Forum Replies Created

  • Robert Springfield

    Member
    March 31, 2022 at 12:31 am in reply to: Day 23 Assignment

    Rob Springfield’s Act 4 Resolution

    What I learned doing this assignment is the importance of putting words on paper, then improving the quality in future drafts.

    RESOLUTION: Mark remembers that Dr. Green has a 24-hour safeguarding mechanism on the app against hackers. It will remove itself from all devices it wasn’t originally loaded on. The app deletes from John Stein’s device. Mark learns that Dr. Green put a recovery link for the app on his smartwatch. He reveals that John Stein and Manny stole millions from their uncle, the big boss. They are carried off by the uncle’s henchmen. Jeff and Mark share a heartfelt moment. Jeff shakes Mark’s hand for several beats as if he has saved the world. He gives him a hug. Mark feels like he’s ten feet tall. Julie and Ann hug and kiss him like never before. Mark gazes in awe. The family finally shed their emotional masks. The app is given to Dr. Green’s grandson. [Later, Mark learns that Dr. Green survived and is recovering in the hospital.]

    OUTLINE – ACT 4 RESOLUTION

    EXT. ROADHOUSE CASINO – BACK ALLEY – NIGHT

    BEGINNING: Mark suddenly realizes the app has a 24-hour safeguard mechanism that erases it from devices it wasn’t originally installed on. The app vanishes from John Stein’s device. Mark discovers a link to the app on his smartwatch.

    MIDDLE: Mark reveals John Stein and Manny’s secret. They stole millions from their uncle, the big boss. They are carried off by henchmen.

    END: Jeff tells Mark how proud he is to have a terrific son like him. They shake hands. Ann and Julie embrace him with kisses. He stands in awe. The app is finally given to Dr. Green’s grandson. [Later, Mark learns that Dr. Green survived and is recovering in the hospital.]

  • Robert Springfield

    Member
    March 30, 2022 at 12:54 am in reply to: Day 22 Assignment

    Rob Springfield’s Act 4 Climax

    What I learned doing this assignment is that the previous obstacles of the protagonist draws them to the climax, in which they are forced to confront.

    CLIMAX: John Stein and Manny’s crew make ready to put Mark and family inside some barrels alive, seal the lids closed, then bury them in the desert. They place each one of them inside a barrel. Mark knows it’s over. Everyone watches, even the big boss, John and Manny’s uncle. The lids are about to be sealed and…Jeff and Mark make a bet to the big uncle, putting him on the spot in front of everyone. The bet is that Mark can hit any target from any distance. No one believes Mark can do it. It catches the attention of some of the high rollers at the roadhouse who can’t resist. They bet big bucks on Mark. Mark draws back and…BINGO…he hits the target with ease. He wins the bet and saves the day!

    KEY SCENE 3: CLIMAX – THE ULTIMATE EXPRESSION OF THE CONFLICT:

    INT. ROADHOUSE CASINO – NIGHT

    BEGINNING: John and Manny’s crew make ready to put Mark and family inside some barrels alive, then seal the lids closed, and bury them in the desert.

    MIDDLE: Each one of them is put inside a barrel. The lids are about to be sealed and…Jeff proposes a bet about Mark’s arm. Mark plays along and lures the big boss into a bet that he can hit any target from any distance.

    END: Mark draws back and…BINGO…he hits the target with ease. He wins the bet and saves the day!

  • Robert Springfield

    Member
    March 28, 2022 at 5:08 pm in reply to: Day 21 Assignments

    Rob Springfield’s Act 4 First Scenes

    What I learned doing this assignment is the protagonist has to be forced to make the most difficult choice during this part of the story.

    Act 3 Turning Point: John and Manny devise a slick way to flush Mark and his family out. They quickly seize them without making a scene. They hack and steal the app, then delete it from Mark’s phone. They kidnap the family and take them to a remote location and tie them up to kill them. It’s lights out for Mark and family.

    ACT 4: REACTION: John Stein and Manny stand over Mark and Jeff as they are being tied up. John taunts Mark about how he’s a loser and his bad behavior has been his downfall, he should have pursued sports, he saw him throwing behind the laboratory. [Manny tells Jeff about his disrespect is the reason his entire family will be wiped out.] John Stein’s crew laugh horrendously at them. Mark drops his head in defeat, like John is totally right.

    ACT 4 DILEMMA: Mark ponders John’s words. He has a flashback about Dr. Green’s advice. He realizes his strength is what has always gotten him into trouble ultimately, but how can he reverse it?

    REACTION

    INT. REMOTE AREA – NIGHT

    BEGINNING: John Stein and Manny tower over Mark and Jeff like victors in a war. They taunt them nonstop.

    MIDDLE: John mocks Mark about being an all-around loser, from technology to sports.

    END: Mark wants to speak, but he’s at a lost. His face says “I am a loser.” He drops his head in defeat as John and his crew laugh uncontrollably.

    DILEMMA

    INT. REMOTE AREA- NIGHT

    BEGINNING: Mark eyes his dad for several beats. Jeff perks up like he senses something. Mark lock eyes on John like a light bulb has come on.

    MIDDLE: Mark has a flashback.

    END: In the flashback Dr. Stein gives Mark a compliment about his throwing.

  • Robert Springfield

    Member
    March 28, 2022 at 2:57 pm in reply to: Day 20 Assignment

    Rob Springfield’s Completed Act 3

    What I learned doing this assignment is finishing pages first is more important than quality at this stage of writing.

    OUTLINE REMAINING SCENES ACT 3


    ACT 3: The family finally arrives at the casino strip in Las Vegas. Mark comes up with a good idea at the hotel to trick the killers that are laying wait.

    EXT. LAS VEGAS – CASINO – BACK PARKING LOT – DAY

    BEGINNING: Mark and Jeff arrive in the parking lot behind a casino hotel with several other cars. They know that John Stein and Manny are somewhere close by.

    MIDDLE: Mark uses the app to trigger the car alarms of about 20 cars to divert attention away from them.

    END: Several squad cars arrive with blaring sirens. Mark and family vanish amid the glare of police lights and noise.

    INT. CASINO HOTEL/GAMING AREA – NIGHT

    BEGINNING: Mark uses the app to hack into the hotel computer and get a room assignment under an alias.

    MIDDLE: Mark uses the app to disguise himself and Jeff.

    END: Jeff enters the gaming area unnoticed and begins to play near John Stein, but doesn’t realize it.

    INT. GAMING AREA – NIGHT

    BEGINNING: As Jeff wins big while sitting across from John Stein. Stein begins to suspect something from his appearance.

    MIDDLE: Mark sees from across the room, and tries to get Jeff’s attention.

    END: Stein’s men start to gradually appear as Jeff becomes more animated and oblivious at the table. Mark creates a distraction to get Jeff away from the table.

  • Robert Springfield

    Member
    March 27, 2022 at 1:59 am in reply to: Day 19 Assignment

    Rob Springfield’s Act 3 Turning Point

    What I learned doing this assignment is that speed over quality for the first draft allows for more creative freedom and more ways to explore writing the story.

    ACT 3 Turning Point: The killers devise a slick way to flush Mark and his family out so they can seize them without making a scene. Mark continues to use the app changing identities like crazy as his dad reaches his payback amount. However, constant bickering between Mark and Jeff causes them to get their wires crossed and mistakenly expose their whereabouts. The killers capture the entire family and steal the money that Jeff has won. Now, he has to give in to their demands of embezzling money from an account at his job. John Stein and his crew of killers find a way to hack Mark’s phone, download the app, and delete it from his phone. Mark tries one last attempt to get the money and app back, but nothing seems to work. The killers hold all the cards, it’s lights out for them.

    OUTLINE ACT 3 – TURNING POINT

    INT. CASINO – NIGHT

    BEGINNING: John and Manny create a crafty plan. They lure Mark and his family from their hiding place. They quickly nab and take them to a remote location.

    MIDDLE: They force Jeff to siphon money out of an account by threatening to hurt Ann and Julie. John Stein breaks the phone app’s encryption, they hack and steal it, then delete it from Mark’s phone.

    END: Mark tries one last attempt to retrieve the money and app, but fails. Nothing works. The killers hold “all the cards.” They plan to whack the entire family in a matter of seconds. Mark is out of options. It’s lights out.

  • Robert Springfield

    Member
    March 25, 2022 at 10:41 pm in reply to: Day 18 Assignment

    Rob Springfield’s Act 3 Middle Scenes

    What I learned doing this assignment is how the protagonist’s journey is heightened by the kinds of obstacles they encounter.


    NEW PLAN

    INT. AIRPLANE – DAY

    BEGINNING: Mark uploads a file that shows all types of defensive tactics embedded on the app. He sees the app as a weapon that can save their lives. He will utilize all of the advantages of the app that’s available. He immerses his full attention to studying the app.

    MIDDLE: Mark gives Jeff an ambiguous view of the app’s capabilities. He continues to hide the circumstances regarding the app by avoidance.

    END: Mark receives a suspicious reaction from another passenger, but doesn’t dwell on it.

    THINGS GO WELL, UNTIL…

    INT. AIRPLANE – DAY (MOVING)

    BEGINNING: Mark sees that his Ann is having trouble on her phone so he gives her some pointers. She can’t believe it and thanks him. Jeff and Julie puzzle at one another, they are also in disbelief. Mark says something annoying to counter his kindness.

    MIDDLE: A movie captures the family’s attention; they watch it, then doze off a bit. All seems calm, not a care in the world.

    END: The family is lured out of their seats one by one as a note that is passed around. The killers take them to a lower compartment. Jeff tries to resist and gets stabbed. The rest of them become submissive and cooperative. They take the app phone from Mark (he gives them a different phone) so he won’t try the same thing. They plan to kill Jeff right there because they know that Mark can access the account as well. They’re about to slice Jeff’s neck, Mark is helpless. There’s nothing that can be done. It’s all over.

