the stairs to the cupola ahead of him. The FBI Agent gives chase.
Climax: The Italian Police invade the Basilica. Led by the priest, they quickly take out the remaining mercenaries. Only the leader is left. They head up the stairs after him.
V13: At the top of the cupola, the mercenary leader pulls out his gun to shoot the FBI Agent, but his gun jams.
M10: The FBI agent rushes toward him. They struggle. She frees her son from the mercenary’s grip.
The Italian Police arrive. They shoot him. The force of the attack throws him over the balcony.
Resolution: ???
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