  • Robert Springfield

    Member
    March 24, 2022 at 9:58 pm in reply to: Day 17 Assignment

    Rob Springfield’s Act 3 Reaction to Midpoint

    What I learned doing this assignment is that each layer added is like materials used for building the story.

    RETHINK/REACTION TO MIDPOINT

    INT. TRUCK/AIRPLANE – NEW MEXICO – DAY

    BEGINNING: Mark and Jeff hitch a ride on the back of a truck. Julie and Ann slam them for lying about everything. Jeff and Mark tell the truth on the ride to the airport. Mark doesn’t tell his truth. He realizes that the killers are tracking them by a phone or by some other method.

    MIDDLE: Mark sees that his family is in real danger. He knows that he needs to master the app’s full functionalities. He explains how he used the app to hack the train’s electrical system that caused the blackout.

    END: The family boards the plane at the airport unnoticed or so they think. The killers are already seated and waiting on them.

    NEW PLAN

    INT. AIRPLANE – DAY

    BEGINNING: He uploads a file that shows all types of defensive tactics embedded on the app. He sees the app as a weapon that can save their lives. He will utilize all of the advantages of the app that’s available. He immerses his full attention to studying the app.

    MIDDLE: Mark gives Jeff an ambiguous view of the app’s capabilities. He continues to hide the circumstances regarding the app by avoidance.

    END: Mark receives a suspicious reaction from another passenger, but doesn’t realize it until it is too late.

  • Robert Springfield

    Member
    March 23, 2022 at 5:46 pm in reply to: Day 16 Assignments

    Rob Springfield’s Completed Act 2 Draft 1

    What I learned doing this assignment is to concentrate on getting the first draft written down with 20% quality, then rewrite the other levels of quality incrementally.


    OUTLINE REMAINING SCENES ACT 2

    INT. SLEEPER CABIN – NIGHT

    BEGINNING: Jeff’s consoles Julie after she becomes emotional. She opens up to him about her feelings and him being totally honest to her. He begins to melt.

    [PLACEHOLDER: THEME: Mask comes up between Julie and Jeff]

    MIDDLE: They share a passionate kiss. He wants to be completely honest, he is going to tell her the truth about everything.

    END: Mark and Ann burst in and start telling on one another. All begin to argue like normal.

    INT. BAR – NIGHT

    BEGINNING: The men tell John Stein that all the cameras at the lab were scrambled during the break-in so nothing can be traced to them.

    MIDDLE: John discusses their first move in getting the app back as quickly as possible.

    END: They tell John they know the exact location of Mark as they speak. John sets the seizure in motion (and makes a call).

    INT. TRUCKSTOP – NIGHT

    BEGINNING: Manny talks with someone on the phone about Mark’s whereabouts.

    MIDDLE: Manny tells his men exactly what to do when they get to the station.

    END: Manny tells the men not to kill them until after the money is securely transferred and other details are secured.

    INT. BAGGAGE CAR – NIGHT

    BEGINNING: Mark studies some files on the phone app for several beats.

    MIDDLE: FLASHBACK: Dr. Green talks to Mark about the emergency/critical files and…there’s and interruption…John Stein’s men bombard the lab.

    END: Mark has a revelation and begins downloading/uploading like mad, he figured out Dr. Green’s encryption?

    PLACEHOLDER: [The phone has a shut down mechanism installed after 24 hours that Mark has to figure out]?

    INT. TRAIN/SOFTWARE LABORATORY – NIGHT

    BEGINNING: Mark craftily lifts a PASSENGER’S cell phone and duck off.

    MIDDLE: Mark makes a call to the software laboratory.

    END: At the laboratory, a PHONE RING can be HEARD as Dr. Green lies motionless near a desk.

    INT. SLEEPER CAR – DAY

    BEGINNING: Manny’s men force Jeff inside, they terrify Julie and Ann with the knives on them. Julie finds out that Jeff owes big money, and the shooting was for real.

    MIDDLE: They force Jeff to pull up the account on a computer to siphon it. Mark fiddles with the app from outside the door. [PLACEHOLDER: UNKNOWN TO JEFF MARK PUT A BOOBY TRAP ON THAT ACCOUNT WHICH LINKS TO THE APP]

    END: When Jeff clicks MAKE TRANSFER a blackout on the train occurs….(TE)Mark becomes fearless, he and Jeff thrash the men…all escape off the train.

    INT. ROAD/AIRPORT – NEW MEXICO – DAY

    BEGINNING: Mark and Jeff hitch a ride on the back of a truck, Julie and Ann slam Jeff and Mark for lying.

    MIDDLE: Jeff tells the truth on the ride to the airport. They still don’t know about Mark’s truth concerning the app.

    END: They board the plane at the airport unnoticed or so they think. The killers are already seated and waiting on them.

    INT. PLANE (MOVING)

    BEGINNING: The family is lured out of their seats by a note that is passed around. They are taken to a lower compartment. Jeff tries to resist and gets stabbed. The rest of them become submissive and cooperative.

    MIDDLE: They take the phone from Mark (he gives them a different phone) so he won’t try the same thing. They plan to kill Jeff right there, since they know Mark can access the account as well. Just as they’re about to slice Jeff’s neck, Mark fiddles with something in pocket…the alarm sounds all over…the plane shakes and shutters. Mark subdues the killers.

    END: The plane makes an emergency landing at a municipal airport. The family escapes to a strip mall nearby.

  • Robert Springfield

    Member
    March 22, 2022 at 8:41 pm in reply to: Day 15 Assignments

    Rob Springfield’s Act 2 TP – Midpoint

    What I learned doing this assignment is that the lead character’s emotional journey can be multifaceted.

    EXT. TRAIN STATION – TEXAS – NIGHT

    Midpoint Turning Point: The train stops at the next station. The killers board the train, and Mark and Jeff discover it instantly. Jeff and Mark go to warn Julie and Ann before the train leaves the station. When they get to the cabin the killers are waiting with knives on Julie and Ann.

    Outline Key Scene 4

    INT. TRAIN – DINING CAR – NIGHT

    BEGINNING: Mark and Jeff argue about the latest events, what they need to do to stay in sync, and continue to keep the secret from Julie and Ann.

    MIDDLE: The train stops in Texas. As Mark and Jeff go back and forth with one another, they see some of Manny’s guys pass by the window of the dining car.

    END: Mark and Jeff rush to the sleeping car to get Ann and Julie. When they get there, Manny’s men are already in the car holding knives on the females. They tell Mark they’ve been tracking them the whole time, and they come to kill them. Now Mark has to find a way to save his family.

  • Robert Springfield

    Member
    March 21, 2022 at 10:25 pm in reply to: Day 14 Assignments

    Robert Springfield’s Act 2 Middle Scenes

    What I learned doing this assignment is how the story continuously builds in a step by step fashion after the TP in Act 1.

    INT. TRAIN – PASSENGER AREA – NIGHT

    BEGINNING: Mark practices with the app and discovers a file that should be used for emergencies only.

    MIDDLE: Mark uses the prohibited file anyway, it starts to malfunction because it’s not properly downloaded.

    END: Mark gets bored/amused and starts to annoy Jeff and the family with the app, creating more bickering.

    INT. TRAIN – SECURITY AREA – DAY

    BEGINNING: Mark gets apprehended by the train’s security for pulling pranks with the app.

    MIDDLE: Jeff can’t control Mark in front of security. Mark continues to act out because he’s afraid and doesn’t know how to deal with his emotions.

    END: Mark and the family get booted from the train because the arguing.

  • Robert Springfield

    Member
    March 20, 2022 at 8:41 pm in reply to: Day 13 Assignments

    Rob Springfield’s Act 2 Reaction to TP 1

    What I learned doing this assignment is a systematic way for writing using a beat sheet.

    BEAT SHEET

    EXT. TRAIN STATION – ARKANSAS – NIGHT

    To dodge the killers, Mark and his family board a train headed out west, because Mark wants to keep the app safe until he can get it into the right hands. Jeff feels that if they go to Vegas he can win the money that he owes.

    INT. TRAIN STATION – NIGHT

    On the train the family argues the whole time. Mark learns more about the app to defend his family. He starts to have fun with it and annoy others on the train. All seems calm and safe.

    ACT 2 OUTLINE

    EXT./INT. TRAIN STATION – ARKANSAS – NIGHT

    BEGINNING: In the parking lot. Mark and family arrive at the train station in total disarray. Julie and Ann demand to know what’s going on.

    MIDDLE: Mark and Jeff promise to tell everything once they are on the train. They all hurriedly board the train arguing amongst one another.

    END: On the train, Mark and Jeff lie to Julie and Ann to keep them calm. They seem convinced but argue with Mark anyway.

    INT. TRAIN – DAY

    BEGINNING: On the train Mark and Jeff argue off to the side. Mark let’s Jeff know that he’s on to his gambling.

    MIDDLE: Mark promises to keep Jeff’s secret. Mark has Jeff believing those were Manny’s men after him. He hides his situation entirely.

    END: Jeff promises to help Mark get the app to Dr. Stein’s grandson once they get to Vegas. They continue to argue.

    INT. TRAIN – CABIN – DAY

    BEGINNING: Jeff and Mark accuse one another for their predicament. [Mark doesn’t let him know that his situation involves John Stein].

    MIDDLE: Mark lies about why he has Dr. Green’s phone. Mark says he had a heart attack. Jeff blames Mark for Dr. Green’s health just to argue.

    END: Mark wants to breakdown but storms away from Jeff. He plays around with the app.

  • Robert Springfield

    Member
    March 20, 2022 at 3:08 am in reply to: Day 12 Assignments

    Rob Springfield’s Finish Act 1

    What I learned is by engaging in speed writing the freedom to write without criticism presents itself.

    Outlined scenes left to write in Act 1

    INT. MARK HOME – KITCHEN – DAY

    BEGINNING: At breakfast Mark and his dad exchange words as his sister instigates and his mom tries to diffuse the matter.

    MIDDLE: Mark sees a poker chip fall out of Jeff’s pocket. Mark slyly grabs it and continues to ignore Jeff as he gets angrier.

    END: Mark wishes that the family had to depend on him. Everyone scoffs at his comment.

    INT. SOFTWARE LABORATORY – DAY

    BEGINNING: Dr. Green and John Stein argue over Mark working at the laboratory.

    MIDDLE: Mark eavesdrops and hears the entire dispute about their problem from the past.

    END: John Stein pulls funding on the app project and storms out of the laboratory.

    INT. MANNY’S MANSION – DAY

    BEGINNING: While playing poker, Jeff loses big to Manny. He begins asking for 50 grand markers.

    MIDDLE: Jeff loses a total of 150 grand. Manny lets him know it can only be settled by embezzlement from an account where Jeff works.

    END: Jeff realizes that Manny might be a gangster and that he is in big trouble.

    INT. MARK HOME -DAY

    BEGINNING: Jeff storms in and tells Julie and Ann to pack their suitcase to go on a vacation.

    MIDDLE: Jeff hurriedly slings bags in the trunk of the car.

    END: As Jeff and the family start to leave a van pulls up and does a drive by shooting on them. They escape the gunfire.

  • Robert Springfield

    Member
    March 19, 2022 at 2:13 am in reply to: Day 11 Assignments

    Rob Springfield’s Turning Point 1 Scenes

    What I learned doing this assignment is how there is no going back for the protagonist when the inciting incident and act 1 turning point occur.

    OUTLINE OF ACT 1 TURNING POINT:

    INT/EXT. SOFTWARE LABORATORY/STREET – DAY

    BEGINNING: Mark sees a car parked across the street from the laboratory and gets suspicious.

    MIDDLE: Mark investigates the matter. When he gets closer to the car he realizes that it is John Stein talking on the phone. He uses the app to disguise himself to get closer, without being noticed.

    END: As he walks by the car he overhears John’s plan to steal the app and kill Dr. Green.

    INT. SOFTWARE LABORATORY/OFFICE – DAY

    BEGINNING: Mark hurriedly tells Dr. Green that John Stein and his crew are on their way to steal the app and kill if necessary.

    MIDDLE: Mark tries to get Dr. Green to bolt asap. Simultaneously, the crew breaks into the building.

    END: Dr. Green shows Mark an escape hatch in his office that leads underground. Mark leaves with the app.

    EXT. STREET – DAY

    BEGINNING: Mark almost exits a manhole, but one of John’s thugs stops him and they fight over the app in the street, as cars swerve past. Mark uses the app to regain contol but….

    MIDDLE: John’s crew come from everywhere and surround Mark. He’s outnumbered…

    END: EEEERRRRK….Jeff’s car SCREECHES up and levels several men. Mark jumps in, Jeff floors it, and they vanish with the app.

  • Robert Springfield

    Member
    March 18, 2022 at 1:20 am in reply to: Day 10 Assignments

    Rob Springfield’s Act 1 Inciting Incident

    What I learned doing this assignment is that an outline of the key scenes highlights the main features of the story.


    Inciting Incident scene:


    INT. CAR – NIGHT/DAY

    BEGINNING: Jeff gives Mark a tongue-lashing like no other after he catches him spying during poker night.

    MIDDLE: The next day, while dropping Mark off at school, Jeff dares him to get into trouble again.

    END: Mark exits the car seething. He picks up rock to throw at Jeff’s car as it is leaving, but somebody bumps him, and the rock breaks Dr. Green’s windshield.

    INT. PRINCIPAL’S OFFICE – DAY

    BEGINNING: The principal reads a long list of infractions that Mark has acquired over the school year, suspensions, etc.

    MIDDLE: The principal and Jeff agree that Mark should get arrested to teach him a lesson.

    END: Dr. Green suggests that Mark should do community service in his laboratory for the Summer. Mark slumps down in his chair like it’s the end of the world.


    Reaction to the Inciting Incident:


    INT. SOFTWARE LABORATORY – DAY

    BEGINNING: Dr. Green gives Mark a tour of the lab and brags about the accomplishments there. Mark gives several snide remarks like he doesn’t want to be there.

    MIDDLE: Dr. Green lets him know that he will be doing lots of manual labor, dumping scraps and cleaning up everyday. Mark implies that he won’t show up.

    END: Dr. Green tries to appeal to Mark’s sense of reason to no avail, then tells him to show up anyway whether he likes it or not.

    EXT. SOFTWARE LABORATORY – BACKLOT – DAY

    BEGINNING: Mark sweats and breathes profusely as he dumps old equipment into a dumpster.

    MIDDLE: Mark starts throwing rocks and goofing off, breaking bottles. Dr. Green sees it and talks with him. He senses something in Mark’s responses and tries to talk to him. Mark reacts with sarcasm, telling Dr. Green that labor laws were being broken.

    END: Dr. Green responds with a firm admonition and makes him get back to work.

  • Robert Springfield

    Member
    March 17, 2022 at 12:27 am in reply to: Day 9 Assignment

    Rob Springfield’s Act 1: Opening Scenes

    What I learned doing this assignment is how to write the core opening scenes to introduce the protagonist(s) and antagonist(s).

    Simple outlines for the following character introductions

    Opening scene introducing Mark, Protagonist:

    EXT. BASEBALL FIELD – DAY

    BEGINNING: Mark’s drunken dad, Jeff, makes him do push-ups on the pitcher’s mound in front of a crowd of people.

    MIDDLE: Mark cries and struggles with each push as Jeff guzzles beer and staggers over him. He criticizes Mark’s pitching performance. Jeff threatens the crowd if they interfere.

    END: Jeff’s boss, also in attendance, steps forward and puts a stop to the spectacle.

    Opening scene introducing John Stein, Antagonist:

    INT. CLASSROOM – DAY

    BEGINNING: Teacher, JOHN STEIN, lectures the students on passing their final project, then conveys a look of disappointment to Mark, like “you can forget it.”

    MIDDLE: John Stein introduces the class to Dr. Green. John Stein criticizes Mark’s work in front of Dr. Green and the whole class. Dr. Green encourages Mark.

    END: Dr. Green shows John Stein a sample of what his new developmental app can do–It’s an unbelievable visual. John almost salivates like a hungry wolf. Mark sees the entire exchange.

    Opening scene introducing Manny, Secondary Antagonist:

    INT. TUSCAN MANSION – DAY

    BEGINNING: MANNY-age 30, slicked-back hair, cool threads, greets Jeff, gives him a pound. He’s super excited that Jeff showed up for poker night.

    MIDDLE: Jeff sits at the poker table and wins big against Manny and others.

    END: Unknown to all inside, Mark lurks outside, peeps in the window and sees Jeff playing. Suddenly, someone grabs Mark, it’s Manny’s SECURITY. Jeff finds out and blows his stack.

  • Robert Springfield

    Member
    March 15, 2022 at 9:08 pm in reply to: Day 8 Assignments

    Rob Springfield’s Beat Sheet Draft 2

    What I learned doing this assignment is how the step by step process for layering the story can give clear directions for writing.

    MY BEAT SHEET DRAFT 2

    Pass 1: Interweave theme throughout the beat sheet.

    Pass 2: Build in the Antagonist Journey.

    Theme: The app can be seen as a catalyst for what a mask personifies. Just like the app is used to hide true identity throughout the story, each person’s individual facade has allowed them to hide who they really are and not be genuine.


    Primary Antagonist Storyline (John Stein):

    1. John Stein agrees to partner up with Dr. Green on funding the app, but vaguely shows ulterior motives–something’s a bit off.

    2. An UNKNOWN MAN (later learn it’s John Stein) watches Mark work out back of the laboratory, obviously casing the joint.

    3. John Stein talks with some slick-looking guys who coolly take off as soon as Dr. Green arrives to discuss funding.

    4. John Stein visits the lab to see improvements to the app, he argues with Dr. Green because of Mark and they end their partnership.

    5. Mark overhears John calling for a crew of men to steal the app, even if they have to kill to get it.

    6. John and his crew rummage the laboratory and beat up Dr. Green.

    7. John and his crew fight with Mark for the app, but Mark gets away.

    8. John and his crew track Mark and his family from Tennessee to Las Vegas.

    9. John and his crew hack Mark’s phone and steal the app. They capture Mark and his family and prepare to whack them

    10. John and his crew are outsmarted by Mark and lose the app.

    11. John and his crew are arrested after video footage is provided by Mark.


    Secondary Antagonist Storyline (Manny):

    1. Manny subtly lures Mark’s father, Jeff, into high stakes gambling for the long con.

    2. Manny allows Jeff to win big a few times.

    3. Manny tells Jeff that to pay a huge debt he needs to siphon an account at his job.

    4. Manny threatens Jeff that he’s coming after him.

    5. Manny and his crew shoot at Jeff and his family as they escape.

    6. Manny’s killers pursue and fight with Mark and the family from Tennessee to Las Vegas.

    7. Finally, Manny and the killers capture the entire family in a casino. They take them to a remote place to whack them.

    8. Manny gets outsmarted by Mark and is dealt with by the mob.

    ACT 1:

    EXT. BASEBALL FIELD – DAY

    Opening Scene: (3 years prior) at a baseball game, Mark’s drunken father, Jeff, humiliates an 11-year-old Mark. He makes him do push-ups on the pitcher’s mound in front of a crowd of people because he did not pitch a shutout during the game. Jeff’s boss finally steps forward to make him stop. Next, fast forward to 3 years later, Mark is constantly getting into trouble at school, at home, in the neighborhood. He’s repeatedly throwing objects at school and everywhere else just to annoy people or to get attention. He constantly argues with his dad and/or the entire family. His only interest seems to be goofing around with apps to follow his dad or pull pranks for kicks.

    INT. STEIN’S CLASSROOM – COMPUTER PROGRAMMING – DAY

    TE 1: Mark’s soon to be mentor, DR. GREEN, gives him positive reinforcement by commenting on his work the first day he meets him in the class.

    EXT./INT. SCHOOL PARKING LOT/OFFICE – DAY

    Inciting Incident: Mark breaks a car windshield on school property. His principal and dad insist that he gets arrested to teach him a lesson. Dr. Green suggests that Mark works at his software laboratory doing menial tasks as a form of punishment. Mark winds up doing community service at a software laboratory.

    PLACEHOLDER: THEME: Mark’s counselor talks to about masks to Julie.

    INT. SOFTWARE SOLUTION LABORATORY – DAY

    TE 2: Dr. Green allows Mark to help him code the app to enhance its functionalities.

    PLACEHOLDER: THEME: Dr. Green mentions masks to Mark when talking about his grandson.

    EXT. SOFTWARE SOLUTION LABORATORY – DAY

    Mark learns that John Stein, Dr. Green’s former partner, plans to kill him and steal the billion dollar app.

    INT. SOFTWARE SOLUTION LABORATORY – DAY

    Mark falls into possession of the app before his mentor’s enemies can steal it by force.

    EXT. STREET – DAY

    Just in the nick of time Mark and his family escape a slew of killers and head out of town.

    ACT 2:

    EXT. TRAIN STATION – ARKANSAS – NIGHT

    To dodge the killers, Mark and his family board a train headed out west, since Mark wants to keep the app safe until he can get it into the right hands. His dad, Jeff, feels that if they go to Vegas he can win the money that owes to some dangerous hustlers who are also threatening the family.

    In the meantime, Mark learns more about how to use the app to defend his family. He starts to have fun with it and annoy others on the train. All seems calm and safe.

    INT. TRAIN STATION – NIGHT

    On the train the family argues the whole time and constantly slams Mark about every little thing as usual.

    EXT. TRAIN STATION – TEXAS – DAY

    Midpoint Turning Point: Mark’s train pulls into a stations in the next city. The killers board the train, almost immediately Mark and Jeff see them.

    INT. TRAIN – DAY

    Jeff and Mark go to warn Julie and Ann before the train leaves the station. When they get to the cabin the killers are waiting with knives. Mark sees the killers hold knives to his sister and Mom, threatening to torture them.

    PLACEHOLDER: THEME: Mask comes up between Julie and Jeff

    TE 3: Mark develops a fearless demeanor when dealing with the killers.

    INT. TRAIN (PARKED/MOVING) – DAY

    They give Jeff a phone and try to make him siphon money from an account, but Mark stands up to them. He fiddles around with the app and BOOM…a taser zaps them. The train is barely in motion. Mark and his family jump from the train. On the train the stunned killers watch them roll down an embankment.

    INT. AIRPORT – NEW MEXICO – DAY

    Mark and family slip on a plane unnoticed or so they think. But, some different killers are already waiting for them. The plane takes off. They capture all of them and take them to a lower compartment with weapons. Jeff tries to resist and gets stabbed. They put a knife to his throat, ready to slice and… Mark fidgets with the phone app and WHAM the alarm sounds all over the plane it shakes and shutters, Mark grabs a flare nearby and shoots the killers, they run from the compartment. The pilot has land immediately. The plane makes an emergency landing at a municipal airport near a strip mall. The family knows that Mark is their “go to” and sees him in a different light.

    TE 4: Mark feels good when his family thanks him for saving them, he matures some.

    ACT 3:

    EXT. AIRPORT/STRIP MALL – DAY

    The family gets off the plane and head toward a strip mall across a field. Immediately they see two motorcycles. The killers see them running to the mall. They pursue them. Mark and family jump on the motorcycles and speed off. The killers call for back up on their phone.

    EXT. INTERSTATE 40 – ARIZONA – DAY

    Jeff drives with Julie in tow, Mark drives with Ann in tow. They make it to Arizona with no incidents then they battle with a big truck with killers. Eventually, they elude them. They almost make it to the Arizona border…but a battle with some killers on bikes goes down. They have to dodge wrecks and oncoming traffic, before they run the killers off the road.

    EXT. INTERSTATE 40 – NEVADA – NIGHT

    Next, they switch to a car and make it into Nevada state. The chaos starts again with a set of hummers trying to sandwich them off the road. They elude the wrecks and bullets.

    PLACEHOLDER: They finally arrive at the casino strip in Las Vegas. Mark comes up with a good idea in the hotel to trick the killers that are laying wait.

    INT. LAS VEGAS STRIP HOTEL CASINO – NIGHT

    New plan: At the hotel Mark uses his mom and sister as a distraction to the killers by using the app. What’s more, Jeff begins to gamble and win big. Mark makes plans to get the app in the right hands. Jeff almost has all of the money. Everything seems okay. The killers have no idea of Mark and the family’s whereabouts. The app has completely disguised them.

    Turning Point: The killers devise a slick way to flush Mark and his family out so they can seize them without making a scene. Mark continues to use the app changing identities like crazy as his dad reaches his payback amount. However, constant bickering between Mark and Jeff causes them to get their wires crossed and mistakenly expose their whereabouts. The killers capture the entire family and steal the money that Jeff has won. Now, he has to give in to their demands of embezzling money from an account at his job. John Stein and his crew of killers find a way to hack Mark’s phone, download the app, and delete it from his phone. Mark tries one last attempt to get the money and app back, but nothing seems to work. The killers hold all the cards, it’s lights out for them.

    INT. ROADHOUSE CASINO – NIGHT

    Mark and his family are captured and taken to a sleazy roadhouse casino. In a room, Mark finally confronts his dad about the past and Jeff apologizes.

    PLACEHOLDER: THEME: Jeff mentions the mask he’s been wearing around the family.

    TE 5: Mark forgives his dad. The killers plan to whack and bury them in the desert behind the roadhouse.

    ACT: 4

    Climax/Ultimate expression of the conflict: Just seconds before the killers are about to ice them, Mark comes up with an idea.

    TE 6: Mark uses psychology to manipulate the head killer to bet on his throwing arm.

    Mark and Jeff challenge him in front of his woman and others that Mark can hit any target from any distance. This bet is only for them not to be killed, not to get back the app.

    Resolution: TE 7: Mark does not back down to the killers but shows a fearless attitude.

    If Mark can hit a bullseye from fifty feet out, the killers will let his family go free. No one believes Mark can do it. It catches the attention of some of the big high rollers at the roadhouse who can’t resist. They bet big bucks on Mark’s behalf.

    Mark draws back and…BINGO…he hits the target with ease. Suddenly, Mark remembers that his mentor put in a 24-hour safeguarding mechanism on the app against hackers that will erase it from all devices it wasn’t originally loaded on.

    PLACEHOLDER: Mark discovers that the mentor hid the app on his smart watch in an email attachment.

    PLACEHOLDER: The app is put into the right hands.

    PLACEHOLDER: Mark’s dad is able to pay off the debt.

  • Robert Springfield

    Member
    March 15, 2022 at 3:31 am in reply to: Day 7 Assignments

    Rob Springfield’s 4-Act High Speed Beat Sheet

    What I learned doing this assignment is a systematic way for writing by using 3 passes to create a beat sheet. I make a commitment to the group that I will use these High Speed Writing Rules to get my script done at record speed.

    MY BEAT SHEET

    Pass 1: Structure and TEs

    Pass 2: Add Slug Lines

    Pass 3: Add Placeholders and Additional Scenes

    ACT 1:

    EXT. BASEBALL FIELD – DAY

    Opening Scene: (3 years prior) at a baseball game, Mark’s drunken father, Jeff, humiliates an 11-year-old Mark. He makes him do push-ups on the pitcher’s mound in front of a crowd of people because he did not pitch a shutout during the game. Jeff’s boss finally steps forward to make him stop. Next, fast forward to 3 years later, Mark is constantly getting into trouble at school, at home, in the neighborhood. He’s repeatedly throwing objects at school and everywhere else just to annoy people or to get attention. He constantly argues with his dad and/or the entire family. His only interest seems to be goofing around with apps to follow his dad or pull pranks for kicks.

    INT. STEIN’S CLASSROOM – COMPUTER PROGRAMMING – DAY

    TE 1: Mark’s soon to be mentor, DR. GREEN, gives him positive reinforcement by commenting on his work the first day he meets him in the class.

    EXT./INT. SCHOOL PARKING LOT/OFFICE – DAY

    Inciting Incident: Mark breaks a car windshield on school property. His principal and dad insist that he gets arrested to teach him a lesson. Dr. Green suggests that Mark works at his software laboratory doing menial tasks as a form of punishment. Mark winds up doing community service at a software laboratory.

    INT. SOFTWARE SOLUTION LABORATORY – DAY

    TE 2: Dr. Green allows Mark to help him code the app to enhance its functionalities.

    EXT. SOFTWARE SOLUTION LABORATORY – DAY

    Mark learns that John Stein, Dr. Green’s former partner, plans to kill him and steal the billion dollar app.

    INT. SOFTWARE SOLUTION LABORATORY – DAY

    Mark falls into possession of the app before his mentor’s enemies can steal it by force.

    EXT. STREET – DAY

    Just in the nick of time Mark and his family escape a slew of killers and head out of town.

    ACT 2:

    EXT. TRAIN STATION – ARKANSAS – NIGHT

    To dodge the killers, Mark and his family board a train headed out west, since Mark wants to keep the app safe until he can get it into the right hands. His dad, Jeff, feels that if they go to Vegas he can win the money that owes to some dangerous hustlers who are also threatening the family.

    In the meantime, Mark learns more about how to use the app to defend his family. He starts to have fun with it and annoy others on the train. All seems calm and safe.

    INT. TRAIN STATION – NIGHT

    On the train the family argues the whole time and constantly slams Mark about every little thing as usual.

    EXT. TRAIN STATION – TEXAS – DAY

    Midpoint Turning Point: Mark’s train pulls into a stations in the next city. The killers board the train, almost immediately Mark and Jeff see them.

    INT. TRAIN – DAY

    Jeff and Mark go to warn Julie and Ann before the train leaves the station. When they get to the cabin the killers are already in the cabin with knives. Mark sees the killers hold knives to his sister and Mom, threatening to torture them.

    TE 3: Mark develops a fearless demeanor when dealing with the killers.

    INT. TRAIN (PARKED/MOVING) – DAY

    They give Jeff a phone and try to make him siphon money from an account, but Mark stands up to them. He fiddles around with the app and BOOM…a taser zaps them. The train is barely in motion. Mark and his family jump from the train. On the train the stunned killers watch them roll down an embankment.

    INT. AIRPORT – NEW MEXICO – DAY

    Mark and family slip on a plane unnoticed or so they think. But, some different killers are already waiting for them. The plane takes off. They capture all of them and take them to a lower compartment with weapons. Jeff tries to resist and gets stabbed. They put a knife to his throat, ready to slice and… Mark fidgets with the phone app and WHAM the alarm sounds all over the plane it shakes and shutters, Mark grabs a flare nearby and shoots the killers, they run from the compartment. The pilot has land immediately. The plane makes an emergency landing at a municipal airport near a strip mall. The family knows that Mark is their “go to” and sees him in a different light.

    TE 4: Mark feels good when his family thanks him for saving them, he matures some.

    ACT 3:

    EXT. AIRPORT/STRIP MALL – DAY

    The family gets off the plane and head toward a strip mall across a field. Immediately they see two motorcycles. The killers see them running to the mall. They pursue them. Mark and family jump on the motorcycles and speed off. The killers call for back up on their phone.

    EXT. INTERSTATE 40 – ARIZONA – DAY

    Jeff drives with Julie in tow, Mark drives with Ann in tow. They make it to Arizona with no incidents then they battle with a big truck with killers. Eventually, they elude them. They almost make it to the Arizona border…but a battle with some killers on bikes goes down. They have to dodge wrecks and oncoming traffic, before they run the killers off the road.

    EXT. INTERSTATE 40 – NEVADA – NIGHT

    Next, they switch to a car and make it into Nevada state. The chaos starts again with a set of hummers trying to sandwich them off the road. They elude the wrecks and bullets. They finally make it to the casino strip in Las Vegas. Mark comes up with a good idea in the hotel to trick the killers that may be in wait.

    INT. LAS VEGAS STRIP HOTEL CASINO – NIGHT

    New plan: In the hotel Mark uses his mom and sister as a distraction to the killers by using the app. What’s more, Jeff begins to gamble and win big. Mark makes plans to get the app in the right hands. Jeff almost has all of the money. Everything seems okay. The killers have no idea of Mark and the family’s whereabouts. The app has completely disguised them.

    Turning Point: The killers devise a slick way to flush Mark and his family out so they can seize them without making a scene. Mark continues to use the app changing identities like crazy as his dad reaches his payback amount. However, constant bickering between Mark and Jeff causes them to get their wires crossed and mistakenly expose their whereabouts. The killers capture the entire family and steal the money that Jeff has won. Now, he has to give in to their demands of embezzling money from an account at his job. John Stein and his crew of killers find a way to hack Mark’s phone, download the app, and delete it from his phone. Mark tries one last attempt to get the money and app back, but nothing seems to work. The killers hold all the cards, it’s lights out for them.

    ACT: 4

    INT. ROADHOUSE CASINO – NIGHT

    Mark and his family are captured and taken to a sleazy roadhouse casino. In a room, Mark finally confronts his dad about the past and Jeff apologizes.

    TE 5: Mark forgives his dad. The killers plan to whack and bury them in the desert behind the roadhouse.

    Climax/Ultimate expression of the conflict: Just seconds before the killers are about to ice them, Mark comes up with an idea.

    TE 6: Mark uses psychology to manipulate the head killer to bet on his throwing arm.

    Mark and Jeff challenge him in front of his woman and others that Mark can hit any target from any distance. This bet is only for them not to be killed, not to get back the app.

    ACT: 4

    Resolution: TE 7: Mark does not back down to the killers but shows a fearless attitude.

    If Mark can hit a bullseye from fifty feet out, the killers will let his family go free. No one believes Mark can do it. It catches the attention of some of the big high rollers at the roadhouse who can’t resist. They bet big bucks on Mark’s behalf.

    Mark draws back and…BINGO…he hits the target with ease. Suddenly, Mark remembers that his mentor put in a 24-hour safeguarding mechanism on the app against hackers that will erase it from all devices it wasn’t originally loaded on.

    PLACEHOLDER: Mark discovers that the mentor hid the app on his smart watch in an email attachment.

    PLACEHOLDER: The app is put in the right hands and Mark’s dad is able to pay off the debt.

  • Robert Springfield

    Member
    March 14, 2022 at 3:19 am in reply to: Day 6 Assignments

    Rob Springfield’s 4 Act Transformational Events

    What I learned doing this assignment is how the transformational events gradually add layers to the screenplay outline.

    Concept: A 14-year-old troublemaker acquires an extraordinary app and uses it to protect his family from a host of villains.

    Main Conflict: Mark has to safely get a billion dollar app into the right hands, but his old teacher is determined to seize control of it even if it kills Mark…and his family.

    Mark’s Old Ways:

    1. Argumentative with family members just to be difficult because he doesn’t feel loved.

    2. Always uses his throwing ability to annoy people or in a malicious manner.

    3. Constantly doing things just to annoy his family members because he never receives praise.

    4. Never having any constructive interests, since he goofs off frequently.

    5. Represses his true feelings around his dad.

    6. Uses apps/technology in a silly manner/ to pull off pranks on people.

    Mark’s New Ways:

    1. Wants to make sure his family stays safe at all times.

    2. Starts behaving maturely and focused because he wants his father/family to be proud of him.

    3. His focus is on designing and coding state of the art apps.

    4. Mark develops a fearless demeanor when dealing with the killers.

    5. Able to manipulate or outsmart his enemies through psychology

    6. Uses his throwing abilities to free his family.

    Sequence the steps from easiest to most difficult for the journey that Mark takes:

    #1. Dr. Green gives Mark positive reinforcement by commenting on his work the first day he met him in the classroom.

    #2. Dr. Green allows Mark to help code to add to the apps functionalities.

    #3. Mark sees the killers take his sister and Mom to torture them.

    #4. Mark feels good when his family thanks him and sees that he can save them, he matures more.

    #5. Mark forgives his dad.

    #6. Mark uses psychology to manipulate the killers to bet on his throwing arm.

    #7. Mark does not back down to the killers but adopts a fearless attitude.

    ACT 1:

    Opening: (3 years prior) at a baseball game, Mark’s drunken father, Jeff, humiliates an 11-year-old Mark. He makes him do push-ups on the pitcher’s mound in front of a crowd of people because he did not pitch a shutout during the game. Jeff’s boss finally steps forward to make him stop. Next, fast forward to 3 years later, Mark is constantly getting into trouble at school, at home, in the neighborhood. He’s repeatedly throwing objects at school and everywhere else just to annoy people or to get attention. He constantly argues with his dad and/or the entire family. His only interest seems to be goofing around with apps to follow his dad or pull pranks for kicks. Transformational Event #1. Mark’s soon to be mentor, Dr. Green gives him positive reinforcement by commenting on his work the first day he met him in the classroom. (old way) Argumentative with family members just to be difficult because he doesn’t feel loved.

    Inciting Incident: Mark breaks a car windshield and winds up doing community service at a software laboratory where he meets his mentor. Transformational Event #2. Dr. Green allows Mark to help code to add to the apps functionalities.(old way) Never having any constructive interests, since he goofs off frequently.

    Turning Point: Mark falls into possession of a billion dollar app before his mentor’s enemies can steal it by force. They know Mark has it and makes plans to kill to get it. Just in the nick of time Mark and his family dodge gunfire and torture from a slew of killers.

    ACT 2:

    New Plan: To dodge the killers, Mark and his family board a train headed out west. Mark wants to keep the app safe and get it into the right hands, his dad Jeff feels that if they go to Vegas he can win some money that owes to some dangerous hustlers. On the train the family argues the whole time and constantly slams Mark about every little thing as usual.

    Plan in Action: In the meantime, Mark learns more about how to use the app to defend his family. He starts to have fun with it and annoy others on the train. All seems calm and safe.

    Midpoint Turning Point: The killers find out their location and board the train. As soon as they board, Mark and Jeff discover it instantly. Transformational Event #3. Mark sees the killers take his sister and Mom to torture them. (old way) Mark develops a fearless demeanor when dealing with the killers. They try to make Jeff siphon money from an account. However, Mark and Jeff craftily rescue Julie and Ann and elude the killers. Mark uses the app and they barely escape from the train. Next, they slip on a plane unnoticed or so they think. But, the killers are already waiting for them. They capture all of them and take them to a lower cabin for torture, Jeff gets stabbed. They are about to finish him. But Mark uses the app and they escape the torture and the force the pilot to land the plane. Now the family knows that Mark is their “go to,” and sees him in a different light. Transformational Event #4. Mark feels good when his family thanks him for saving them, he matures some. (old way) Constantly doing things just to annoy his family members because he never receives praise.

    ACT: 3

    Rethink everything: Immediately they see motorcycles, and take off to Vegas, with the killers on their heels. After dodging bullets and wrecks, they make it to the casino strip. Mark comes up with a good idea in the hotel to avoid the killers.

    New plan: Mark will use his mom and sister as a distraction to the killers by use of the app. What’s more, Jeff can gamble and win the money that he owes and Mark can make plans to get the app in the right hands. Jeff starts to win big, he is close to winning all the money everything seems okay.

    Turning Point: Huge failure / Major Shift: The killers devise a slick way to flush Mark and his family out so they can seize them without making a scene. Mark continues to use the app changing identities like crazy as his dad reaches his payback amount. Due to constant bickering about he and Mark they get their wires crossed and mistakenly expose their whereabouts. The killers capture the family. The killers steal the money that Jeff has won leaving him to have to give in to their demands of embezzling money from his job, 50 million dollars. The killers find a way to hack Mark’s phone, download the app and delete it from his phone. Mark tries one last attempt to get the money and app back, but nothing seems to work. The killers hold all the cards, it’s lights out for Mark and his family. Mark confronts his dad about the past and Jeff apologizes. Transformational Event #5. Mark forgives his dad. (old way) Represses his true feelings around his dad. The killers plan to sneak the family out of the casino to a remote place to whack and bury them alive.

    ACT: 4

    Climax/Ultimate expression of the conflict: To save the family from death and knowing the head killer will bet on anything. Transformational Event #6. Mark uses psychology to manipulate the killers to bet on his throwing arm. (old way) Always uses his throwing ability to annoy people or in a malicious manner. They challenge him in front of his woman and others that Mark can hit any target from any distance. This bet is only for them not to be killed, not to get back the app.

    Resolution: Transformational Event #7. Mark does not back down to the killers but shows a fearless attitude. (old way) Uses apps/technology in a silly manner/ to pull off pranks on people. If Mark can hit a bullseye from fifty feet out, the killers will let his family go free. No one believes Mark can do it. It catches the attention of some of the big high rollers of Vegas who can’t resist and bet big bucks on Mark’s behalf. He draws back and…BAM…he hits the target with ease. Suddenly, Mark remembers that his mentor put in 24-hour safeguarding mechanism on the app against hackers that will erase it from all devices it wasn’t originally loaded on. Mark also discovers that the mentor hid the app on his smart watch in an email attachment. The app is put in the right hands and Mark’s dad is able to pay off the debt.

  • Robert Springfield

    Member
    March 13, 2022 at 5:55 am in reply to: Day 5 Assignments

    Rob Springfield’s 4 Act Transformational Structure

    What I learned doing this assignment are the detailed steps for outlining a screenplay.

    Concept: A 14-year-old troublemaker acquires an extraordinary app and uses it to protect his family from a host of villains.

    Main Conflict: Mark has to safely get a billion dollar app into the right hands, but his old teacher is determined to seize control of it even if it kills Mark…and his family.

    Mark’s Old Ways:

    1. Argumentative with family members.

    2. Always throwing objects at anything that he could to get attention.

    3. Constantly doing things to annoy his father.

    4. Never having any constructive interests, since he goofs off frequently.

    Mark’s New Ways:

    1. Wants to make sure his family stays safe at all times.

    2. Starts behaving maturely because he wants his father to be proud of him.

    3. His focus is on designing and coding state of the art apps.

    4. Develops a fearless demeanor when dealing with the enemy.

    ACT 1:

    Opening: (3 years prior) at a baseball game, Mark’s drunken father, Jeff, humiliates a 11-year-old Mark. He makes him do push-ups on the pitcher’s mound in front of a crowd of people because he did not pitch a shutout during the game. Jeff’s boss finally steps forward to make him stop. Next, fast forward to 3 years later, Mark is constantly getting into trouble at school, at home, in the neighborhood. He’s repeatedly throwing objects at school and everywhere else. He constantly argues with his dad and/or the entire family. His only interest seems to be goofing around with apps to follow his dad or pull pranks.


    Inciting Incident: Mark breaks a car windshield and winds up doing community service at a software laboratory where he meets his mentor.

    Turning Point: Mark falls into possession of a billion dollar app before his mentor’s enemies can steal it by force. They know Mark has it and makes plans to kill to get it. Just in the nick of time Mark and his family dodge gunfire and torture from a slew of killers.

    ACT 2:

    New Plan: To dodge the killers, Mark and his family board a train headed out west. Mark wants to keep the app safe and get it into the right hands, his dad Jeff feels that if they go to Vegas he can win some money that owes to some dangerous hustlers. On the train the family argues the whole time and constantly slams Mark about every little thing as usual.

    Plan in Action: In the meantime, Mark learns more about how to use the app to defend his family. He starts to have fun with it and annoy others on the train. All seems calm and safe.

    Midpoint Turning Point: The killers find out their location and board the train. As soon as they board, Mark and Jeff discover it instantly. The killers grab Mark’s mom and sister to torture them until Jeff siphons money from an account. However, they craftily rescue Julie and Ann and elude the killers. Mark uses the app and they barely escape from the train. Next, they slip on a plane unnoticed or so they think. But, the killers are already waiting for them. They capture all of them and take them to a lower cabin for torture, Jeff gets stabbed. They are about to finish him. But Mark uses the app and they escape the torture and the force the pilot to land the plane. Now the family knows that Mark is their “go to,” and sees him in a different light.

    ACT: 3

    Rethink everything: Immediately they see motorcycles, and take off to Vegas, with the killers on their heels. After dodging bullets and wrecks, they make it to the casino strip. Mark comes up with a good idea in the hotel to avoid the killers.

    New plan: Mark will use his mom and sister as a distraction to the killers by use of the app. What’s more, Jeff can gamble and win the money that he owes and Mark can make plans to get the app in the right hands. Jeff starts to win big, he is close to winning all the money everything seems okay.

    Turning Point: Huge failure / Major Shift: The killers devise a slick way to flush Mark and his family out so they can seize them without making a scene. Mark continues to use the app changing identities like crazy as his dad reaches his payback amount. Due to constant bickering about he and Mark they get their wires crossed and mistakenly expose their whereabouts. The killers capture the family. Mark completely hates his dad. They blame each other for everything that has gone wrong. The killers steal the money that Jeff has won leaving him to have given in to their demands of embezzling money from his job, 50 million dollars. The killers find a way to hack Mark’s phone, download the app and delete it from his phone. Mark tries one last attempt to get the money and app back, but nothing seems to work. The killers hold all the cards, it’s lights out for Mark and his family. Mark and Jeff have no idea of what to do as they are being tied up and put into metal containers. The killers plan to sneak the family out of the casino to a remote place to whack and bury them alive.

    Climax/Ultimate expression of the conflict: To save the family from death and knowing the head killer will bet on anything. They challenge him in front of his woman and others that Mark can hit any target from any distance. This bet is only for them not to be killed, not to get back the app.

    Resolution: If Mark can hit a bullseye from fifty feet out, the killers will let his family go free. No one believes Mark can do it. It catches the attention of some of the big high rollers of Vegas who can’t resist and bet big bucks on Mark’s behalf. He draws back and…BAM…he hits the target with ease. Suddenly, Mark remembers that his mentor put in 24-hour safeguarding mechanism on the app against hackers that will erase it from all devices it wasn’t originally loaded on. Mark also discovers that the mentor hid the app on his smart watch in an email attachment. The app is put in the right hands and Mark’s dad is able to pay off the debt.

  • Robert Springfield

    Member
    March 12, 2022 at 7:45 am in reply to: Day 4 Assignments

    Rob Springfield’s Character Interviews

    What I learned doing this assignment is that by stepping outside the box I learned more details about the story by interviewing the two leads characters.

    LEAD CHARACTER INTERVIEWS:

    QUESTIONS FOR MARK SAVERS (PROTAGONIST)

    Tell me about yourself. My name is Mark Savers, I’m fourteen and I live with my mother and father, Julie and Jeff. I have a little sister Ann, who gets on my nerves, she can’t stand me because I’m always calling her names and knocking over things in her room. Plus, I hate that she kisses up to my dad. He shows her more attention than me. In fact, he only has negative things to say to me. We never have any real father-son time. He finds any reason to rag on me. My mom never stops cleaning, moving stuff around, picking up stuff, adjusting her clothes, hair, etc. She thinks that everything is supposed to be perfect. My parents don’t act like husband and wife because the least little thing mom says to dad turns it into a confrontation. He used to drink all of the time, but now he is secretly gambling. I’m the only one that knows that he sneaks out to this wealthy guy’s house named Manny. Our family is so messed up. She is always trying to get me in trouble. I used to like baseball but dad ruined that for me when he got drunk in front of a crowd and had me doing push-ups on the mound in front of a crowd. He never apologized for that, that’s why I know he hates me. I like software coding and goofing around with apps. I still like throwing things because baseball was cool, I was a good pitcher. I can still hit any object from any distance with 100% accuracy, I have a great throwing arm.

    Why do you think you were called to this journey? Why you?

    Because of my demeanor as a bad boy/troublemaking kid I would be a perfect fit. I’m curious by nature and not afraid to stand up to adults, especially mean ones. Plus, I will do all I can for the only friend I have who has entrusted me with his priceless invention.

    (Those) you are up against. What is it about them that makes this journey even more difficult for you? Technology-wise my former teacher, John Stein, the protagonist, is smarter than me. He is a software designer like my mentor, Dr. Green. He’s always thinking and he never gives up, he is merciless and cold.

    In order to survive or accomplish this, you are going to have to step way outside of your box. What changes do you expect to make and which of them will be the most difficult? I have to learn the antagonist’s weaknesses; something that will throw him off completely. I’m sure he has something deep within that he doesn’t want anyone to know. If I find that out I can stop him. I will have to make changes within my character traits which will be very difficult for me, since I’m only fourteen. But to keep the app out of his hands I am going to have to find a way to get information on him either through hacking his personal data, or through someone that is very close to him.

    What habits or ways of thinking do you think will be the most difficult to let go of?

    When I get frustrated I can’t let that make me to do something that will cause harm to me or the ones that I love. I need to stay cool and learn not to throw things when I get upset.

    What fears, insecurities and wounds have held you back?

    The fact that my father hurt me has caused me to shut down a part of my life that I really enjoy, being a kid. I’ve always felt that I was useless around my family and that no one truly loves or respects me.

    What skills, background or expertise makes you well-suited to face this conflict or antagonist? I have the phone app and the training I learned from my mentor as a software coder. Also, my age can be plus, if used in the right way. I will be underestimated from the start. That’s when I can do things that are unexpected, and I can cause the most damage.

    What are you hiding from the other characters? What don’t you want them to know?

    The extra bonus codes that Dr. Green explained to me before he died. Those codes, if applied at the right time will be able to trick my adversaries for quite a long time.

    What do you think of (villains like John and Manny) ? Although they present themselves as decent, they are snakes, they lie still in the grass hiding, waiting for the opportunity to pounce on their intended victim. They mask their true intentions until they’re ready to attack like a sharks.

    Tell me your side of this whole conflict / story.

    Dr. Green came to my computer programming class all excited. John Stein, my teacher at the time, introduced him as his former teacher and friend. I wasn’t impressed with Dr. Green at all, I guess he was kind of nice. He started telling Stein about this extraordinary app that he had designed and how it would change the face of technology and the world. He wanted to partner-up with him, Stein told him “no” at first, then they went out in the hall. Dr. Green did a demonstration for him and he was hooked. I saw the whole thing through the crack of the door. Stein agreed to work with him on getting the rest of the funding for the app, because it was still in the early stages. Shortly after that, I got in trouble with my dad, he was really railing into me this one morning in the car as he was driving me to school. I couldn’t take it, but I didn’t say anything because he is hard to talk to when he is like that. But he would not let up, so when I got out of the car I was seething. It didn’t help that some of my friends were right there and heard him going off. They started clowning me real bad, laughing, bumping and pushing me. I got so frustrated that I picked up a rock, as I was about to throw, I got bumped and the rock shattered Dr. Green’s windshield. From there, I had to do community service at his laboratory, taking out trash. But once Stein found out that I was working there he went berserk. He wanted me gone under no uncertain terms. But Dr. Green wouldn’t have it, he said he would not be dictated to on who could work at the laboratory, he didn’t back down. Stein said that he was pulling the funding and stormed out of the office. Later on, Dr. Green let me help him design the app. As the weeks went by, I started noticing that Dr. Green would cough up some blood. He always tried to hide it though. Then one day at the lab I saw a car parked across the street, I used the app to disguise myself. I found out that it was Stein in the car telling a crew of guys to come to the lab. They were going to take the app even if they had to kill for it. I immediately told Dr. Green. He kind of knew that it was probably Stein who had attempted to hack his system for the data and formulas to the app. However, he had tricked him with a dummy IP address. Anyway, Stein and his crew raided the office, but Dr. Green made me go out of a secret passage that was under his desk before they saw me. He stayed behind to distract them. He was already faint looking and weak by now. Luckily, I was able to get out with the phone app. Still, his crew followed and caught up with me through the secret passageway. Nonetheless, I fought back and barely escaped, because my dad drove up out of nowhere and picked me up. From there we were Las Vegas bound. Likewise, my dad was on the run as well. He had acquired a hefty gambling debt and the loan sharks wanted their money or they were going to kill our whole family. So now we have John Stein and his crew after us for the app and Manny and crew after my dad for the gambling debt. Yet, for some reason I feel that the two sets of crews are somehow related, anyway I will use the app to hide our identities.

    What does it do for your life if you succeed here? I will finally win the respect of my family. Plus, I would have kept my promise to my mentor, Dr. Green, on using the app for the good of society, as well as donating the proceeds to his fourteen year-old grandson, Zeta.


    QUESTIONS FOR JOHN STEIN (ANTAGONIST)

    Tell me about yourself. My name is John Stein, I’m 45 years old. I teach computer programming at a high school in Tennessee. I have been teaching at the high school level for ten years. See, for the first fifteen years of my professional career I rose to the position of C.O.O. at Microso…, MS, you know the company. I was making a cool 7-digit salary with all the perks and full benefits, including stock options, and the company jet at my disposal. You wouldn’t believe the annual bonuses that I would receive yearly, smooth 6-digit bumps. Then, suddenly the rug was pulled out from under me and I lost everything. To make a long story short, some co-workers and I were going to take a 20 million dollar bribe, but before we could collect, we soon learned that we were being investigated. See, we had gotten hold of a new phone design plan and were going to sell it to the competition. However, one of the guys got greedy and wanted to cut the rest of us out of the deal. At the same time, the feds were watching us the entire time. When the smoke all cleared, I was made the fall guy. Everybody turned on me, but, I ended up getting off on a technicality. Subsequently, I saw something that the big boss did not want to get out. However, I still got fired, there was no getting around that. I lost everything because I broke the confidentiality of my contract. It was settled out of court and I only received a misdemeanor on my record instead of a felony. My wife divorced me, took my daughter, and moved out of state. What’s more, I was blackballed, none of the other big corporations would hire me. I was reduced to a menial high school teacher. Since then I’ve been trying to make my way back into the high level software market, but I have to get my hands on the right device. Also, I still have a few wells that I can tap, since I took the heat for everyone involved in the caper.

    Having to do with this journey, what are your strengths and weaknesses? My strengths are my “dog eat dog” mentality. I have extensive knowledge concerning all things computer-related. My weakness is that I have a couple of secrets that no one can ever find out or it’s lights out for me.

    Why are you committed to making the Protagonist fail? Or for a relationship movie, why are you committed to making them change?

    Because to me he’s a snotty-nose kid that has his nose where it doesn’t belong. I can make billions from the app that he has in his possession, it belongs to me. I deserve it, I was friends with Sam and Mark is the reason our friendship ended. Although, I was going to double cross Sam anyway.

    What do you get out of winning this fight / succeeding in your plan / taking down your competition?

    I will get an app that is worth billions. I can live like a king from here out. All the big boy corporations will bow down once I have the app.

    What drives you toward your mission / agenda, even in the face of danger, ruin, or death?

    The possibility of being a billionaire ten times over. The fact that I’m not going to let a troublesome kid, one of my students, who I didn’t like win. </font>

    What secrets must you keep to succeed? What other secrets do you keep out of fear / insecurity?

    One secret is that the night the deal was to go down for the bribe, I was in a closet watching my boss argue with his girlfriend about her cut of the deal. She came at him with a knife. He struck her, she tripped, and impaled her head on a stake. Not to mention, the girlfriend was his wife’s sister. I captured the whole thing on my camera phone. I let him know what I had on him. He swore me to secrecy. I told him that if anything happened to me or my family the video will go to the police. I swore him to secrecy. Also, if any of us break our part of the pact, then we can deal with each other how we see fit. He’s the reason I didn’t go to jail or have a felony record. He’s one of the wells that I can still tap if it’s a sure thing; the app is a sure thing.

    Compared to other people like you, what makes you special?

    I have a trained crew of killers at my disposal. I have impeccable computer skills to use in order to track Mark’s location. I have a never say die attitude. I will not be defeated.

    What do you think of (Mark Savers) ?

    I think he is way over his head in the situation. Sure the kid has gumption, but he’s no match for me. He wasn’t even a good student in my class. He is just a troublemaker getting on my nerves.

    Tell me your side of this whole conflict / story.

    Sam came to me in good faith, asking for funding. I put my rep on the line, and what does he do. He has that troublemaking delinquent Mark working at his laboratory while we have a billion dollar project in the works. I told him to ditch the kid, but like always he has this bleeding heart for the underserved or whoever needs a pat on the back. So I pulled the funding because Sam would not listen to me concerning the kid. But I am determined to get my hands on that app. I even tried hacking into his computers, but he put some type of super encryption on it. Then I monitored all of his activities for weeks until I figured the app was finished. Finally, I rushed into his office with my crew of killers in order to take the app and all the data that created it. Mark escaped before I got there and John died before I made him tell me the cloud in which the data was stored. But when I find Mark I will make him tell me the cloud’s username and password.

  • Robert Springfield

    Member
    March 10, 2022 at 9:38 pm in reply to: Day 3 Assignments

    Rob Springfield’s Character Profiles Part 2

    What I learned doing this assignment is when you develop the protagonist and the antagonist you may discover that their characters may have some similarities, although their goals are different.

    Role of the Protagonist: Dreamer: Uses an extraordinary phone app to hide his family’s identity from some deadly enemies,

    Role of the Antagonist: Predator: Will do whatever he can to seize possession of the billion dollar app that the protagonist has recently acquired, he will stop at nothing until he gets what he wants.

    Genre: Sci-Fi

    LEAD CHARACTER PROFILES:

    MARK SAVERS (14) PROTAGONIST (Part 1) He is a mischief who always gets into trouble no matter what. He develops an unlikely friendship with a sickly software designer who developed an extraordinary phone app. Mark winds up with the app, but soon uses it to hide his family’s identity from numerous killers.

    Internal Journey: Wants his dad and family to be proud of him.
    External Journey: From troublemaker to responsible and industrious.
    Motivation: helping design the app with his mentor to accomplish something great.
    Wound: Humiliated by his father when he was 10, he never got over it.
    Mission/Agenda: To save his family from killers.

    Secret: He badly wants his father to apologize for humiliating him years ago.

    What makes them special? his ability to stay cool when the pressure is up.
    What draws us to this character? Through no fault of his own he becomes a loner as a result of deep emotional scars caused by his dad. This is something in which most of us can relate.

    What draws us to this character? He has the whole bad boy thing down, he’s not afraid to say what’s on his mind, except to his dad at times. If he wants to know or do something he goes right ahead and explores, not thinking of the danger or consequences.
    Traits: Extremely quick-witted with a smart a_ _ comment almost every time he’s around. He’s very crafty/mischievous (i.e. destroying property, using an app to unlock his dad’s car, hiding in his dad’s trunk to follow him).
    Subtext: When he’s angry or frustrated he finds something to throw (i.e. rock, rubber ball, etc.), his eyes become watery when he hears something sincere, but tries to hide it.
    Flaw: His temper
    Values: Strong father figure, skill sets, honesty, praise, love
    Irony: He has to deal with his family who he knows can’t stand him, but he has to save them although he wants them to be proud of him and appreciate him.
    What makes this the right character for this role? He is a trouble-making mischievous teenager with a delinquent past, but those same traits make him fearless and resilient when facing dangerous villains.

    JOHN STEIN (MID 40’S) ANTAGONIST quickly learns that Mark has recently taken possession of the app. John is like a shark who will do whatever he has to get what he wants. He and a group of trained killers chase Mark and his family through several states in order to seize the billion dollar app.

    Internal Journey: He wants to be rich.

    External Journey: From school teacher to software billionaire.

    Motivation: Wants to be world famous.

    Wound: Was told he would never amount to anything by his father/uncle.

    Mission/Agenda: To steal the app and make billions from it.

    Secret: Has stolen money from his uncle/cousin

    What makes them special? His anger gets in the way of his intelligence.

    What draws us to this character? He’s the type of enemy that you love to hate, because he is so smart, mean, and evil that at times it’s comical. He never gives up, which keeps the intrigue of the story moving.

    Traits: Smart, Quick tempered, Calculating, Makes poor choices when angry
    Subtext: Eyes become beady and dark when thinking, clenches fist when determined
    Flaw: underestimates everyone’s capabilities
    Values: determined, intelligence, giving orders
    Irony: Although he hates Mark he’s going to need him to save his life.
    What makes this the right character for this role? He is a determined foe who will not stop until he gets what he wants. He has total allegiance from his crew of hoods who follow all of his orders.

    Other Characters:

    JEFF SAVERS (40’S) Mark’s father</font> has recently begun a gambling vice after he stopped drinking years ago. The drinking has caused severe marital problems at home. He’s extremely confrontational with everyone, especially with Mark.

    JULIE SAVERS (40’S) Mark’s mother has developed a serious case of OCD in the past few years. It drives everyone crazy in her family. She’s an upgraded version of “June Cleaver” to the tenth power, not a hair out of place and flawless makeup. She tries hard to be the perfect wife, but feels unappreciated.

    SAM GREEN (70’S) Software designer and mentor to Mark. He’s quite strict with Mark, but fair and loving. He inspires Mark to something positive with his talents.

    MANNY (30’S) A viscously, slick hustler that operates high stakes gambling. His main thing is getting respect. He lures Jeff into a large gambling debt to try to force him to embezzle money. Manny goes after him with deadly force when he doesn’t comply.

  • Robert Springfield

    Member
    March 10, 2022 at 6:04 am in reply to: Day 2 Assignments

    Rob Springfield’s Character Profiles Part 1

    What I learned doing this assignment is when you develop the protagonist and the antagonist you may discover that their characters may have some similarities, although their goals are different.

    Role of the Protagonist: Dreamer: Uses an extraordinary phone app to hide his family’s identity from some deadly enemies,

    Role of the Antagonist: Predator: Will do whatever he can to seize possession of the billion dollar app that the protagonist has recently acquired, he will stop at nothing until he gets what he wants.

    Genre: Sci-Fi

    LEAD CHARACTER PROFILES:

    MARK SAVERS (14) PROTAGONIST (Part 1) He is a mischief who always gets into trouble no matter what. He develops an unlikely friendship with a sickly software designer who developed an extraordinary phone app. Mark winds up with the app, but soon uses it to hide his family’s identity from numerous killers.

    Internal Journey: Wants his dad and family to be proud of him.

    External Journey: From troublemaker to responsible and industrious.

    Motivation: helping design the app with his mentor to accomplish something great.

    Wound: Humiliated by his father when he was 10, he never got over it.

    Mission/Agenda: To save his family from killers. Secret: he badly wants his father to apologize for humiliating him years ago.

    What makes them special? his ability to stay cool when the pressure is up.

    JOHN STEIN (MID 40’S) ANTAGONIST quickly learns that Mark has recently taken possession of the app. John is like a shark who will do whatever he has to get what he wants. He and a group of trained killers chase Mark and his family through several states in order to seize the billion dollar app.

    Internal Journey: He wants to be rich.

    External Journey: From school teacher to software billionaire.

    Motivation: Want to be world famous. Wound: Was told he would never amount to anything by his father.

    Mission/Agenda: To steal the app and make billions from it.

    Secret: A deep fear of being outwitted.

    What makes them special? His anger gets in the way of his intelligence.

    Other Characters:

    JEFF SAVERS (40’S) Mark’s father</font> has recently begun a gambling vice after he stopped drinking years ago. The drinking has caused severe marital problems at home. He’s extremely confrontational with everyone, especially with Mark.

    JULIE SAVERS (40’S) Mark’s mother has developed a serious case of OCD in the past few years. It drives everyone crazy in her family. She’s an upgraded version of “June Cleaver” to the tenth power, not a hair out of place and flawless makeup. She tries hard to be the perfect wife, but feels unappreciated.

    SAM GREEN (70’S) Software designer and mentor to Mark. He’s quite strict with Mark, but fair and loving. He inspires Mark to something positive with his talents.

    MANNY (30’S) A viscously, slick hustler that operates high stakes gambling. His main thing is getting respect. He lures Jeff into a large gambling debt to try to force him to embezzle money. Manny goes after him with deadly force when he doesn’t comply.

  • Robert Springfield

    Member
    March 9, 2022 at 7:11 am in reply to: Day 1 Assignments

    Rob Springfield’s Transformational Journey for his Lead Character: Mark Savers

    What I learned doing this assignment is

    *I got more clarity on where I can go with the character emotionally.

    *I have a bad habit of suppressing my own vulnerabilities.

    *I’m drawn to depth in a character that I can relate to, aspire to, and try to connect with.

    MARK SAVERS

    Internal Journey: From rejection and detachment to valuing family love and responsibility.

    External Journey: From being a troublemaker to being responsible and industrious.

    Mark’s Old Ways:

    1. Argumentative with family members.

    2. Always throwing objects at anything that he could to get attention.

    3. Constantly doing things to annoy his father.

    4. Never having any constructive interests, since he goofs off frequently.

    Mark’s New Ways:

    1. Wants to make sure his family stays safe at all times.

    2. Starts behaving maturely because he wants his father to be proud of him.

    3. His focus is on designing and coding state of the art apps.

    4. Develops a fearless demeanor when dealing with the enemy.

  • Robert Springfield

    Member
    March 9, 2022 at 1:58 am in reply to: Confidentiality Agreement

    I, Robert Springfield, agree to the terms of this release form.

    GROUP RELEASE FORM

    As a member of this group, I agree to the following:

    1. That I will keep the processes, strategies, teleconferences, communications, lessons, and models of the class confidential, and that I will NOT share any of this program either privately, with a group, posting online, writing articles, through video or computer programming, or in any other way that would make those processes, teleconferences, communications, lessons, and models of the class available to anyone who is not a member of this class.

    2. That each writer’s work here is copyrighted and that writer is the sole owner of that work. That includes this program which is copyrighted by Hal Croasmun. I acknowledge that submission of an idea to this group constitutes a claim of and the recognition of ownership of that idea.

    I will keep the other writer’s ideas and writing confidential and will not share this information with anyone without the express written permission of the writer/owner. I will not market or even discuss this information with anyone outside this group.

    3. I also understand that many stories and ideas are similar and/or have common themes and from time to time, two or more people can independently and simultaneously generate the same concept or movie idea.

    4. If I have an idea that is the same as or very similar to another group member’s idea, I’ll immediately contact Hal and present proof that I had this idea prior to the beginning of the class. If Hal deems them to be the same idea or close enough to cause harm to either party, he’ll request both parties to present another concept for the class.

    5. If you don’t present proof to Hal that you have the same idea as another person, you agree that all ideas presented to this group are the sole ownership of the person who presented them and you will not write or market another group member’s ideas.

    6. Finally, I agree not to bring suit against anyone in this group for any reason, unless they use a substantial portion of my copyrighted work in a manner that is public and/or that prevents me from marketing my script by shopping it to production companies, agents, managers, actors, networks, studios or any other entertainment industry organizations or people.

    This completes the Group Release Form for the class.

  • Robert Springfield

    Member
    March 9, 2022 at 1:51 am in reply to: Introduce Yourself To The Group

    Hello, everyone I’m Robert Springfield, Rob is my nickname. I am really looking forward to interacting with all of you. I’ve written three screenplays and a couple of shorts. I really want to take advantage of all the elements of the class in order to craft a well-polished script and possibly revisit my other scripts. The section about drafts and the number of rewrites needed was quite an eye opener. I now see what is meant by the phrase “writing is rewriting.” I hope I phrased that correctly. Peace everyone!

  • Robert Springfield

    Member
    March 10, 2022 at 6:44 pm in reply to: Introduce Yourself To The Group

    Hi Arial,

    I’m looking forward to seeing the development of your story as well. I love fantasy!

    Peace,

    Rob

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